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View Full Version : [LBP2] Help!



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  1. One sound cuts off another... (1 replies)
  2. Sackbot Enemy Logic Help (7 replies)
  3. What is dampening? (9 replies)
  4. advance mover help plz (11 replies)
  5. LBP2 (EU) Disc not wanting to boot (4 replies)
  6. hologram boost gauge (4 replies)
  7. Sackbots and Auto Grabbing (1 replies)
  8. Radar? (16 replies)
  9. My game keeps freezing at the loading screen. (4 replies)
  10. Sticker photos & lighting advice? (5 replies)
  11. Audio range problem (21 replies)
  12. Secret Pin - VDay Pack... (3 replies)
  13. What's the best way to do multiplication? (3 replies)
  14. Advice for a novice in level design? (6 replies)
  15. How Do You SILENTLY Dispose of Sackbots? (11 replies)
  16. Confused-Camera, action, hazard trigger? (+image) (6 replies)
  17. How do you use Level Keys? (1 replies)
  18. anti-gravity issues (9 replies)
  19. more rotater help (2 replies)
  20. How to destroy? (1 replies)
  21. Making Sackbot Abilities Unspammable (7 replies)
  22. Workarounds for when you run out of tags? (9 replies)
  23. RPG Combat System (1 replies)
  24. Holo set to player color is not setting to player color (6 replies)
  25. Opinions on how to implement multiplayer support (9 replies)
  26. The LBP1 only option? (1 replies)
  27. Need help on designs for my Space Level (9 replies)
  28. Horrible gas help (4 replies)
  29. silly little ez question (1 replies)
  30. umm. object in create mode wont delete. (3 replies)
  31. Convyerbelt help anyone? (9 replies)
  32. 3D Enemies Help (4 replies)
  33. importing question (4 replies)
  34. addition (problem solved...bug found in LBP2) (6 replies)
  35. Screening lbp and ps3 (1 replies)
  36. Stopping a sackbot from sliding on glass (9 replies)
  37. Selection (10 replies)
  38. New PS3, how to copy saved game (4 replies)
  39. Custom Badge Help (1 replies)
  40. simpile questions (3 replies)
  41. Police siren? (3 replies)
  42. Vanishing walls glitch. :( (7 replies)
  43. Using I-Tunes Music In My Levels (6 replies)
  44. How do you make a controllable cannon? (2 replies)
  45. Directional based player sensor - Help (1 replies)
  46. multiplayer pinball help? is it possible? (3 replies)
  47. Intro movie level linking to main level oddities (1 replies)
  48. having problems with the score giver (9 replies)
  49. Help with Pressing X on my main menu to take you to checkpoint in level? (6 replies)
  50. Help me make a timer that can tell another timer to match it (4 replies)
  51. Patrol bot logic help. (4 replies)
  52. Controlled Joy-Stick Rotation (3 replies)
  53. Help with level finder. (2 replies)
  54. My LBP2 Savedata has been deleted, How I Do? :( (0 replies)
  55. Could someone do this for me? (4 replies)
  56. The doors won't let me jump! (7 replies)
  57. Block Buster Help (0 replies)
  58. Help to Cancel a Signal for X amount of seconds. (2 replies)
  59. It Won't Blow Up! (2 replies)
  60. Mini Golf Issues (4 replies)
  61. Mag Switches work funny (7 replies)
  62. Un-Smackable Sackbots? (3 replies)
  63. Getting Levels Noticed (7 replies)
  64. I need a realy fast counter (8 replies)
  65. Selection/Screen Menu for Level Help! (1 replies)
  66. Magic mouth voice record bug (2 replies)
  67. Spirit Orb (3 replies)
  68. Help, I'm going insane! (password system vent thread) (18 replies)
  69. Object moves a specific way help (1 replies)
  70. Sackbot/Controllinator Help (2 replies)
  71. Context sensitive button prompts? (0 replies)
  72. Looking for a particular colour of material (5 replies)
  73. Score Currency? (9 replies)
  74. How do you make it so only one player-out of many get a prize while others do not? (8 replies)
  75. Help making good, detailed scenery (6 replies)
  76. Selector based Counter that Counts up and Down (4 replies)
  77. Costume request! (8 replies)
  78. Vending Machine? (4 replies)
  79. Basic Knowledge: Starting your level w/ a cutscene (3 replies)
  80. Controllinator help (2 replies)
  81. teleportation problem (1 replies)
  82. Longer levels help? (2 replies)
  83. Ray Of Thunder (3 replies)
  84. Make an elevator using controllinators? (6 replies)
  85. Converting HUGE games into bite-sized sections? (2 replies)
