Coxy224
04-23-2009, 04:45 PM
This is a complete guide to the Global Lighting tool found in LittleBigPlanet. It details how it works, which switches do what to it along with a few other bits of information.
What is the Global Lighting Tool?
The Global lighting tool was first used by Mm in the Metal Gear Solid Level pack and was quickly noticed by some eagle eyed people. The Global Lighting Tool (GLT)changes the fog colour, lighting, darkness, fogginess and colour correction at any given point in a level. The GLT does not have to be activated by a switch and if left on its own will simply act on its own radius (similar to magic mouths). The GLT’s effects are not felt immediately, but are slowly transitioned in. The sequence will however only take around a second or two.
Global Lighting Tool Options
The global lighting tool has nine primary functions which are as follows:
Lighting – changes the “lighting” in the level at the given point
Darkness - changes the “darkness” in the level at the given point
Fogginess - changes the “fogginess” in the level at the given point
Fog Colour - changes the “fog colour” in the level at the given point
Colour Correction – changes the “colour correction” in the level at the given point
Time – This determines how quickly the change is anacted. So 1 second means that your switch will reach where it is supposed to be in 1 second and so on.
Trigger Radius – the radius you must be standing in (assuming no switch is attached) to activate the GLT.
Visible – Determines whether or not the GLT is visible
One shot – One shot means that the GLT will stay on, and only replace by a GLT further in the level. If a player then goes back to the first GLT, it will not reactivate.
Switches
All switches are capable of being hooked up to the GLT. (including the paint switch).
Once a switch has activated the GLT, it cannot be turned off again by the same switch on its own (as the tutorial shows however, it is possible to get the GLT to alternate between each pull on a pull switch[more on this below]).
Switches set to directional, one-shot, On/Off and speed all make the GLT turn on as usual. This means you can make pistons move down as you activate the GLT (through a directional switch).
Different GLT set-ups
The most useful (and possibly common) set-up is to be able to turn the GLT off and on manually. Now this is not as easy as it seems as it is not just getting the player to jump on a switch (although that is what the player will do in the end). This technique appeared in the tutorial given out with the GLT.
One Magnetic Key switch activates one GLT (let’s call this the day GLT) and another Magnetic Key switch activates and second GLT (let’s call this the Night GLT). Now you need to attach a switch set to direction to either a wobble bolt or a piston to make a mag key alternate between the two.
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Of course, if you find out anything odd or wonderful about the Global Lighting Tool, or you find something incorrect or missing from this guide then please either PM me or post in this thread. I will constantly be updating this guide so that the LBPC members have the best available information about the Global Lighting Tool.
Thanks for reading.
What is the Global Lighting Tool?
The Global lighting tool was first used by Mm in the Metal Gear Solid Level pack and was quickly noticed by some eagle eyed people. The Global Lighting Tool (GLT)changes the fog colour, lighting, darkness, fogginess and colour correction at any given point in a level. The GLT does not have to be activated by a switch and if left on its own will simply act on its own radius (similar to magic mouths). The GLT’s effects are not felt immediately, but are slowly transitioned in. The sequence will however only take around a second or two.
Global Lighting Tool Options
The global lighting tool has nine primary functions which are as follows:
Lighting – changes the “lighting” in the level at the given point
Darkness - changes the “darkness” in the level at the given point
Fogginess - changes the “fogginess” in the level at the given point
Fog Colour - changes the “fog colour” in the level at the given point
Colour Correction – changes the “colour correction” in the level at the given point
Time – This determines how quickly the change is anacted. So 1 second means that your switch will reach where it is supposed to be in 1 second and so on.
Trigger Radius – the radius you must be standing in (assuming no switch is attached) to activate the GLT.
Visible – Determines whether or not the GLT is visible
One shot – One shot means that the GLT will stay on, and only replace by a GLT further in the level. If a player then goes back to the first GLT, it will not reactivate.
Switches
All switches are capable of being hooked up to the GLT. (including the paint switch).
Once a switch has activated the GLT, it cannot be turned off again by the same switch on its own (as the tutorial shows however, it is possible to get the GLT to alternate between each pull on a pull switch[more on this below]).
Switches set to directional, one-shot, On/Off and speed all make the GLT turn on as usual. This means you can make pistons move down as you activate the GLT (through a directional switch).
Different GLT set-ups
The most useful (and possibly common) set-up is to be able to turn the GLT off and on manually. Now this is not as easy as it seems as it is not just getting the player to jump on a switch (although that is what the player will do in the end). This technique appeared in the tutorial given out with the GLT.
One Magnetic Key switch activates one GLT (let’s call this the day GLT) and another Magnetic Key switch activates and second GLT (let’s call this the Night GLT). Now you need to attach a switch set to direction to either a wobble bolt or a piston to make a mag key alternate between the two.
----------------------------------------------
Of course, if you find out anything odd or wonderful about the Global Lighting Tool, or you find something incorrect or missing from this guide then please either PM me or post in this thread. I will constantly be updating this guide so that the LBPC members have the best available information about the Global Lighting Tool.
Thanks for reading.