View Full Version : How to Make a Touchable Checkpoint

09-28-2009, 01:05 AM
This is a Simple Tutorial to make one touchable checkpoint without using any invisible material or something.

1 - Select any checkpoint from you Tools Bag
2 - Keep pressing X + L1 or X + L2
3 - When you see you ckeckpoint is in a different layer, close you popit
4 - Walk on the Checkpoint to make it roll of the others. (Note: If you got more than 1 touchable checkpoints, eliminate it, to make only one touchable checkpoint)
5 - Capture the touchable checkpoint
6 - Voala! There is you touchable checkpoint
There you can see the layer of the checkpoint

If you spawn (not start the level) in the touchable heckpoint, you will be launch up the air

DO NOT put the checkpoint as the start of you level, or you never spawn.
Also PLEEEAASE play my lvls

09-28-2009, 01:16 AM
cool I'll try it soon

09-28-2009, 02:02 AM
That's quite a cool little glitch, not sure what I'd use it for though.

10-01-2009, 04:17 PM
yeah id have to agree with killian, if you cant spawn whats the point? unless.... :idea::idea::idea:

gotta go, need to make touchable checkpoints!!

10-01-2009, 05:56 PM
hm... interesting. nice find :D

10-01-2009, 06:13 PM
There are so many checkpoints when I do it I wonder if they are in different layers?

10-01-2009, 09:04 PM
If you spawn (not start the level) in the touchable heckpoint, you will be launch up the air


I found another way to do that...

Use the material combining glitch to merge a Checkpoint, and a material. The checkpoint will be inside the material, and if you activate it, and die, you'll be shot into the air when you spawn. :D

I just thought that was worth pointing out. :p

10-01-2009, 11:57 PM
That is awesome, i really want to try that now :)

10-03-2009, 01:48 AM
I think it might be possible to use this on regular items to create ANOTHER 2d grabable objects glitch:idea:! im gonna try it now:D

Edit: Doesn't work:mad:

10-03-2009, 02:44 PM
you have to make infinite checkpoints, in pause mode other wise they merge together

10-04-2009, 04:12 AM
No, it worked on the start gates for me...

10-04-2009, 07:39 PM
Note: NEVER select the Touchable checkpoint before you capture it
You can only select it when you captured and placed it, or you checkpoint go to the normal layer again (because that the step 4 uses "walk on it", and no "select it")
Also if you wanna get the checkpoint already with the touchable glitch, play my level "New discovered glitch"
....play my other levels too :D

10-04-2009, 09:19 PM
also it works with fairy lights and Leds but you cant touch them unfortunately

10-06-2009, 03:23 PM
Thanks! I'll try it soon!

10-11-2009, 04:37 PM
This came up in another thread.

Sheerly out of curiosity, since these are "normal thick layer objects" ...

... can THESE be moved into the background (or foreground) layers?

Admittedly this wouldn't make them functional, I'm just curious.

10-20-2009, 05:00 AM
I can see a lot of uses for this, good find!

01-18-2010, 12:21 PM
... can THESE be moved into the background (or foreground) layers?

Yes these can xD

01-23-2010, 06:08 PM
Yes these can xD
What?? How?!

Also this seemed to stop working, I tried this today or I just did it wrong.

01-23-2010, 06:45 PM
I find this some months ago! :grr:

01-25-2010, 11:46 AM
Yeah me and oLMCo have been playing about with these for a while now- I made a checkpoint that can be activated by shooting it with the paintgun...