PDA

View Full Version : An idea ive sketched - Floating Death



CreateNPlay
04-16-2009, 06:23 PM
What do you think of this level i sketched?

http://i154.photobucket.com/albums/s249/wracc2/Photos/img004DesktopResolution.jpg

moleynator
04-16-2009, 06:28 PM
Can you explain the car jump and roller challenge please?

Morgana25
04-16-2009, 06:36 PM
That's the first time I've seen a level sketched out linearly before. I usually just draw sections in random order as the ideas come. Interesting how people work stuff out differently.

From what I can make out on the sketch - it looks pretty easy to play but everything looks easy when you're not sack boy size I guess. What kind of materials are you planning on using?

Burnvictim42
04-16-2009, 07:36 PM
Yea, the car jump and roller challenge sound intriguing... but i'm not entirely sure what they are. Not quite sure where the title fits in either, but whatever :P

Is the level entirely anti-color? I noticed it was underlined at the bottom, so i wasn't sure if it was the entire thing, or just that area.

Very detailed layout at least, i draw mine like Morgana- i have a stack of papers next to my PS3 filled with creation ideas :P

CreateNPlay
04-16-2009, 08:11 PM
The car jump will be a car.. that does a nice jump.

the rollerchallenge is just a cylinder in which you get propelled through the level.

Anticolour is THAT PART ONLY

It is quite short but it's just a fun thing.

It will be in a spongey/metal theme

dawesbr
04-16-2009, 09:53 PM
Looks quite fun, but like a midget looking for money, it's a little short.

Dexiro
04-16-2009, 10:17 PM
when i plan out a level i tend to choose a theme first like desert, caves, mechanical and then pick out some obstacles that would work well with it

with the level that you've sketched out just it looks a bit random to me though :)

looks fun though, i look forward to seeing what the result is if you make it ^^

oh and i like the idea of drawing random sections and piecing them together morgana :)
might try that with my next level

Pinchanzee
04-17-2009, 12:58 AM
I think you need to add a theme, so it's less like a jumble of sections randomly squeezed together :)
Don't fall for the gimmick "jump spikes" "swing over your inevitable doom"
Try something original :)
Say, swinging onto what you think is ground after the "swing jumps", but land to find the floor crumble, just something to add dramatic effect :)
Great to see a level planned, so many ideas are destroyed without planning

dkjestrup
04-17-2009, 01:14 AM
I usually come up with an idea, then work from that.

For example, my Maui level. I had an idea of a waka, using speed switches and magnetic keys so it actually looks like it is swaying and being rowed. Then I thought I'd go into the jungle, and into a cave, and fight a Taniwha.

I started the level, and I was burning up the thermo, so I cut the boat section, and split the rest into two. For the forest, I was thinking about tarzan, and so I added a tree-sliding sequence. Then, the tree was inspired by LoZ, OoT.

So I have one idea and I build on it.

As for that idea? It looks alright but WAY too short. Would take 1-2 mins tops for a good player.

briggsy
04-17-2009, 09:23 AM
cool level plan

feloneouscat
04-20-2009, 03:03 PM
That's the first time I've seen a level sketched out linearly before. I usually just draw sections in random order as the ideas come. Interesting how people work stuff out differently.

Heh, I tend to sketch with the editor (I gave up paper some 15-20 years ago). I did sketch out an idea a couple of weeks ago, built it up and finally playtested it, but it drags in playtesting so I'm ripping it out.

It's too bad, because I liked the concept. It just plays really slow and clunky.

Just goes to show that 10 minutes of playtesting can shoot down some careful planning! :)

ARD
04-20-2009, 03:16 PM
I never plan. Ever.
Whenever I plan I get incredibly bored of the idea, and scrap it.

Dexiro
04-20-2009, 04:01 PM
I never plan. Ever.
Whenever I plan I get incredibly bored of the idea, and scrap it.

that happens to me all the time!

i think i've finally broken the habit of giving up on ideas when i get bored of them though

and i'm starting to realise how important planning in detail is. It makes it loads easier and quicker if you know exactly what you're doing