View Full Version : [LBP2] Help!
- Can Other Players Hear It?
- Invisable Grabinators on Sackbots?
- Secret "Socks?"
- Any way to get a completely still sackbot?
- Unorganized ToolBag??
- Getting LBP1 items back
- Help making a chase sequence, and the cutscene that follows
- Controlinator Prompts
- 3d camera help
- tower defense waves (oddness found)
- Keeping momentum
- Import profiles?
- Sackbot to recognize button press by player?
- Logic help.
- Light, source / shadows
- Cutscenes and Music
- Any barrels?
- Pick-Up/Drop Weapon(Holograms)
- pokemon
- Logic - Movable target for shooting
- Sakbot inventory?!
- Controlinator Prompts not working
- PS3 button symbols??
- Rotation acceleration
- Stickers / Level Badges / What The Fudge?
- Sackbot Help
- Any way to tweak an object to sink or float in water?
- Logic for Quiz-Type Menu?
- Adjusting plama brightness?
- Realistic FPS gun.
- I'm about to break something!
- Visible Microchips in Play mode?
- Lbp2 Music in create mode while hovering
- Paint won't clean from my level!
- Tag Sensor Inaccuracy
- Nevermind
- Teach me the ways of art in lbp2
- Put out fire with water?
- Logic Frustration
- Need help finding level showcased in LBP2 trailer
- How do i shot movie
- sackbot woes
- The Dreaded something broke sound
- Making a moving platform move down, stop, and go back up later in a cutscene
- Destroyers on robotic limbs not working! >_<
- Controlinator Grid Movement
- How do you sort your pop it?
- Lights and their attributes
- Level Linking Question
- Sackbot can't collect point bubbles
- Wall-Walking Enemies Help
- Help with scoring in a Versus level
- How to make natural looking landscape
- When to publish a level?
- A few questions.
- 3D Cam Help
- Controlinator Logic Help
- Weapon Aiming
- Shut Up & Drive
- Movie Camera Transistions Problem
- Can Anyone Tell Me...
- Emitted Tag Sensor Glitch
- Sackbots from a top-down view?
- Needing help with picking up and dropping...
- Sequencer / holographic help
- A little switch help, if you please xD
- Inverse Kinematics (Robotic Arm)
- Destroying emitted object
- Managing Timer Signals
- Help with Sackbots! They wont chase me up stairs
- Impersonators?
- Side view vehicles
- Need some help with subtitles
- Subtitles.
- Controlling 2 controllinators at the same time.
- Top-Down name/plot ideas anyone?
- Temporarily Disable Movement (while controlling sackbot)
- Alternating Holo Text when talking to NPCs?
- controlinator not working in play mode
- Allowing player to Turn off/Get out of controlinator?
- Music Sequencer BPM..
- Infinite Layers
- New to Cutscenes and Movies
- Simple sensor question (I think?)
- Holo Projectile Won't Impact
- How To Confine Holographic Material In A Certain Space?
- Is it possible to make something grow?
- Displaying subtitles for Magic Mouths with recorded voices.
- SubLevels
- Quality loss
- Custom Fire
- How do you do a 3D camera?
- Controlinator Help (Prius)
- Help with Advanced Logic
- Level finish THEN link possible?
- Camera Independent HUD?
- How to respawn as a sackbot?
- sackbot help!
- HUD in corner of screen?
- Health Bar Variable Damage?
- Make something grabable and slippery?
- Bravery Test Stairs?
- Stickering
- Mover & Advanced Mover Won't Work Together?
- Oh no!
- Batteries Bug
- Microchips Question.
- Dynamic orientation of moveable objects
- Multiplayer Questions
- Material Category please help!
- How to make a sackbot indestructible?
- Randomization with No Repeats?
- How do you make melee combos?
- How to most efficiently compare analog signal strengths?
- Selector Issue
- Is it possible to...
- Score Givers...
- Four-frame Neon animation flickers on each frame (Sprite building)
- getting text highlighted or bold
- Movie Camera 360 Spinning
- Please help me!!!!!!!!
- Rt Stick controls arm R2 dash on sackbot, how do I do that?
- hologram won't go through other hologram
- Is there a way to recreate Crank's puzzles ? (Ratchet)
- Need help with bomb counter
- Displaying Controlinator Button Usage Instructions
- restricting an objects movement
- Multi Level elevator guide
- How do you glitch the thermometer?