  86. Making difficulty gradually increase (12 replies)
  87. Getting sackbot from point a to point b (4 replies)
  88. Matching Sackbot Costume (2 replies)
  89. Can I make my sackbots quiet?? (3 replies)
  90. Question about Timer-based HP Bar damage (14 replies)
  91. Can you make a flashlight? (4 replies)
  92. Sackbot Controls? (3 replies)
  93. Lock on? (11 replies)
  94. Giving score to a certain player (4 replies)
  95. Trying to make a bipedal mech suit with weapons (Concept art included) (16 replies)
  96. Score giver frustration (8 replies)
  97. Lost Undo/Redo function! (0 replies)
  98. Sackbot Basic Jump Logic (4 replies)
  99. Top-Down Level Camera? (5 replies)
  100. Follower won't.. follow! (18 replies)
  101. Create mod background hum (3 replies)
  102. Race Countdown *big problem* *Link fixed* (8 replies)
  103. Sackbot Damage System? (4 replies)
  104. Latency-free 'analogue' comparison? (13 replies)
  105. A Sackbot that shoots a sackbot that shoots a sackbot TO INFINITY! (10 replies)
  106. how to increase score for destroying object (1 replies)
  107. A new 3D layer glitch tool created in LBP2? (7 replies)
  108. Camera following a sackbot and turning in the same direction in top-down (2 replies)
  109. LBP Not allowed to edit glitch help!!! (8 replies)
  110. How to make a train level (2 replies)
  111. Can I attach/"sprout" objects on a Sackbot? (6 replies)
  112. Help with some sort of teleporter? (4 replies)
  113. How do you create an airborn enemy (1 replies)
  114. HELP with Selectable Start characters. (2 replies)
  115. diagonal movement (3 replies)
  116. easy way to sequence acting in a movie (0 replies)
  117. Delay Menu Transition (5 replies)
  118. In-out mover help (1 replies)
  119. How to insert a button in the subtitles? (10 replies)
  120. Reseting a toggle switch? (6 replies)
  121. Help with water (4 replies)
  122. Sackbot always player 1? (7 replies)
  123. Counter Decrease? (5 replies)
  124. Limiting Binary Addition & Subtraction? (5 replies)
  125. Broken Pins/ Trophies (1 replies)
  126. Ideas for Top Down shooter? (4 replies)
  127. Does Anyone Know...? (5 replies)
  128. Giving material holographic properties (6 replies)
  129. Hologram stickers (3 replies)
  130. Switching Sackbots? (10 replies)
  131. Scoring & level links (1 replies)
  132. How To Make Enemies Fly After Me (2 replies)
  133. Will lbp stuff carry over, even if I have already beat lbp2? (4 replies)
  134. Layer switching issue (5 replies)
  135. Fast Follower (4 replies)
  136. Need help creating object (1 replies)
  137. Some questions about making cutscenes (6 replies)
  138. changing ball speed (3 replies)
  139. Need help programming a checkpoint (3 replies)
  140. My Controllinators are having some issues... (2 replies)
  141. Detecting Number of Players (13 replies)
  142. holographic stickers (1 replies)
  143. specific player sensor (3 replies)
  144. Sackboy getting squished whilst in controllinator? (0 replies)
  145. making movers faster than 100 (23 replies)
  146. A material that sticks to sack boy (10 replies)
  147. Jaws Theme song needed! (5 replies)
  148. Top Down Racer questions (9 replies)
  149. Edit Upgrades (3 replies)
  150. Impossibility of sheathing sword? (5 replies)
  151. Score Sensor question (2 replies)
  152. Movie level help!!! D: (2 replies)
  153. Timing Sackbots' Actions (3 replies)
  154. Level badge image quality (2 replies)
  155. Creating objects like this... (7 replies)
  156. Need lil' Help.Feeling stupid here (15 replies)
  157. Any efective way to to record/recreate analogue signal? (18 replies)
  158. Sackbot lip-sync in movies (or "why does MM make everything so bloomin' difficult?!") (9 replies)
  159. Divide/Modulo (4 replies)
  160. Lbp1 successful import after beating lbp2? (5 replies)
  161. Help with Magic Mouth (1 replies)
  162. Help with rotation (6 replies)
  163. Anyone know of any good levels with a password system? (3 replies)
  164. More than 2 player sensor? (6 replies)
  165. Checkpoint activated ONLY by switch (11 replies)
  166. How do you create movies instead of levels? (3 replies)
  167. How to create jumping forever ball? (3 replies)
  168. Anyone willing to help me create top down jump logic? (11 replies)
