View Full Version : Fixing Text Issues Before Publishing To The Masses

07-14-2009, 03:50 AM
To start, check out Whaaaaale's thread ( http://www.lbpcentral.com/forums/showthread.php?t=6932 ) for a list of censored words.

If you are still getting text censored, then try the technique I use to find the offending word or string of characters, as follows.

1. Publish your Level Locked
2. Play the Level
3. Note any text that is censored
4. Go to the comments section on the Level you just published and played
5. Divide the censored text into 2 parts and post it in the comments as 2 seperate comments
6. Divide the comment that is censored into 2 more parts and post it in the comments as 2 seperate comments
7. Repeat step 6 above until you are left with 1 word or 1 string of characters.

Once you find the offender, you can then change the word or string, and test the new word or string using the same approach defined above. The above method takes only a few minutes to perform, assuming you have decent typing skills.

When you've got it all fixed, you can delete the Published Level from LBP, make the corrections in the Level on your Moon, and then Publish as normal. This prevents Levels being Published, seeing text that is censored, then scrambling to fix it before your Level gets any Plays.

Let me know if this helps.:)


07-14-2009, 04:21 AM
thats actually a very good system for finding the "offending" word. thanks for the idea :D

07-14-2009, 07:00 AM
Glad you like it Burnvictim42, and you're very welcome.

This method is very efficient for finding the issue quickly.


07-14-2009, 07:25 AM
LOL at using a binary search.
YAY for log(N) complexity.

07-17-2009, 04:09 PM
Being in Electrical Engineering, breaking things down to their most logical component helps to minimize complexity. Half-stepping, as in the approach above, works well in an environment where one does not have a decent tool to resolve such an issue.