View Full Version : Making a level look good.

07-29-2009, 04:40 AM
My levels all look like garbage. The best thing I do is add some rocks or hills in the background layer, but nothing really looks good.


07-29-2009, 04:43 AM
Yur using the 3D?

... can't help ya thar. But I bet someone else can!

07-29-2009, 07:00 AM
Well firstly, i'd say always give the player something to look at. Blank material is a no no, jazz it up a bit. Stickers and decorations can really add character to things, even if its just cracks in a wall, it looks better. Lighting can also make things look nice, and varying lighting can sometimes draw the eye in a very effective manner. Lastly, use camera zones effectively to hilight parts of your level.

if you can be more specific as to what you want to look good, we can probably offer suggestions on how to help.

hope that was useful?

07-29-2009, 07:17 AM
Quick question.
About how much time did it take you to build your levels?
(Fastest time and shortest time only)

07-29-2009, 07:23 AM
Using the layer glitch??

07-29-2009, 03:31 PM
No... the background layer is the one that you can't touch.... the ast layer, the thin one in the back...

I'm not using the xtra layer glitch... It's quite hard to handle.

For the average time? I don't really know! I'll start a level, work on different ones and keep swiching around and eventually get one done....

I DO know that I don't really take my time, but I do need to know how to make the background layers and stuff to look good.

07-29-2009, 03:37 PM
Making the back layer look good can be difficult, but remember that there are photographic backgrounds in the tools bag, and using the front layer to really helps with immersion.

07-31-2009, 02:48 PM
:star:i just mess around with a material, u know slide it about, flip it place it, cut it, then if it looks good, i sticker it, change the material until it looks good, and cut bits out, add lights, etc, then i mess around with a camera, then i use it, i think aethetics is the hardest thing to master in LBP:(,:star:

javi haguse
08-05-2009, 04:39 AM
Here's my take on it.
Know your canvas. You have 3 thick layers and 4 thin layers, use them wisely. You really just need one or two layers for ppl to play. What's in the rest of the layers? Decoration!
Try using the front thin layer for decorations that are near the camera. The best example that I can think of is the chains in "Manufactured Madness" by mrsupercomputer. Check it out!
Then also, you can use the 2 back layers (thin and thick) for background stuff. Such as mountains, other machinery, etc. It really all depends on your level.
But what really makes a level complex is switching back and forth between layers. Jumping from one to the other, making doors in between, you name it! possibilities are endless.
My last suggestion you've probably heard before. USE A THEME! Think first, if your level is going to be scary, futuristic, etc. and decorate accordingly. Not only stickers; but actual objects, lighting, camera angles, etc. The beauty in levels are in the details! Check out "The Spirit Passage" by Aurongel which is one of the most beautiful and detailed levels I've seen.
For example, my latest level I tried to make it scary. So I made it in a dark cave, with deep eerie winds and shadows moving around.
Hope this helps!
If you can, be more specific and we can help you more. Best thing to do is to see what other ppl are doing to get inspired.

08-10-2009, 09:41 PM
Add Decorations. And Stickers. And take loads of time. And effects. Like birds or planes flying at the background. Works for me.

08-13-2009, 06:31 PM
A level that plays well can be pretty easy to make. A level that looks great can be easy too. But to make one that looks and plays great is really hard, and very time consuming. You have to think about layers a lot if you want your level to look and play good. For instance, you may need a platform to be in the front layer, but if it is already occupied by a decorative piece then you either have to work around it or start all over again. That was the hardest part for me in my level. I would create a really good platforming section but run out of layers to decorate properly, or to put lighting in, etc.
A theme really can help you make an area look good, so can creative use of materials and whatnot. You would also be surprised how much lighting can change the look and feel of everything in your level. Take Poms "The Miracle of Life" level, for instance. I never would have thought that the valentines day pack with it's candy heart box material would could look so organic, but through lighting Poms changed the material to something that looked soft and pliable, yet gory.
Have you considered going online and creating a level with someone? Perhaps invite someone (could be me if you like) into the edit function of one of your levels and let them decorate a section of it so that you have can get some idea's and actually see how someone does it.
Just a thought.

08-13-2009, 06:37 PM
I think one of the best advice i could give you is to make use of lights in your levels. Spotlights are particularly efficients and allow to give "life" to a level, i mean, giving it an atmosphere ;)