  169. Help with a moving checkpoint that follows you around the level. (2 replies)
  170. Sensing a object comes on a new area? (3 replies)
  171. Sackbot Forward Ground Roll (2 replies)
  172. Is my level crap? (4 replies)
  173. help selecting deathmatch arenas within a level using deathless teleporter chip (7 replies)
  174. How to get letterboxed view in Movies and Magic Mouths? (5 replies)
  175. Moving/rotating objects in a sequencer? (4 replies)
  176. Top-Down - Walking through walls (2 replies)
  177. Recovering lost seasonal DLC (0 replies)
  178. Converting a 17-bit system into a health bar display? (2 replies)
  179. Double Jump Glitch (22 replies)
  180. Any other things work? (2 replies)
  181. Cant keep doors closed... (7 replies)
  182. LBP2 Movie Mode help? (5 replies)
  183. Versus Help (7 replies)
  184. health regen (2 replies)
  185. micro chip help (4 replies)
  186. Another way to pass data between levels... (2 replies)
  187. Tag sensors with emitted objects only triggering once (2 replies)
  188. Problem with my controllinated ship. (5 replies)
  189. I'm trying to make a fighting level (7 replies)
  190. Sequencer tips? Help? (1 replies)
  191. Multiplayer Sackbot Checkpoints? (2 replies)
  192. 27 contollinators = BIG problem (5 replies)
  193. Timed Resettable Toggle LBP2 Logic (5 replies)
  194. help please (7 replies)
  195. Saving Info-Logic Experts, PLEASE HELP (19 replies)
  196. A Continuous Creatinator Beam? (0 replies)
  197. Scoreboard Decorations (6 replies)
  198. how to make a controlinator shoot emitted plasma? (5 replies)
  199. Boost help (13 replies)
  200. How to make a health Bar and a shooting turret? (5 replies)
  201. Hologram Barrier (4 replies)
  202. Subtitles not appearing during play mode, HELP!!! (4 replies)
  203. ADC confusion (4 replies)
  204. Making a material invisible (3 replies)
  205. Make a sound effect and light bulb go on and off at the same time (6 replies)
  206. In/Out movers NOT WORKING! (17 replies)
  207. Need Checkpoint and Spawning Help (1 replies)
  208. Saving Progress Through a Level? (14 replies)
  209. So there actually is a Tag/Tag Sensor Label Limit? (12 replies)
  210. Creationator Customization not showing up? (0 replies)
  211. hologram help (2 replies)
  212. Ammo Refill (3 replies)
  213. Consistency in movers (13 replies)
  214. Need Help?? (2 replies)
  215. Need help with creating level with top-down perspective (2 replies)
  216. Importing Music (2 replies)
  217. How to keep playing music in edit mode? (14 replies)
  218. How do I make it so that when my movie level finishes, you get linked to a new level? (5 replies)
  219. controlinator with multiple people (7 replies)
  220. Forcing Sackboy to a specific Controllinator? (2 replies)
  221. Wires, wires, and more wires!!! (6 replies)
  222. Natural sackbot spawning in a sackboy environemnt? (4 replies)
  223. in and out mover problem (4 replies)
  224. How to make something follow you from above? (3 replies)
  225. Strange Sackbot Eject (4 replies)
  226. GLITCH RUINING MY LVL! plzz fix Mm!! PLZZ READ Mm (8 replies)
  227. Ammo Consumtion (6 replies)
  228. I'm having trouble with Movers on platforms... (20 replies)
  229. Fighting game: Play with A.I. fighters? (4 replies)
  230. Flying levels? (10 replies)
  231. How do you make a sackbot controlled by your sackperson? (6 replies)
  232. 14 bit binary vs 4 bit BCD? (5 replies)
  233. Ammo Count (2 replies)
  234. Creating HUD directions - help please (6 replies)
  235. How to make a sackbot aiming system? (3 replies)
  236. impact sensor not working (4 replies)
  237. 2 and 4 legged walkers (0 replies)
  238. score sensor question (2 replies)
  239. How To Cause Different Damage Levels (1 replies)
  240. Custom Logic Gate: Any ideas to replace the "But" switch? (5 replies)
  241. Invisible material that's not hologram or dark matter? (10 replies)
  242. Sword Attack (6 replies)
  243. Creating your own grappling hook (16 replies)
  244. Rotators Move Laterally? (7 replies)
  245. Disappearing Ball (2 replies)
  246. HUD Glitch? Score display is persistent. Go away, score! (0 replies)
  247. Importing Profile Help (4 replies)
  248. Story progress erased! (3 replies)
  249. Sackbots Help! Can They Perform Tasks/Think on Their Own? (5 replies)
  250. Controllinator Object Help! (2 replies)