View Full Version : [LBP2] Help!
- One sound cuts off another... (1 replies)
- Sackbot Enemy Logic Help (7 replies)
- What is dampening? (9 replies)
- advance mover help plz (11 replies)
- LBP2 (EU) Disc not wanting to boot (4 replies)
- hologram boost gauge (4 replies)
- Sackbots and Auto Grabbing (1 replies)
- Radar? (16 replies)
- My game keeps freezing at the loading screen. (4 replies)
- Sticker photos & lighting advice? (5 replies)
- Audio range problem (21 replies)
- Secret Pin - VDay Pack... (3 replies)
- What's the best way to do multiplication? (3 replies)
- Advice for a novice in level design? (6 replies)
- How Do You SILENTLY Dispose of Sackbots? (11 replies)
- Confused-Camera, action, hazard trigger? (+image) (6 replies)
- How do you use Level Keys? (1 replies)
- anti-gravity issues (9 replies)
- more rotater help (2 replies)
- How to destroy? (1 replies)
- Making Sackbot Abilities Unspammable (7 replies)
- Workarounds for when you run out of tags? (9 replies)
- RPG Combat System (1 replies)
- Holo set to player color is not setting to player color (6 replies)
- Opinions on how to implement multiplayer support (9 replies)
- The LBP1 only option? (1 replies)
- Need help on designs for my Space Level (9 replies)
- Horrible gas help (4 replies)
- silly little ez question (1 replies)
- umm. object in create mode wont delete. (3 replies)
- Convyerbelt help anyone? (9 replies)
- 3D Enemies Help (4 replies)
- importing question (4 replies)
- addition (problem solved...bug found in LBP2) (6 replies)
- Screening lbp and ps3 (1 replies)
- Stopping a sackbot from sliding on glass (9 replies)
- Selection (10 replies)
- New PS3, how to copy saved game (4 replies)
- Custom Badge Help (1 replies)
- simpile questions (3 replies)
- Police siren? (3 replies)
- Vanishing walls glitch. :( (7 replies)
- Using I-Tunes Music In My Levels (6 replies)
- How do you make a controllable cannon? (2 replies)
- Directional based player sensor - Help (1 replies)
- multiplayer pinball help? is it possible? (3 replies)
- Intro movie level linking to main level oddities (1 replies)
- having problems with the score giver (9 replies)
- Help with Pressing X on my main menu to take you to checkpoint in level? (6 replies)
- Help me make a timer that can tell another timer to match it (4 replies)
- Patrol bot logic help. (4 replies)
- Controlled Joy-Stick Rotation (3 replies)
- Help with level finder. (2 replies)
- My LBP2 Savedata has been deleted, How I Do? :( (0 replies)
- Could someone do this for me? (4 replies)
- The doors won't let me jump! (7 replies)
- Block Buster Help (0 replies)
- Help to Cancel a Signal for X amount of seconds. (2 replies)
- It Won't Blow Up! (2 replies)
- Mini Golf Issues (4 replies)
- Mag Switches work funny (7 replies)
- Un-Smackable Sackbots? (3 replies)
- Getting Levels Noticed (7 replies)
- I need a realy fast counter (8 replies)
- Selection/Screen Menu for Level Help! (1 replies)
- Magic mouth voice record bug (2 replies)
- Spirit Orb (3 replies)
- Help, I'm going insane! (password system vent thread) (18 replies)
- Object moves a specific way help (1 replies)
- Sackbot/Controllinator Help (2 replies)
- Context sensitive button prompts? (0 replies)
- Looking for a particular colour of material (5 replies)
- Score Currency? (9 replies)
- How do you make it so only one player-out of many get a prize while others do not? (8 replies)
- Help making good, detailed scenery (6 replies)
- Selector based Counter that Counts up and Down (4 replies)
- Costume request! (8 replies)
- Vending Machine? (4 replies)
- Basic Knowledge: Starting your level w/ a cutscene (3 replies)
- Controllinator help (2 replies)
- teleportation problem (1 replies)
- Longer levels help? (2 replies)
- Ray Of Thunder (3 replies)
- Make an elevator using controllinators? (6 replies)
- Converting HUGE games into bite-sized sections? (2 replies)
- Making difficulty gradually increase (12 replies)
