View Full Version : The Frozen Kingdom of Skadi by Lleonard

Lleonard Pler
12-01-2009, 04:00 PM
Please, check out my first PSP level. I put much effort on it, almost 5 days of hard work dealing with the editor.

PSN ID: Lleonard
Map: The Frozen Kingdom of Skadi

It's a "Tomb Raider"-like level, with lots of exploration, platforming and puzzles but very few enemies. The difficulty comes not from dying but from finding the way to proceed further. The setting is a region of snowy mountains, where the Temple of Skadi (Godess of winter) awaits. You're looking for the powerful Bow of Lir, which is hidden in the temple, but your helicopter has crashed and now you have to explore the mountains to reach there.

The puzzles are of progressive complexity, at first they are rather easy but in the end they involve a whole area and require some exploration. There are some hints and visual support to help you in case you get stuck.

Some pictures of the level:







I hope you all like the level or at least post your thoughts to help me improve. Thanks for playing!

12-01-2009, 04:44 PM
hey hey! And just when I was thinking of making a recommendation of this :p Don't forget about the video I recorded:)


12-01-2009, 04:47 PM
I think this was one of my first community levels I played - and it set the bar very high. Loved it, and it had some real length to it as well. I enjoyed all the story and the speech bubbles were all short enough to read, but gave a good suggestion of where to go :)

Five stars and a heart

12-01-2009, 04:50 PM
Already played and hearted this level before you posted it. I love it and it's very well made with some great, if fiddly design :) I was too thinking of recommending it lol. So now I do!

Lleonard Pler
12-01-2009, 05:08 PM
Thank you for your comment, I'm very happy to discover you already knew about my level.

Now I'm working on my second project, I'll promote it here too when I finish it. It won't be much longer than this Frozen Kingdom, but there are some large puzzle areas that create a more complex mapping. It starts in a dig site, where you are trying to access a temple and then the temple itself is inspired by St. Francis Folly from the first Tomb Raider: a hall connecting to four themed challenges.

PS: JKthree, I was in a hurry before and couldn't post the link to your video, so thank you for doing it!

12-01-2009, 05:34 PM
Hey Lleonard,

You are a master of layers! I must say that your level was the first community level I played that took advantage of the thin and thick layers really well, and the sculpting done on the underground scene was exquisite. I love details, and having to ring those three bells in order to enter the temple was brilliant.

My only gripe about the level was that measly one point bubble hanging on a thread on the early underground platforming level...it seems like so much work for one bubble. Unless that's just humor. (Its at 2:10 in JKThree's video.)

Anyways, I enjoyed the level, particularly for the details and well-crafted scenes. Five stars, level and author heart. I'm looking forward to playing your next level.

Ringing bells,

12-01-2009, 06:12 PM
I played this level too, and thought it was brilliant. One of the longer community levels out there, and certainly one of the best.

12-01-2009, 08:01 PM
I recently played your level, and it was awesome! I enjoyed every single bit of it, it had the same class as a any excellent LBP level, I almost began to cry of pure happiness because of the beauty of the level:cry:...

Notice the almost:grr:.

5 stars and a Heart from me!:hero:

12-11-2009, 05:42 PM
I just played this today, recommended of course! Really good fun. 5 stars easily and a heart, well done indeed. :)

12-11-2009, 05:46 PM
Amazing level, easily one of the best and longest I've played.

:star::star::star::star::star: and ♥'ed. :)

12-13-2009, 12:55 AM
I liked it, I think all the comments (positives) here and in other forums you promoted it express what I feel for your work.
***** + <3
(gotta try Harp of Seasons when I have time)

12-14-2009, 10:34 PM
This is a really great level, It has good scenery, a fairly good length. It has good puzzles and the attention to the details is impressive.

And this level makes good use of the thin and thick layers, because it requires some work because of the PSP's limitation of only having 2 thick layers and 3 thin layers, while LBP PS3 has 3 thick layers and 4 thin layers.

Overall, it is one of the greatest levels on LBP PSP I have played to date.

