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  1. making the hologram jumping? (1 replies)
  2. Destroyed sackbots to trigger cutscene? (2 replies)
  3. Movinator Cursor, and sackbot movinator with controlinator? (2 replies)
  4. Do I need the Move for Create? (5 replies)
  5. Controllable Sackbot Arm Animation (3 replies)
  6. Movinator Cursor + Emitter (3 replies)
  7. Switch Sackbots Without Switching Controlinators (7 replies)
  8. Randomizer doesn't output (3 replies)
  9. Sticker Panel pictures FAILING! (4 replies)
  10. Movie Camera - Fade tool not working? (8 replies)
  11. 8bit Side Scroller? (9 replies)
  12. Paint Tool. Please help! (1 replies)
  13. help please.... (7 replies)
  14. Move Controller Colour (3 replies)
  15. Where is the sticker panel material? (7 replies)
  16. Playing with People?! (15 replies)
  17. Controlinator output: Active (5 replies)
  18. Music sequencer Tips, Text tutorials, info? (2 replies)
  19. Paint Tool Question.... (12 replies)
  20. Creatinator Laser Beams? (6 replies)
  21. Double-recording sackbots? (2 replies)
  22. Creating a single 3D object (not 3D layer gltich) (4 replies)
  23. All of my paintings. Corrupted. (3 replies)
  24. 3 odd things to confirm.. better solutions? (11 replies)
  25. 2nd Waterfall material? (7 replies)
  26. A question about editing published levels. (5 replies)
  27. A few questions... (5 replies)
  28. How to create a fighting game LBP2? (5 replies)
  29. Creatinator Prompts (3 replies)
  30. don't want movinator cursor firing continuously (4 replies)
  31. Exact grid movements? (4 replies)
  32. Have move pack, don't have move. (6 replies)
  33. Cant edit my lvl! (7 replies)
  34. Eye Camera flipping photos (1 replies)
  35. ...Sticker panel not layering good... (21 replies)
  36. Problem with new instruments? (3 replies)
  37. Weird Movement Bug/Glitch (3 replies)
  38. Random music select (2 replies)
  39. Lbp costumes? bow and arrow (3 replies)
  40. Detect Sackboy's Limbs (3 replies)
  41. Lethal Explosion Ideas (7 replies)
  42. Paint Stickers not Loading (7 replies)
  43. LBP2 - Breaking SFX in create with only sackbot/circuits/chips (7 replies)
  44. Rotating... backlight I guess? (1 replies)
  45. About the Movie Camera (1 replies)
  46. DLC not loading (4 replies)
  47. QQ about move code (2 replies)
  48. my level ideas (0 replies)
  49. restricting cursor movement (15 replies)
  50. Using extra layers for backgrounds? (3 replies)
  51. Cross forum Controlinator help please. (1 replies)
  52. Detect controller (2 replies)
  53. making sprites on the sticker panel (2 replies)
  54. Magic Mouth not appearing? (1 replies)
  55. Move onjects freely using Adv. Mover and PS Move (6 replies)
  56. Make music loop to a specific position. (3 replies)
  57. (Move) It's just not grabbing. (13 replies)
  58. Level intro test help (8 replies)
  59. What am I doing wrong here? (6 replies)
  60. Trophy/Achievements (3 replies)
  61. No paint tool?! (IMPORTANT!) (7 replies)
  62. Help! My PS3 keeps beeping three times on turn off! (6 replies)
  63. [Move] Does the Activate input on the Move Cursor even work? (14 replies)
  64. Track individual players? (5 replies)
  65. Voices But No Text... (2 replies)
  66. Creative process? (8 replies)
  67. Where is the paint tool? found (5 replies)
  68. LBP2 Move Pack (7 replies)
  69. Sackbot Limit?? (22 replies)
  70. How did this guy do it? (5 replies)
  71. HELP! Sack bot Throwing speed and trijectory (1 replies)
  72. still can't get rotating local space camera to work... (2 replies)
  73. Cant get views for my levels anymore :( (10 replies)
  74. Making movies and cutscenes with sequencer (2 replies)
  75. Hearted items won't show up! (4 replies)
  76. Making a floating enemy move left and right and fire projectiles (5 replies)
  77. dividing an analog signal in half (7 replies)
  78. Help creating a drone (5 replies)
  79. New Score Multipliers (1.06) (5 replies)
  80. Making a grabbable ball attatched to a grab-sensored piston (3 replies)
