View Full Version : Angels and Demons

11-30-2009, 10:13 PM
Hi,this is my second level. Ummm.... I don't know if its that good, but I'm posting here to see your comments about it. (Yes its based on the movie). So ya, it's called Angels and Demons and its by PokerPolo. Please check it out and leave a comment! :p.

12-07-2009, 03:52 PM
It was alright, a little messy and the flow could have been helped with better cameras to frame 'events' - I'm thinking of the moments where you see the cardinals. The bomb exploded whilst I was holding it (I tried to pull it upward to see if there was anything glued to the back to make it so heavy).

Keep at it, work on the presentation a bit :)

12-07-2009, 04:13 PM
There are some things you need to work on here, but this level really isn't bad overall. It's complete, it tells a story, and for the most part everything works pretty well. Naturally, I'm a fan of levels based on movies, so you get my vote there too. :)

For my tastes, you used way too many pre-made items from the story mode. They do help make level construction easier, but everybody else uses them too, so your level looks like everyone else's. Try your hand at making some original characters. They can be very simple and yet still unique and effective. Just make a big piece of cardboard and keep playing with stickers until you get something you like. I also noticed that you used winches for doors, and while there's nothing wrong with that you might want to put blocks of material on either side so the door doesn't swing around. Also, set the magnetic switches to directional instead of on/off, and make them invisible. :)

I rated this 3 stars (which means 'worth playing', because it is). You've got a good start here, just work at it and continue making improvements. ;)

12-07-2009, 11:18 PM
Thanks for reviewing it and rating it. I thought it was pretty average. This is my second level and this is the first having (not playing) lbp. So it was more off a "rough" level. I'll try to make better levels and make them more creative and make it more mine (with out a lot of story mode objects). I'm working on two levels right now, and there coming out pretty well so far.