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  1. Level Links or Clever Transitions? (3 replies)
  2. How to get more people to join your clan? (0 replies)
  3. Weird level showcase situation... (10 replies)
  4. Coop Mode? (4 replies)
  5. Is there an easier way to make a Player Movement sensor? (13 replies)
  6. Aspect ratio (5 replies)
  7. LBP2 Vids? (1 replies)
  8. Gun Decorations (3 replies)
  9. Can I get Paintinator in LPB2 without help of LBP1? (4 replies)
  10. Simple timer issue (5 replies)
  11. Stopping Camera Pan From Magic Mouths (2 replies)
  12. Game Ender (9 replies)
  13. Oh Caterpillar, where art though? (8 replies)
  14. Stuck in capsule please help (1 replies)
  15. Magic Mouth troubles (5 replies)
  16. Forcing the level to be played only by 1 person (33 replies)
  17. Editing a published level (1 replies)
  18. I can't collect Community objects! (4 replies)
  19. Renaming DCS buttons won't work anymore. (5 replies)
  20. Is it possible to create a turn-based "board game" ? (11 replies)
  21. stickering/decorating sackies online (1 replies)
  22. Making Lives with a counter (6 replies)
  23. Grass objects? (5 replies)
  24. Top down jumping: HELP! (2 replies)
  25. Severe glitches iv experienced (0 replies)
  26. LBP 2 Create Moon at risk? (5 replies)
  27. Sackbot Temporarily Sprinting (8 replies)
  28. Emitter Parent Velocity (5 replies)
  29. Bolt too squeaky (4 replies)
  30. all my memory, gone. (4 replies)
  31. Need Special Pin Help! (9 replies)
  32. Sackbot replacing player (3 replies)
  33. Are there any stickers for D-Pad buttons? (1 replies)
  34. Sackbot ZZzZZ Decoration? (0 replies)
  35. How to get colored text and button icons in speech bubbles? (15 replies)
  36. I can't seem to make these movers work the way I want. (6 replies)
  37. Somebody help please? (1 replies)
  38. Versus Scoreboards - How do them things work? (2 replies)
  39. Animating? (1 replies)
  40. Is this even possible? (13 replies)
  41. Arcade Game? (1 replies)
  42. Help with DCS. Making a crane. (3 replies)
  43. Can not use Pod Controller !! (6 replies)
  44. Alternate text -Help (1 replies)
  45. Sackbot Actor and controlinator (4 replies)
  46. Logic help (10 replies)
  47. Destroyer not destroying just making invisible? (2 replies)
  48. camera panning back past maximum zoom? (4 replies)
  49. Jack And Daxter (4 replies)
  50. Start / 180 degree rotation / Stop (7 replies)
  51. looking for a specific material type - glass mosaic (3 replies)
  52. piston strength from 0 to 100% (0 replies)
  53. buying dlc off ebay? (2 replies)
  54. n-at-a-time randomizer? (7 replies)
  55. Modification of the emited object (5 replies)
  56. Player-count Sackbot Actors (4 replies)
  57. Movie level custom 'clapperboard' icons? (3 replies)
  58. PS Move use a dualshock as navigation? (3 replies)
  59. The "Cause and Effect" Levels (2 replies)
  60. cut scene captions (6 replies)
  61. Multiple Sackbot behaviors (1 replies)
  62. Relative Damage Accumulation??? (18 replies)
  63. Logic Help? >.< (9 replies)
  64. Bang For Buck 97% Glitch... (7 replies)
  65. spawn object from emitter - delete old one (5 replies)
  66. Have a sound effect when Sackboy jumps (2 replies)
  67. Entrance/Scoreboard not behaving on Versus level as expected (4 replies)
  68. Emitter Direction? logic??? (10 replies)
  69. Indestructible Force Field (2 replies)
  70. Controllinator Issue (2 replies)
  71. Sound effects in music (1 replies)
  72. Level Ending time, starting later? (7 replies)
  73. emitter problem (3 replies)
  74. Download Content (3 replies)
  75. What does the zero buoyancy option do on the anti-gravity tweaker? (1 replies)
  76. How to get a HUD to appear universally when camera pans out (1 replies)
  77. Movie making trouble/Sackbots (0 replies)
  78. How can i make my ship get pulled in? (3 replies)
  79. l.e.d.s and lcds (1 replies)
  80. Menu Navigation? (2 replies)
  81. Sackbot Pipes (6 replies)
  82. Sackbot Question (4 replies)
  83. Grabinator, 90 degree problem (3 replies)
  84. Cooldown Timer (2 replies)
  85. getting players to the scoreboard after losing their lives (9 replies)
  86. 'Entering' Sackbot With Controlinator? (1 replies)
  87. Changing wire/connection color (2 replies)
