NinjaMicWZ
05-29-2009, 10:18 PM
Couldn't find anything on this, so I don't know if it's been on here before..
Auto-jumping = ala Zelda: Ocarina of Time where Link automatically jumps at the edge of gaps
Long jump and high jump are pretty self explanatory... in Quake III it used to be you could power jump, wall jump, or double jump with well timed rocket blasts.
Anyway...
A jet pack and a canceller right in the same spot will cause sackboy to hop automatically when he walks over it, and depending on his momentum he will launch much further and higher, and if you make him jump at that exact moment he will perform quite a high and long distance super jump.
The nice thing about this, is it's simple, easy to employ, and can be made totally invisible through gassing them and emitting them into minute sizes. You could have a level where the player runs through mindlessly, and no matter how bad a gamer they are sackboy will jump his way to the end lol
I noticed this today while I was trying to find a good spot for my cancel.
Auto-jumping = ala Zelda: Ocarina of Time where Link automatically jumps at the edge of gaps
Long jump and high jump are pretty self explanatory... in Quake III it used to be you could power jump, wall jump, or double jump with well timed rocket blasts.
Anyway...
A jet pack and a canceller right in the same spot will cause sackboy to hop automatically when he walks over it, and depending on his momentum he will launch much further and higher, and if you make him jump at that exact moment he will perform quite a high and long distance super jump.
The nice thing about this, is it's simple, easy to employ, and can be made totally invisible through gassing them and emitting them into minute sizes. You could have a level where the player runs through mindlessly, and no matter how bad a gamer they are sackboy will jump his way to the end lol
I noticed this today while I was trying to find a good spot for my cancel.