July 25th 2007

LittleBigPlanet claims E3-2007 Game of Show (Gamespot)

In some ways, LittleBigPlanet isn’t so much a game as it is a tool for personal expression; a software toy dedicated entirely to good old-fashioned fun. After all, LittleBigPlanet is essentially a platformer that features you getting from one end of the level to the other, overcoming obstacles as you go. But that’s only […]

July 21st 2007

LittleBigPlanet is Almost Done, Public Beta in a Few Months

Are you just itching to find out more information about LittleBigPlanet? Today we’ve got a quick summary for you, as PSU had a fairly detailed hands-on report to dish out, not unlike our own glowing review. If you are curious about LBP but don’t want to read for ten minutes, we’ll summarize the important […]

July 21st 2007

Enemies in LittleBigPlanet Confirmed! Other Modes as Well

Sweet guys and gals. This game just satisfied one of my biggest gripes. LBP will have enemies.   Check out the 1:44:15 mark or so of the podcast.
Not only that, there you can create levels as races, with leaderboards.
I cannot believe how cool this game is shaping up to be!
More of these features will […]

July 12th 2007

GameSpot E3 LBP Preview!

Please allow us a moment of editorializing before we get to the meat of this preview: LittleBigPlanet is awesome. There–now that we’ve got that out of our system, we can move on and try to describe what developer Media Molecule was showing off of their fascinating adventure/creation game here at E3 2007. The […]

July 12th 2007

IGN E3 Hands On with LittleBigPlanet

We’ve seen 2008’s LittleBigPlanet before (enjoying it every step of the way), but never had the chance to try out its “Pop It” creation feature. For the unfamiliar, “Pop It” is the same cool-looking menu system that we’ve seen demoed a million times before but weren’t allowed to touch. Now that we have, however, […]

July 11th 2007

Amazing new E3 LittleBigPlanet Screens!

Media Molecule didn’t let Killzone 2 take all the glory this year at E3. Check out these awesome LittleBigPlanet screens showing off the amazing level design tools including ones for making vehicles.
Do you have an idea for a level design? You just might be able to make it in LBP!

To see more […]

July 1st 2007

From Rag-Doll to Riches: Interview from Develop Magazine

In just 12 months, Media Molecule has gone from indie upstart to Sony’s savior, wowing GDC attendees with a new user-generated content game. Michael French speaks to key team members about the journey from Rag-Doll Kung Fu to being the next LittleBig thing…
The hugely positive response from the audience at GDC to the […]