  88. 3 way impact (10 replies)
  89. Publishing and a few other questions (4 replies)
  90. I just want it to blink!!! (14 replies)
  91. Camera Following Projectile (9 replies)
  92. What is the Gobotron emiting?? (6 replies)
  93. Smoke Emitters (0 replies)
  94. how to copy levels (3 replies)
  95. Making Emitter spawn from a sequencer (5 replies)
  96. Sackbot popit cursor (3 replies)
  97. LBP Backwards Compatibility (1 replies)
  98. Faking gravity (4 replies)
  99. missing tools (4 replies)
  100. Failed to load party data glitch (3 replies)
  101. Sackbots can't use Grapple Hooks?? (6 replies)
  102. Valentine's DLC (0 replies)
  103. Creating analogue extension of a piston? (6 replies)
  104. Scoring: individual scores for specific players help please (8 replies)
  105. Really bad graphical glitch -- lighting at the edge of the screen (1 replies)
  106. Making indestructible materials destructable? (4 replies)
  107. Emitters not working on Sequencer (7 replies)
  108. Instructions before a VS. Game starts. (Like on the cosmos VS. Game) (4 replies)
  109. Question about floating movers? (2 replies)
  110. object snap to position (4 replies)
  111. Quick music Help (1 replies)
  112. holo properties on other material (2 replies)
  113. Smash Bros Attaks!!!Some Logic Creators Help! (3 replies)
  114. Is LBP2 profile data region locked?? (2 replies)
  115. Pictures of the best LBP 1 / 2 Planes Needed! (0 replies)
  116. Variable Fighter Help (5 replies)
  117. Movie Camera for a single player? (1 replies)
  118. Multiplayer help please (3 replies)
  119. Can someone video a level for my school? (12 replies)
  120. So is it possible to control a controlinator without seating in it? (5 replies)
  121. Travelling electric current and related questions (1 replies)
  122. Corrupt Data?!??!?!! (2 replies)
  123. Multiplayer: manipulate individual player cameras (1 replies)
  124. My ps3 wont go online anymore after the latest update! Please help! (5 replies)
  125. open/close circute board (1 replies)
  126. Simulating Telekinesis (13 replies)
  127. Level linking from a hub world? (1 replies)
  128. Smart Sackbot Bosses (0 replies)
  129. Help with multiplayer controlinator?! (5 replies)
  130. create mode glitch (4 replies)
  131. Trophy Bug? (2 replies)
  132. Continuous Speed with a moving object (6 replies)
  133. Help in making a Dynamic Background (12 replies)
  134. Elevator Help (2 replies)
  135. Change color of Bouce Pads? (7 replies)
  136. How do you make the lightning bolt shooter from Victoria's Lab Survival Challenge? (1 replies)
  137. Randomizer Question (2 replies)
  138. Force player to stay in boundary (5 replies)
  139. One shot piston with speed scale? (5 replies)
  140. Creating Sound FX (2 replies)
  141. Help with point givers (11 replies)
  142. Magic mouths on sequencers (4 replies)
  143. Danger tools (1 replies)
  144. ball movement logic? (3 replies)
  145. Toggling controllinator on/off (3 replies)
  146. Sackbot won't act on cue in a movie (8 replies)
  147. Addition using toggle logic switches (25 replies)
  148. Beginning game on a Controllinator? (3 replies)
  149. Making a new level project, how do I start it? (1 replies)
  150. Screenshot in Create mode? (9 replies)
  151. Adding photos to my level page (3 replies)
  152. Points Scoring System (1 replies)
  153. Blending a scene (STUCK) (2 replies)
  154. How? - Holographic Material (6 replies)
  155. Crippling Thermo Glitch (8 replies)
  156. How to: Multi-Pulsers and Pulse detection? (21 replies)
  157. A LBP2 items guide?? (1 replies)
  158. Sequencer Help (3 replies)
  159. Movie cameras - Transitioning between separate sequencers (2 replies)
  160. Game Camera activation scale bugged? (4 replies)
  161. Check number of players? (0 replies)
  162. Humanoid Mecha Movement and tips? (2 replies)
  163. Analogue clock help (1 replies)
  164. Creatinator that can shoot Remote-controllable rockets (2 replies)
  165. Seeing who hearted you as creator or for level? (2 replies)
  166. Moving background (1 replies)
  167. Changing Sackbot Controls? (2 replies)
  168. Make a Plasmaturret (3 replies)
  169. Ping Pong Score System HELP! (2 replies)
  170. RTS problems (2 replies)