  81. creators pack 2?! (3 replies)
  82. Looking for two objects... (3 replies)
  83. Stickers on microchips (7 replies)
  84. Bleeding off Excessive Momentum (3 replies)
  85. Need a tune -out- of the game! (1 replies)
  86. Invisible AND solid material needed! (8 replies)
  87. Local Space 3D Camera... "Not Working As Advertised"... (2 replies)
  88. Anybody know the lbp2 music used in this (4 replies)
  89. Sackbot emotions? (1 replies)
  90. How to make Konami code? (3 replies)
  91. Holo or Neon? Your Opinion. (17 replies)
  92. 3D Layer Glitch Question... (4 replies)
  93. LBP2 thriller/horror music help? (2 replies)
  94. Make things happen only once (9 replies)
  95. Emitter doesn't emit 1/20th of the time. (3 replies)
  96. Why don't things work like they should? (3 replies)
  97. Syncing Music Sequencer w/ lights (1 replies)
  98. Update 1.06 ruined my DISC, DO NOT INSTALL (2 replies)
  99. 3D layer and you. (4 replies)
  100. Move trigger sensitivity help? (1 replies)
  101. Select-Rewind Glitch, Is This New? (1 replies)
  102. Creators Block (2 replies)
  103. 1.06 Not Downloading? (15 replies)
  104. theck in background (2 replies)
  105. Impact Sensor Problem (1 replies)
  106. Tis the season for a question... (1 replies)
  107. Bolted Checkpoint/ Enterance (2 replies)
  108. Sensing button release? (7 replies)
  109. Logic order (5 replies)
  110. Level Breaking Glitch (4 replies)
  111. Trouble with narration over a cutscene (9 replies)
  112. 1.6 Deleted "Costumes" Personal Section (1 replies)
  113. Problem with game camera and Local Space (Pictures included) (8 replies)
  114. Sackbot running towards tag refuses to run down ramp (4 replies)
  115. hearted page no longer showing my hearted items (1 replies)
  116. Sections disappearing (4 replies)
  117. Update 1.06 HELP!!!!!!!!!!!!! (12 replies)
  118. Emitter failed to emit sensor? (1 replies)
  119. How do u make a flying object move around on its own? (2 replies)
  120. New update affecting notes in music sequences? (22 replies)
  121. Angle Sensor Use (25 replies)
  122. Caterpillar help!!! (3 replies)
  123. Import problem lbp to lbp2 (3 replies)
  124. Simple Left/Right or Up/Down enemy movement help please. (9 replies)
  125. Hold for attack? (6 replies)
  126. Space Shooter Camera Help (4 replies)
  127. storing numbers (and manipulating them) (2 replies)
  128. Portal logic (2 replies)
  129. Snapshot camera with no countdown? (4 replies)
  130. Cameras only triggering once (9 replies)
  131. How to end a game on a helicopter like l4d 2? (3 replies)
  132. Flaming sackbot? (4 replies)
  133. Rocket Rotators? (1 replies)
  134. Using lights to signal danger approaching (7 replies)
  135. Making objects disappear and reappear (7 replies)
  136. Why does this happen? (2 replies)
  137. Costume Control Question... (3 replies)
  138. Ninja Gaiden style flip jump... (1 replies)
  139. Possible to disable sound of winch? (0 replies)
  140. Gyroscopes, Followers and what-not (10 replies)
  141. help (2 replies)
  142. Lethal sackbot zombie that doesnt look lethal? (5 replies)
  143. Questions about LBP 2 Physics (2 replies)
  144. Turn off checkpoints in a Versus level. (6 replies)
  145. The Overlord Glitch (21 replies)
  146. Dangers of overheating? (7 replies)
  147. Problematic pistons and looney logic! (5 replies)
  148. Ghosted camera!? (can't edit) (9 replies)
  149. jghjghhjg (2 replies)
  150. Randomizer reset (3 replies)
  151. Follower problems (1 replies)
  152. "Bee There" -- How to create something similar? (3 replies)
  153. Wireless Controlinator and levels changing randomly (4 replies)
  154. Music Creation: Frustrated, Please Help! (7 replies)
  155. repetitive randomizers ruining randomness (7 replies)
  156. Freeze mechanic (7 replies)
  157. Emitters (3 replies)
  158. Building with limited space on the thermo (3 replies)
  159. Decorations won't show up in play mode (4 replies)
  160. Sackbot emission/player enter controlinator question (complex logic) (1 replies)