12-15-2009, 03:20 PM
I played this level a few days ago, but forgot to post until now D:
Anyway, I truly did LOVE this level. The snow/ice theme looked so right, and the colors used in this level all worked perfectly.
5/5* and <3

12-19-2009, 10:04 AM
I am just finally making my rounds to check out the some user made PSP levels, and this is the first one I checked out. Boy, oh boy is this a great level. Your use of speech bubbles as well as camera angles, really help your level to stand out from the crowd (not to mention the awesome platforming :D). This is the only PSP level that I have played multiple times, so that should tell you something :)

Keep up the awesome work!

12-23-2009, 01:10 AM
Wow - got to play this one today and it's one of the most fully realized, long and well constructed psp levels I've seen. Great layer use, mateiral usage, geometry and platoforming. Good story and I especially liked how there were areas you had to traverse more than once. Nice way to lengthen the experience without using more thermo! Smart!

I downloaded the sequel but haven't played that yet. I'll be checking it out for sure though. 5 stars & hearted - nice work!

Lleonard Pler
12-23-2009, 10:26 AM
Thank you everyone for playing and commenting. The positive reception is very encouraging now that I'm busy creating my third level. I hope you all will like it as much as this one.

12-23-2009, 01:27 PM
Lleonard Pler, thanks for great level!

12-27-2009, 03:54 PM
Aha, another hidden gem that somehow escaped me. This level is great! The overall feel of the level is very similar to the Harp of Seasons (or should I say the Harp of Seasons feels like this level) but that is a good thing. I love the layered, complex look and organic shapes you painstakingly created throughout the level. The platforming is very good with some unique elements, such as having to adjust the three platforms so you can hop across them.

I don't know how you do it, but your levels seem much longer than other PSP levels. I'm not sure if your levels actually are longer, or if you just have a talent for extending the gameplay by means of puzzles and backtracking. Actually, it's probably a mix of the two. Everything worked well for me in this level, and I didn't come across any noticeable flaws anywhere. 5 stars and hearted! You already have a creator heart from me, so as I have said before: No soup for you! :)

I'm going to check out The Garden of Golden Apples right now.

Lleonard Pler
12-27-2009, 05:39 PM
I don't think that my levels are much longer than other levels, but I tend to use a lot of backtracking and puzzles in large rooms that may take some time to figure them out. Too many hours playing Tomb Raider, I guess. It's a riskful type of gameplay because not everyone likes it, and sometimes you may want a more straightforward platforming experience.

Another trick that I use often is splitting the level in two different areas with their own look and challenges. You also did it in your awesome "Apollo 13.5" level and it helps making the level feel longer, or maybe more complete.

I'll be looking forward to your review of "The Garden of Golden Apples"! You're one of my favourite LBP PSP creators.

12-27-2009, 07:00 PM
You're one of my favourite LBP PSP creators.The feeling is mutual! :)

12-30-2009, 03:21 AM
The Creator Spotlight is a bimonthy interview with a LittleBigPlanet Creator. This week, we have an interview with ConfusedCartman, creator of many odds and ends and administrator of LBPCentral. Head on over to the interview thread to learn more!

03-11-2010, 12:35 PM
Really good level. 5 stars and heart

05-16-2010, 12:30 PM
Hey lleonard
Sorry for picking this as my feedback for feedback, but I thought I'd start at the begining of your psp series before jumping in to your most recent. You said this level was a bit like Tomb raider, and you couldn't have been more right. I love the treasure hunter/puzzle element of this level. I also like that you really utilized the two available layers to their fullest extent by having the player really scrutinizt the area to see where there is a passage to move on. The art direction and modeling was also excellent. The huge spider looked really good, but I wish you'd left the bolts invisible to make it more lifelike. I also enjoyed that the puzzles were short and to the point. I hate having to do 6 things in a section just to open a dumb door. Excellent level, and will play the rest soon. Cheers

Lleonard Pler
05-16-2010, 07:00 PM
Thanks for your feedback, kaiju. It's great that you liked it. But:

I also enjoyed that the puzzles were short and to the point. I hate having to do 6 things in a section just to open a dumb door.

I'm not sure if you'll like my next levels, because they involve doing many things around the area to open the next door hehe. It'll be interesting to read your feedback for those 3 levels. Thanks again!