- Getting sackbot from point a to point b (4 replies)
- Matching Sackbot Costume (2 replies)
- Can I make my sackbots quiet?? (3 replies)
- Question about Timer-based HP Bar damage (14 replies)
- Can you make a flashlight? (4 replies)
- Sackbot Controls? (3 replies)
- Lock on? (11 replies)
- Giving score to a certain player (4 replies)
- Trying to make a bipedal mech suit with weapons (Concept art included) (16 replies)
- Score giver frustration (8 replies)
- Lost Undo/Redo function! (0 replies)
- Sackbot Basic Jump Logic (4 replies)
- Top-Down Level Camera? (5 replies)
- Follower won't.. follow! (18 replies)
- Create mod background hum (3 replies)
- Race Countdown *big problem* *Link fixed* (8 replies)
- Sackbot Damage System? (4 replies)
- Latency-free 'analogue' comparison? (13 replies)
- A Sackbot that shoots a sackbot that shoots a sackbot TO INFINITY! (10 replies)
- how to increase score for destroying object (1 replies)
- A new 3D layer glitch tool created in LBP2? (7 replies)
- Camera following a sackbot and turning in the same direction in top-down (2 replies)
- LBP Not allowed to edit glitch help!!! (8 replies)
- How to make a train level (2 replies)
- Can I attach/"sprout" objects on a Sackbot? (6 replies)
- Help with some sort of teleporter? (4 replies)
- How do you create an airborn enemy (1 replies)
- HELP with Selectable Start characters. (2 replies)
- diagonal movement (3 replies)
- easy way to sequence acting in a movie (0 replies)
- Delay Menu Transition (5 replies)
- In-out mover help (1 replies)
- How to insert a button in the subtitles? (10 replies)
- Reseting a toggle switch? (6 replies)
- Help with water (4 replies)
- Sackbot always player 1? (7 replies)
- Counter Decrease? (5 replies)
- Limiting Binary Addition & Subtraction? (5 replies)
- Broken Pins/ Trophies (1 replies)
- Ideas for Top Down shooter? (4 replies)
- Does Anyone Know...? (5 replies)
- Giving material holographic properties (6 replies)
- Hologram stickers (3 replies)
- Switching Sackbots? (10 replies)
- Scoring & level links (1 replies)
- How To Make Enemies Fly After Me (2 replies)
- Will lbp stuff carry over, even if I have already beat lbp2? (4 replies)
- Layer switching issue (5 replies)
- Fast Follower (4 replies)
- Need help creating object (1 replies)
- Some questions about making cutscenes (6 replies)
- changing ball speed (3 replies)
- Need help programming a checkpoint (3 replies)
- My Controllinators are having some issues... (2 replies)
- Detecting Number of Players (13 replies)
- holographic stickers (1 replies)
- specific player sensor (3 replies)
- Sackboy getting squished whilst in controllinator? (0 replies)
- making movers faster than 100 (23 replies)
- A material that sticks to sack boy (10 replies)
- Jaws Theme song needed! (5 replies)
- Top Down Racer questions (9 replies)
- Edit Upgrades (3 replies)
- Impossibility of sheathing sword? (5 replies)
- Score Sensor question (2 replies)
- Movie level help!!! D: (2 replies)
- Timing Sackbots' Actions (3 replies)
- Level badge image quality (2 replies)
- Creating objects like this... (7 replies)
- Need lil' Help.Feeling stupid here (15 replies)
- Any efective way to to record/recreate analogue signal? (18 replies)
- Sackbot lip-sync in movies (or "why does MM make everything so bloomin' difficult?!") (9 replies)
- Divide/Modulo (4 replies)
- Lbp1 successful import after beating lbp2? (5 replies)
- Help with Magic Mouth (1 replies)
- Help with rotation (6 replies)
- Anyone know of any good levels with a password system? (3 replies)
- More than 2 player sensor? (6 replies)
- Checkpoint activated ONLY by switch (11 replies)
- How do you create movies instead of levels? (3 replies)
- How to create jumping forever ball? (3 replies)
- Anyone willing to help me create top down jump logic? (11 replies)
- Help with a moving checkpoint that follows you around the level. (2 replies)