  161. lbp.me question (11 replies)
  162. Making a Dispenser Stop (10 replies)
  163. is this possible? (3 replies)
  164. Level Idea Help... (2 replies)
  165. Cant find any sackbot wall running tutorials (4 replies)
  166. How to make sure a certain sackboy automatically enters a certain controlinator? (10 replies)
  167. Helicopter Logic fail (7 replies)
  168. Throwing out the garbage (15 replies)
  169. How do you single out Community Fonts? (10 replies)
  170. Getting Levels at least Noticed (10 replies)
  171. Magic Mouths (5 replies)
  172. Preferable method for controlling sackbots (4 replies)
  173. QR Codes and YOU! (6 replies)
  174. Tractor Beam (Please Close) (21 replies)
  175. followers and tags selecting (5 replies)
  176. Sackbot Controlinator (and other things) (2 replies)
  177. Running out of tags? (18 replies)
  178. Score Giver Colors (4 replies)
  179. selector cycle (7 replies)
  180. Targeting Redicule (5 replies)
  181. Emitter malfunction? (2 replies)
  182. Deleting part of an emitted object? (4 replies)
  183. I have been nagged lately. (10 replies)
  184. Game Camera focusing issue (5 replies)
  185. Rotator problems (8 replies)
  186. Reset timer to full? (2 replies)
  187. game enders and completion (4 replies)
  188. Sword Melee Animation (4 replies)
  189. Sackbot tag sensor (2 replies)
  190. Tag sensors (4 replies)
  191. Slap button? (3 replies)
  192. Help with Cameras/Mouths? (2 replies)
  193. Entrance for joining players (4 replies)
  194. Hologram Material (1 replies)
  195. Will this work in mulitplayer? (3 replies)
  196. Sackbot respawn points (5 replies)
  197. Emitting fire balls (2 replies)
  198. Question about logic priority (5 replies)
  199. Objects Can Jump Too! (2 replies)
  200. target lock (3 replies)
  201. Boundaries died... (0 replies)
  202. How can I make a fully playable -Solo- level? (5 replies)
  203. creatinator emitter problem (15 replies)
  204. Regenerating health bar? (1 replies)
  205. Wandering level... (3 replies)
  206. Material Question... (6 replies)
  207. Auto scrolling Sack-Runs level? (6 replies)
  208. Glowing text (2 replies)
  209. Wireless Logic (3 replies)
  210. Special attack cooldown logic? (4 replies)
  211. Paradox and Time travel... with emitters! (7 replies)
  212. Stickers and decorations (6 replies)
  213. Available layers through logic. (7 replies)
  214. Why do the mech gods hate me? (6 replies)
  215. Remotely Detonate Emitt Object (5 replies)
  216. Where to Begin (14 replies)
  217. Grid rotation problems (3 replies)
  218. Outline material colors (1 replies)
  219. Logic fail (5 replies)
  220. Can't find level >_< (3 replies)
  221. Flee...but not THAT far. (7 replies)
  222. need help with sackbot hitbox (2 replies)
  223. i need piece of art! (7 replies)
  224. capture question (2 replies)
  225. Sackbots Health Bar (5 replies)
  226. What qualifies a level for "Cool Levels"? (10 replies)
  227. What's better in making things stay in place? (15 replies)
  228. Have an object follow a path (2 replies)
  229. attack animation keeps looping? (2 replies)
  230. Controllinators (2 replies)
  231. Making a movie? (2 replies)
  232. sackbot respawn (2 replies)
  233. Disabling score display at level start? (2 replies)
  234. Crushing and Cave-In Points for a Damageable Car (2 replies)
  235. Level Re-publishing. (0 replies)
  236. In a Creative Toss-Up (13 replies)
  237. Publishing Concerns (1 replies)
  238. Music making problem (2 replies)
  239. Emiiter Problem (9 replies)
  240. Sackbot destroyer not working properly (4 replies)
  241. Retro camera woes. (1 replies)
  242. Score Giver woes (5 replies)
  243. LBP2 level link locked (4 replies)
  244. Sackbot Costumes? (2 replies)
  245. not picking up my PSeye camera to record speech (4 replies)
  246. Checkpoints and Sackbots. (2 replies)
  247. Stickers on Score Bubbles (3 replies)
  248. Flickering Stickers problem? (5 replies)
  249. Need help (3 replies)
  250. A selection within a selection (6 replies)