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LuckyShot
04-25-2009, 05:29 PM
Ok, my next level is going to be insanely complicated, story driven, save the world while stuck in a time paradox kind of fun!

The opening scene is a dream sequence kind of deal with an atomic bomb going off in the background, and I just published it to show it off.

Check out:
Atomic Bomb Tech Demo
@LuckyShot



Also, you can break the lamp! Lol

dawesbr
04-25-2009, 05:34 PM
Sounds interesting. Is it the GLT going 0.1 to bright white, then, say, 5 seconds back to normal? Because that's what I was thinking could be done for an a-bomb effect.

LuckyShot
04-25-2009, 05:54 PM
Spotlight on at .1, GLT fades to bleached color correction 3 seconds, outline of mushroom cloud emitted, spotlight turns off at 2.5 seconds, GLT to black at 8 seconds, deadly gas emitted at 12 seconds.

Vanemiera
04-25-2009, 06:00 PM
Wow that must look impressive. But i wonder if it is hard to give the illusion that the mushroom is far away.

Mod5.0
04-25-2009, 07:09 PM
dude i got to check this out it sounds amazing!

Foofles
04-25-2009, 07:40 PM
very nice so far, I even like the way the lamp falls and breaks.

GruntosUK
04-25-2009, 09:30 PM
Wow that sounds great, will check this out when I'm back on the PS3

Kog
04-27-2009, 01:56 AM
That looked amazing, but the mushroom cloud looked a bit weird, maybe make it out of gas.

LuckyShot
04-27-2009, 11:01 AM
well the latest published version has an amber spotlight pointed up at black rubber mushroom cloud that's very thin, with a more typical thick cloud made of black toxic gas. Also added, was a burning city sky line, sounds for the bomb, earthquake camera effect with fallout wind noise, and a fade to light waking up sequence when you respawn in the perfectly new unharmed house.

Stix489
04-27-2009, 12:19 PM
Just played that, it was pretty **** awesome!

Ayneh
04-27-2009, 03:34 PM
This was neat. :)

The main thing that I think might improve the effect is if the camera shake was faster and more violent and there was some sound as the dust approached, maybe the rolling rock sound effect in combination with other sounds made progressively louder by stacking them could be used.

LuckyShot
04-28-2009, 05:19 AM
I hadn't thought about putting sounds on top of each other to make them get progressively louder, good call.

Whalio Cappuccino
04-28-2009, 05:23 AM
It was nice, though the mushroom still looks a bit odd.

The mushroom should start out small, and generally rise up you know what I mean? I don't know if it's possible, but everything else looked nice, aside from being able to hear the gas and the killing of the brain (:p) Though I'm pretty sure it'll all look nice and dandy in the actual level.

LuckyShot
04-28-2009, 06:56 AM
Yeah I hid one brain killing with a loud thud, I need another for the roof collapsing part - and I could have a piston make the cloud rise, but it's more of like a burnt in image when it happens, if I leave it completely gas it looks like it's swirling around, I might just try that. And hey, congrats on the moderator position!

Pitcard
04-30-2009, 04:47 PM
I'll have to check this out, sounds great. Maybe you could make everything shake with pistons a few seconds after the explosion as a shockwave.

LuckyShot
04-30-2009, 08:10 PM
I'll have to check this out, sounds great. Maybe you could make everything shake with pistons a few seconds after the explosion as a shockwave.

Lol, already done!

Pitcard
04-30-2009, 08:41 PM
Lol, already done!
Even better so, I'll see if I have any feedback once I've played it!

mrsupercomputer
04-30-2009, 11:00 PM
Played this the other day. Very cool!

LuckyShot
04-30-2009, 11:22 PM
Hey thanks man - I was born and raised in St Louis! You are now officially the coolest person on these boards.

mrsupercomputer
05-02-2009, 03:15 PM
Hey thanks man - I was born and raised in St Louis! You are now officially the coolest person on these boards.

Well, I don't know about that! Although I live in St. Louis, I'm not really a big baseball fan, which often results in dropped jaws when I mention it, so I think that might hurt my cool status as it relates to St. Louis! :p