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View Full Version : Barsil by Argon_Vile



MrsSpookyBuz
08-15-2009, 03:02 PM
This level may be one for all you fans of elegant levels, but with a lot of off-screen logic going on to ensure smooth mechanics and effects.

It's tricky in places, and may not appeal to hardcore action players, but it's worth looking at to get an idea of how lighting and player sensors can be used towards a super effect.

It hasn't had many plays.

Let me know what you think :)

OmegaSlayer
08-15-2009, 10:34 PM
Wonderful spot MrsSpooky.
Thanks a lot.
This is a really well conceived puzzle level, very fresh and very enjoyable.
5 stars without any shadow of doubt.

MrsSpookyBuz
08-15-2009, 10:42 PM
Wonderful spot MrsSpooky.
Thanks a lot.
This is a really well conceived puzzle level, very fresh and very enjoyable.
5 stars without any shadow of doubt.

I'm very glad you enjoyed it, OmegaSlayer!

OmegaSlayer
08-15-2009, 11:00 PM
Yeah, quite the concept of FlameSkull but (sorry for Flame) just 100 step higher and he managed to realize a quite long and challenging level (even if not everything is led based).
PS Did you save the pink little cute box?

rtm223
08-15-2009, 11:04 PM
Actually I'm pretty sure there is almost no offscreen shenanigans in this level MrsSpookyBuzz, just directional prox switches.

But my god is it good. The tetris shapes that move into the corresponding lights were fantastic. The only bit I didn't like were the lights showing you and the platforms - simply because the glass made it awkward to see. But it's still fantastic original platforming. :star::star::star::star::star: indeed

Kog
08-15-2009, 11:05 PM
My pink cube died >:D

But, I loved the level, until you got to the spot with the moving platforms that are trying to crush you, I was playing with Xenifus, and we lost extremely fast. Which was a bit of a downer.

Kipmonlin
08-16-2009, 02:03 AM
I loved it. Just my kind of thing.