CronoDyne
12-08-2009, 11:14 PM
Please move this if it's in the wrong area. I'm not sure if this can be done the same way in both the PSP and PS3 versions, so I decided to post this here in case.
Anyways, I'm trying to set up a "chase" in my level. Sackboy comes up to a bridge, walks a bit across, then this creature comes from the left side and chases after you shooting projectiles at you while you have to run across the bridge dodging the projectiles and obstacles along the way. Simple enough to design, I figured. It is similar to the story level Dragon on a Bite (where the dragon chases after you while you're on the rickshaw.)
So here is how I have it set up right now. Please tell me how to do it a different way if I'm doing it wrong, btw. I have a piece of material below the bridge, a second piece of material at the end, and the first piece connected to both the creature (above) and the second material (to the right) with pistons. So the creature now bobs up and down while going right. Works well enough. So I want it to reset in case the player dies during the chase, so I capture everything (creature, material, and pistons), set up an emitter with the object (frequency set to 0.1, lifetime to infinite, max emitted to infinite, and max emitted at once to 1) and connect it to a sensor that makes the emitter go off when the player walks by again. But it never starts when it's supposed to. I set off the emitter, the object shows up, but the pistons take time to actually turn on. It can take 2 seconds for it to move right. It could take 4 seconds to move right. It can move right instantly. But nothing is consistent. I tried changing the speed, the sync.. I also tried unpausing, waiting until the right piston begins to move right, paused then captured the object. I'm pretty sure I have to do something with the sync of both the piston and the emitter, but I don't know what. Any help will be greatly appreciated =(
Anyways, I'm trying to set up a "chase" in my level. Sackboy comes up to a bridge, walks a bit across, then this creature comes from the left side and chases after you shooting projectiles at you while you have to run across the bridge dodging the projectiles and obstacles along the way. Simple enough to design, I figured. It is similar to the story level Dragon on a Bite (where the dragon chases after you while you're on the rickshaw.)
So here is how I have it set up right now. Please tell me how to do it a different way if I'm doing it wrong, btw. I have a piece of material below the bridge, a second piece of material at the end, and the first piece connected to both the creature (above) and the second material (to the right) with pistons. So the creature now bobs up and down while going right. Works well enough. So I want it to reset in case the player dies during the chase, so I capture everything (creature, material, and pistons), set up an emitter with the object (frequency set to 0.1, lifetime to infinite, max emitted to infinite, and max emitted at once to 1) and connect it to a sensor that makes the emitter go off when the player walks by again. But it never starts when it's supposed to. I set off the emitter, the object shows up, but the pistons take time to actually turn on. It can take 2 seconds for it to move right. It could take 4 seconds to move right. It can move right instantly. But nothing is consistent. I tried changing the speed, the sync.. I also tried unpausing, waiting until the right piston begins to move right, paused then captured the object. I'm pretty sure I have to do something with the sync of both the piston and the emitter, but I don't know what. Any help will be greatly appreciated =(