- Level Badge Help!
- Sackbot Animations on 'Command'
- Sack Bot acting and speech
- sackbot top down view
- Easiest way to aim and shoot with right arm?
- 'One Time' Movie Camera
- Picture Perfect
- Three Score Sensors?
- Can you still make glitch glass in LBP2? How
- Piston that streches a set amount?
- Sackbot emition dash , spammin kids!!!!
- "Square for text chat" prompt
- current affairs
- Global lighting question
- Counting explosion impacts
- Can't find the 3D Tool...
- Problem with Energy Blasts and Health Bar
- Any way to delethalize story object missiles?
- Teleport player w/o killing them
- Lazy emitters?
- A couple of questions about sackbots
- Sackbots Following Too Closely
- How do you make the neon or hologram material glow?
- Problems With Making a Cut Scene/Movie
- Scoreboard Help!!
- Controlinator 'Nearest Player' Woes
- Need bomb help!
- 90 degree rotation problem
- Object omit and move help
- Scores for enemy with a brain
- Boss Attack Pattern Help
- Ragdolls??
- Let a sackbot control something on its own?
- sackbot complete control
- Does anyone know how to do this?
- Glassy Cardboard? O.o
- Enemy sackbot tutorial request
- music sequencer
- Combo based fighter ie GOW game Questions
- A problem about Sackbots and Movie cameras
- Control hints.
- I need to display a number based on how many active...
- Tag sensors, how do they work?
- What Is Invisible Material
- help with sackbot punchs and hit tagging
- objects distorting
- Realistic Waterfall?
- Confining a Reticle in a Moving Border?
- Lost Vikings-ish Conundrum
- No items in prize bubbles when in play mode
- Hologram / Lighting based splash animation
- Is it possible to...
- HELP! My Account, What Happened.
- Extension based on analogue signal
- Better way of displaying incredibly small fraction values?
- Randomizer isn't random?
- Changing Sackbot Costume With Press Of A Button
- Emitting Enemies in My Level
- Controllinator works in create mode and does not work in play mode
- Pick Up items like the Bee (sort of)
- Versus Level Checkpoints
- which LBP to get?
- Timers/counters Logic question
- Tags and switches help
- where to get a brick material
- double jump, no wall jump
- Having Turret turn with Analog Stick
- How do people prefer to level up?
- Sequencer help
- Game language and save game files
- Question about DLC~~
- Sackbots & controllinarors help
- OR gate that outputs smallest value?
- Gyroscope/Wobble Bolts don't seem to like pistons
- Here are 2 key gameplay elements that I need help with
- Sackbot baseball slide
- How do you make sounds louder than the max?
- Help needed transferring LBP2 profile to a different PSN account
- Achievements
- How to make text stay up? (So the player can read instructions) (Also not notes)
- Text Search Filters ?
- Teleporter Help
- Turn on/fade off
- Tag Sensor Help!
- change Advanced Mover's origin angle?
- True Randomizer?
- ~Where can I find the 3D camera tool?~
- camera angle at scoreboard
- Basic mover on sequencer?
- Possible Glitch. Extremely Lame
- 3D Camera Help
- quick spring question
- How to Force into Single Player?
- Problem with music sequencer
- Impact sensor doens't do the trick.
- How do I make Magic Mouths not have a pop up?
- A Strange Occurance
- Sackbot death event.
- How to detect what order two signals were activate in
- Moving Parts Help
- loss of points when sackboy dies
- using stick or dpad to cycle through menu
- Possible Creatinator bug
- Menu camera help
- how can i restore story mode?
- Playing music from a media server using LittleBigPlanet 2's player?
- Game Ender Tweaker Question...
- How do I make a decent HUD?
- chechkpoint glitch HELP
- How do you unlock the Pod object?
- Questions about sackbot custom jumps and sackbot checkpoints.
- Jump help
- Music Creating help
- Sliding door help
- Ladder Help
- A Sackbot Question
- Controllinator Entry Using Switches
- Sackbot Line of Sight?
- Question about re-publishing a level
- Give the score a color?
- Theck & Thack Material
Powered by vBulletin® Version 4.2.2 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.