  171. Level Link Preference (2 replies)
  172. Help with Multi Level Lifts (6 replies)
  173. Help with cooldown timer on 'emit once' laser? (5 replies)
  174. Stop the Music! (3 replies)
  175. How do you make electricity (plasma, etc) move along a stationary platform? (5 replies)
  176. A couple of noob questions (15 replies)
  177. Help with player model following controllinator... no as easy as it sounds (0 replies)
  178. Exiting the Controllinator (3 replies)
  179. Controllinator is too much in control! (7 replies)
  180. Profile help! (5 replies)
  181. Walking Legs - Help (5 replies)
  182. Flying machine (4 replies)
  183. Customizing creatinators (1 replies)
  184. Sackbot electrocuted on contact with water (2 replies)
  185. Creatures destroyed = Gate opened (17 replies)
  186. Sackbot help! (4 replies)
  187. Big blue ball of death! (1 replies)
  188. Menus and cameras (5 replies)
  189. Using a Speed Signal to Control Length (or Angle), How? (7 replies)
  190. Emitting on an emitted object help (3 replies)
  191. I'm going to cry --- please help (4 replies)
  192. Sackbot Boss Battle Help (4 replies)
  193. Dungeon Crawler Logic Help (7 replies)
  194. 4 players, 4 checkpoints, 4 bots. (7 replies)
  195. Dead Ops Arcade Game Help (1 replies)
  196. Invisible (4 replies)
  197. Player Sensor Bug? (3 replies)
  198. creatinator messed up grabbing so I need a work around (3 replies)
  199. Hungry Caterpillars - How to sync cameras and vehicle release (1 replies)
  200. Time Issue!! (2 replies)
  201. How to store the output signal value of a sensor (11 replies)
  202. Ungrabbable sackbots? (3 replies)
  203. DCS 'Nearest Player' issues and a sackbot that doesn't know its right from left... (2 replies)
  204. Grapple Hooked Trophy (1 replies)
  205. Neon colour based on player (6 replies)
  206. Toggling visibility of HP bar? (3 replies)
  207. Toggle problem (5 replies)
  208. Cameras Skippable on Sequencer (2 replies)
  209. Lights in BG Layers (3 replies)
  210. Randomisers and duplicate outputs (4 replies)
  211. Need Help Emitting a Sackbot with Behaviors Tied to a Sequencer (8 replies)
  212. How do I make a brain cluster like Kling Klong's? (1 replies)
  213. LBP2 first week cap? (3 replies)
  214. Help with impact sensors (3 replies)
  215. Good material combination? (2 replies)
  216. making the entrance disappear until sequenze ends (10 replies)
  217. SPiffing and amazing clever clogs needed! (3 replies)
  218. Random emitting stuff, and some questions (3 replies)
  219. Digital counter issue.... (3 replies)
  220. Stuck: Survival challenge timing/optimising with speed/scale setting (6 replies)
  221. Designating specific Controlinators to players in versus games. (11 replies)
  222. Maintaining the Speed of the Arkanoid Ball (3 replies)
  223. I need help! (1 replies)
  224. Publishing Questions (5 replies)
  225. Logic - push/move object from layer to layer (3 replies)
  226. Top Down Sword Swinging (10 replies)
  227. Map Borders and Camera Help. (8 replies)
  228. Final Obstacle build help, race starter help. (7 replies)
  229. Tag Sensors on Players (2 replies)
  230. Help - Players Taking Turns? (6 replies)
  231. Settting waypoints for a vechile?? (2 replies)
  232. Invisible Material! (13 replies)
  233. Spawning outside of camera range?? (3 replies)
  234. Level creator: Need help with entrance and scoreboard :( (8 replies)
  235. How do cameras work in competitive levels? (6 replies)
  236. Some Logic Help Please. (28 replies)
  237. Bounce pad score (4 replies)
  238. How do I build this? (5 replies)
  239. Gettings Sackbots to shoot non-player targets (2 replies)
  240. Controlinator works in Play mode, but not in Create mode (4 replies)
  241. Checkpoint Follower (7 replies)
  242. Recorded audio - max time limit? (7 replies)
  243. Cutscene (1 replies)
  244. Controlinator problems when starting level in Play mode - Resolved/Solution enclosed (5 replies)
  245. From Cooporate to cutscene mode without "destroying" the movie. (3 replies)
  246. How would you create a torch? (14 replies)
  247. How to create character with holo-animation? (6 replies)
  248. Little Big Planet 2 Wont Load Up. (9 replies)
  249. 8001002B on LBP2 :( (2 replies)
  250. Bulding problem (3 replies)