View Full Version : Adam's Basic Guide To The Wobble Bolt

07-21-2009, 04:54 PM
I know alot of people have trouble with the wobble bolt, but its REALLY simple to work with. I have more trouble with pistons and string then wobble bolts, i'll tell you how so you can have more trouble with pistons and string too!

How to get it to work.
Ok so you've got you base you want your object to wobble on? Good and you've got your object?

We are going to call the "base" the object thats on the floor, and the "object" (such as a shape) what you want to wobble.

First your base is on the ground, ready to be attacked by a wobble bolt? Good, next step, get your object and move it to your base, your base will have to be 2 layers, and your object one layer, or the other way around, or 3 layer base, and a thin object. Move your object behind or infront of the base, exit poppit curser and go into tools back and grab your rarely used wobble bolt, move it over to the base and object, and place it where you want your object to wobble.

For example, you have a 2 layerd small base, then you want to put a sign that wobbles back and fourth like the story mode signs, place it like that, place it at the bottle or the end of your object will kill around, you can test and see what i mean.
And when you placed it, you should have it wobbleing when you exit poppit or unpause. Pause, then go into poppit curser and on the wobble bolt, hit square and look at the tweeak options, so many.

The options.
Rotation:If you put it to 45 then it moves that much of a angle, put it to a angle greater then 360 degrees, for example put it to 720 and it goes around 360 degrees twice. If you want a simple wobble back and fourth like the story mode then less then 180. Test.


Its obviouse but i'll explain, if you keep it at 0 it means that it will wobble that much,then 45, wobbles that angle, hard to explain but you get me.

Keep in mind, if you set the speed (the next option) really high then you set the tightness to 0 your bolt is going to go nuts. So i recomend you keep it to 10 inless you want it to be a sort of recked out place where stuff doesn't work like a haunted place, you imagen it ;)

The lower the option like .1 means faster, set it to like 10 and it goes SLLLLOOOOWWW, mabey you want it slow? figure it out for your self, it gives you a preview on how fast ;)

Pause: It means when bolt reach's the end of its rotation it will pause for a amount of time you set it too.

Sync: Means basicaly how much it syncs with your objects, im sure if you set it to 0 it has the same sync as everything else, the higher the less sync.

Flipper Motion:
For example if you set it to clockwise then it will go half way, then ping to the rotation you set.

Visible: Sets if you can see it or not. (In play mode)

Hope i helped.

Hope i helped clear things up for everyone.

I have seen another guide but it seems a bit complecated, if i make no sence searched wobble bolt in tutorials theres a nice guide there.

07-21-2009, 05:09 PM
Thanks, this is epic helpful, i use wobble bolts all the time yet there is still times when i can't get the dam things to do what i want, still this is a nice guide to refer to if that happens :)

07-21-2009, 05:16 PM
Thanks, this is epic helpful, i use wobble bolts all the time yet there is still times when i can't get the dam things to do what i want, still this is a nice guide to refer to if that happens :)

Wow thats the first time someone siad my guide was epic helpfull.

07-21-2009, 05:30 PM
haha epic and helpful = epic helpful :D

07-21-2009, 06:33 PM
Your description of Rotation and Angle sounded like the same thing to me.

Rotation controls the sweep angle for the wobble bolt motion. 0 equals no wobble.

Angle controls the start angle for the sweep. The rotation angle is measured relative to a basis rotation, the trick is setting this so that it aligns with the shape you want to wobble (easy for horizontal/vertical rectangular shapes.) This is the setting that drives me crazy, if your wobbles' motion is constrained it can break trying to find the correct angle, then you have the fun, undo, tweak, unpause cycle.

Also, if you just want some sort of sign that wobbles, have the part you don't want to move glued to dark matter. Then it doesn't matter about the thickness or whether the object is in front or back, it moves the part that isn't constrained by the dark matter.

Also it goes without saying, use the analog stick to make small adjustments to angle and rotation, the default step of 45 using the d-pad is almost always not precise enough.

07-21-2009, 08:52 PM
thanks a lot :)