- Sensing a object comes on a new area? (3 replies)
- Sackbot Forward Ground Roll (2 replies)
- Is my level crap? (4 replies)
- help selecting deathmatch arenas within a level using deathless teleporter chip (7 replies)
- How to get letterboxed view in Movies and Magic Mouths? (5 replies)
- Moving/rotating objects in a sequencer? (4 replies)
- Top-Down - Walking through walls (2 replies)
- Recovering lost seasonal DLC (0 replies)
- Converting a 17-bit system into a health bar display? (2 replies)
- Double Jump Glitch (22 replies)
- Any other things work? (2 replies)
- Cant keep doors closed... (7 replies)
- LBP2 Movie Mode help? (5 replies)
- Versus Help (7 replies)
- health regen (2 replies)
- micro chip help (4 replies)
- Another way to pass data between levels... (2 replies)
- Tag sensors with emitted objects only triggering once (2 replies)
- Problem with my controllinated ship. (5 replies)
- I'm trying to make a fighting level (7 replies)
- Sequencer tips? Help? (1 replies)
- Multiplayer Sackbot Checkpoints? (2 replies)
- 27 contollinators = BIG problem (5 replies)
- Timed Resettable Toggle LBP2 Logic (5 replies)
- help please (7 replies)
- Saving Info-Logic Experts, PLEASE HELP (19 replies)
- A Continuous Creatinator Beam? (0 replies)
- Scoreboard Decorations (6 replies)
- how to make a controlinator shoot emitted plasma? (5 replies)
- Boost help (13 replies)
- How to make a health Bar and a shooting turret? (5 replies)
- Hologram Barrier (4 replies)
- Subtitles not appearing during play mode, HELP!!! (4 replies)
- ADC confusion (4 replies)
- Making a material invisible (3 replies)
- Make a sound effect and light bulb go on and off at the same time (6 replies)
- In/Out movers NOT WORKING! (17 replies)
- Need Checkpoint and Spawning Help (1 replies)
- Saving Progress Through a Level? (14 replies)
- So there actually is a Tag/Tag Sensor Label Limit? (12 replies)
- Creationator Customization not showing up? (0 replies)
- hologram help (2 replies)
- Ammo Refill (3 replies)
- Consistency in movers (13 replies)
- Need Help?? (2 replies)
- Need help with creating level with top-down perspective (2 replies)
- Importing Music (2 replies)
- How to keep playing music in edit mode? (14 replies)
- How do I make it so that when my movie level finishes, you get linked to a new level? (5 replies)
- controlinator with multiple people (7 replies)
- Forcing Sackboy to a specific Controllinator? (2 replies)
- Wires, wires, and more wires!!! (6 replies)
- Natural sackbot spawning in a sackboy environemnt? (4 replies)
- in and out mover problem (4 replies)
- How to make something follow you from above? (3 replies)
- Strange Sackbot Eject (4 replies)
- GLITCH RUINING MY LVL! plzz fix Mm!! PLZZ READ Mm (8 replies)
- Ammo Consumtion (6 replies)
- I'm having trouble with Movers on platforms... (20 replies)
- Fighting game: Play with A.I. fighters? (4 replies)
- Flying levels? (10 replies)
- How do you make a sackbot controlled by your sackperson? (6 replies)
- 14 bit binary vs 4 bit BCD? (5 replies)
- Ammo Count (2 replies)
- Creating HUD directions - help please (6 replies)
- How to make a sackbot aiming system? (3 replies)
- impact sensor not working (4 replies)
- 2 and 4 legged walkers (0 replies)
- score sensor question (2 replies)
- How To Cause Different Damage Levels (1 replies)
- Custom Logic Gate: Any ideas to replace the "But" switch? (5 replies)
- Invisible material that's not hologram or dark matter? (10 replies)
- Sword Attack (6 replies)
- Creating your own grappling hook (16 replies)
- Rotators Move Laterally? (7 replies)
- Disappearing Ball (2 replies)
- HUD Glitch? Score display is persistent. Go away, score! (0 replies)
- Importing Profile Help (4 replies)
- Story progress erased! (3 replies)
- Sackbots Help! Can They Perform Tasks/Think on Their Own? (5 replies)
- Controllinator Object Help! (2 replies)
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