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View Full Version : [LBP2] Help!



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  1. Hologram Barrier
  2. How to make a health Bar and a shooting turret?
  3. Boost help
  4. how to make a controlinator shoot emitted plasma?
  5. Scoreboard Decorations
  6. A Continuous Creatinator Beam?
  7. Saving Info-Logic Experts, PLEASE HELP
  8. help please
  9. Timed Resettable Toggle LBP2 Logic
  10. 27 contollinators = BIG problem
  11. Multiplayer Sackbot Checkpoints?
  12. Sequencer tips? Help?
  13. I'm trying to make a fighting level
  14. Problem with my controllinated ship.
  15. Tag sensors with emitted objects only triggering once
  16. Another way to pass data between levels...
  17. micro chip help
  18. health regen
  19. Versus Help
  20. LBP2 Movie Mode help?
  21. Cant keep doors closed...
  22. Any other things work?
  23. Double Jump Glitch
  24. Converting a 17-bit system into a health bar display?
  25. Recovering lost seasonal DLC
  26. Top-Down - Walking through walls
  27. Moving/rotating objects in a sequencer?
  28. How to get letterboxed view in Movies and Magic Mouths?
  29. help selecting deathmatch arenas within a level using deathless teleporter chip
  30. Is my level crap?
  31. Sackbot Forward Ground Roll
  32. Sensing a object comes on a new area?
  33. Help with a moving checkpoint that follows you around the level.
  34. Anyone willing to help me create top down jump logic?
  35. How to create jumping forever ball?
  36. How do you create movies instead of levels?
  37. Checkpoint activated ONLY by switch
  38. More than 2 player sensor?
  39. Anyone know of any good levels with a password system?
  40. Help with rotation
  41. Help with Magic Mouth
  42. Lbp1 successful import after beating lbp2?
  43. Divide/Modulo
  44. Sackbot lip-sync in movies (or "why does MM make everything so bloomin' difficult?!")
  45. Any efective way to to record/recreate analogue signal?
  46. Need lil' Help.Feeling stupid here
  47. Creating objects like this...
  48. Level badge image quality
  49. Timing Sackbots' Actions
  50. Movie level help!!! D:
  51. Score Sensor question
  52. Impossibility of sheathing sword?
  53. Edit Upgrades
  54. Top Down Racer questions
  55. Jaws Theme song needed!
  56. A material that sticks to sack boy
  57. making movers faster than 100
  58. Sackboy getting squished whilst in controllinator?
  59. specific player sensor
  60. holographic stickers
  61. Detecting Number of Players
  62. My Controllinators are having some issues...
  63. Need help programming a checkpoint
  64. changing ball speed
  65. Some questions about making cutscenes
  66. Need help creating object
  67. Fast Follower
  68. Layer switching issue
  69. Will lbp stuff carry over, even if I have already beat lbp2?
  70. How To Make Enemies Fly After Me
  71. Scoring & level links
  72. Switching Sackbots?
  73. Hologram stickers
  74. Giving material holographic properties
  75. Does Anyone Know...?
  76. Ideas for Top Down shooter?
  77. Broken Pins/ Trophies
  78. Limiting Binary Addition & Subtraction?
  79. Counter Decrease?
  80. Sackbot always player 1?
  81. Help with water
  82. Reseting a toggle switch?
  83. How to insert a button in the subtitles?
  84. In-out mover help
  85. Delay Menu Transition
  86. easy way to sequence acting in a movie
  87. diagonal movement
  88. HELP with Selectable Start characters.
  89. How do you create an airborn enemy
  90. Help with some sort of teleporter?
  91. Can I attach/"sprout" objects on a Sackbot?
  92. How to make a train level
  93. LBP Not allowed to edit glitch help!!!
  94. Camera following a sackbot and turning in the same direction in top-down
  95. A new 3D layer glitch tool created in LBP2?
  96. how to increase score for destroying object
  97. A Sackbot that shoots a sackbot that shoots a sackbot TO INFINITY!
  98. Latency-free 'analogue' comparison?
  99. Sackbot Damage System?
  100. Race Countdown *big problem* *Link fixed*
  101. Create mod background hum
  102. Follower won't.. follow!
  103. Top-Down Level Camera?
  104. Sackbot Basic Jump Logic
  105. Lost Undo/Redo function!
  106. Score giver frustration
  107. Trying to make a bipedal mech suit with weapons (Concept art included)
  108. Giving score to a certain player
  109. Lock on?
  110. Sackbot Controls?
  111. Can you make a flashlight?
  112. Question about Timer-based HP Bar damage
  113. Can I make my sackbots quiet??
  114. Matching Sackbot Costume
  115. Getting sackbot from point a to point b
  116. Making difficulty gradually increase
  117. Converting HUGE games into bite-sized sections?
  118. Make an elevator using controllinators?
  119. Ray Of Thunder
  120. Longer levels help?
  121. teleportation problem
  122. Controllinator help
  123. Basic Knowledge: Starting your level w/ a cutscene
  124. Vending Machine?
  125. Costume request!
  126. Selector based Counter that Counts up and Down
  127. Help making good, detailed scenery
  128. How do you make it so only one player-out of many get a prize while others do not?
  129. Score Currency?
  130. Looking for a particular colour of material
  131. Context sensitive button prompts?
  132. Sackbot/Controllinator Help
  133. Object moves a specific way help
  134. Help, I'm going insane! (password system vent thread)
  135. Spirit Orb
  136. Magic mouth voice record bug
  137. Selection/Screen Menu for Level Help!
  138. I need a realy fast counter
  139. Getting Levels Noticed
  140. Un-Smackable Sackbots?
  141. Mag Switches work funny
  142. Mini Golf Issues
  143. It Won't Blow Up!
  144. Help to Cancel a Signal for X amount of seconds.
  145. Block Buster Help
  146. The doors won't let me jump!
  147. Could someone do this for me?
  148. My LBP2 Savedata has been deleted, How I Do? :(
  149. Help with level finder.
  150. Controlled Joy-Stick Rotation
  151. Patrol bot logic help.
  152. Help me make a timer that can tell another timer to match it
  153. Help with Pressing X on my main menu to take you to checkpoint in level?
  154. having problems with the score giver
  155. Intro movie level linking to main level oddities
  156. multiplayer pinball help? is it possible?
  157. Directional based player sensor - Help
  158. How do you make a controllable cannon?
  159. Using I-Tunes Music In My Levels
  160. Vanishing walls glitch. :(
  161. Police siren?
  162. simpile questions
  163. Custom Badge Help
  164. New PS3, how to copy saved game
  165. Selection
  166. Stopping a sackbot from sliding on glass
  167. Screening lbp and ps3
  168. addition (problem solved...bug found in LBP2)
  169. importing question
  170. 3D Enemies Help
  171. Convyerbelt help anyone?
  172. umm. object in create mode wont delete.
  173. silly little ez question
  174. Horrible gas help
  175. Need help on designs for my Space Level
  176. The LBP1 only option?
  177. Opinions on how to implement multiplayer support
  178. Holo set to player color is not setting to player color
  179. RPG Combat System
  180. Workarounds for when you run out of tags?
  181. Making Sackbot Abilities Unspammable
  182. How to destroy?
  183. more rotater help
  184. anti-gravity issues
  185. How do you use Level Keys?
  186. Confused-Camera, action, hazard trigger? (+image)
  187. How Do You SILENTLY Dispose of Sackbots?
  188. Advice for a novice in level design?
  189. What's the best way to do multiplication?
  190. Secret Pin - VDay Pack...
  191. Audio range problem
  192. Sticker photos & lighting advice?
  193. My game keeps freezing at the loading screen.
  194. Radar?
  195. Sackbots and Auto Grabbing
  196. hologram boost gauge
  197. LBP2 (EU) Disc not wanting to boot
  198. advance mover help plz
  199. What is dampening?
  200. Sackbot Enemy Logic Help
  201. One sound cuts off another...
  202. Disable looking around with Wireless Motion Controller
  203. Retro Animations + Jumping.
  204. Does anybody have a picture of the Super Mario Bros. song in the music sequencer?
  205. Logic Help..
  206. Humanoid legs using Sequencers.
  207. new camera bug?
  208. errrrgh!!! double dam rainbow help required.
  209. Good fighting music
  210. emit something every 1000 points
  211. Instrument changing in the music sequencer
  212. Balance Issue
  213. Is there a way to get camera flatness below 5?
  214. Grabbable Objects, move between layers?
  215. Controllinator Toggle
  216. Play video on screens?
  217. Sticker fade!
  218. Digital Display that doesnt go over 360
  219. Controlinator + Sackbot + Creatinator = Wonky Aiming?
  220. Magic Mouth's "Ducker" Option?
  221. cant edit my own level!!!!
  222. Help making an effective Sackbot enemy with Creatinator projectiles
  223. Help with movers
  224. Multiple (hopefully easy) Questions
  225. How can i get a sackbot to use a DCS
  226. [Cutscenes] Advanced Sackbot movements
  227. Homocidal Sackbot Help
  228. Change profile pic in lbp.me?
  229. Generating a digital signal, and combining with an analog one.
  230. Showing the buttons on The Controlinator
  231. Sackbot damage/Lives/Hearts- think ol school platforming.
  232. Camera help
  233. Unharmable Sackbot?
  234. Help! Enhancing my level and other stuff
  235. Sticky vs/ Hook
  236. Assigning multiple different outputs to one input?
  237. Why can't I get the 3D camera to work properly.
  238. Advanced 4-way goal logic
  239. Advanced dualshock motion sensor-tilting in the controllinator?
  240. Detect an Explosion?
  241. Targeting Cursor Logic
  242. I need Help...... Making trees...... :/
  243. Additional Instruments For Music Sequencer
  244. Destroy an Enemy And Emit A New One
  245. I suddenly became stupid...
  246. Blocking attacks
  247. Inter-level unlockables and SPEED WTF?? (Shouted with tone of desperation :P)
  248. Climbing Ladders
  249. need a solution for analouge movement of geometry
  250. Question