View Full Version : IGN Latest Hands on with LBP

05-08-2008, 02:26 PM
Another glowing preview of this game. It really sounds like they've created a real world physics based game where our imagination really is the only real limit. Glad to see they're building in some deep content though as well.


Big things are stirring at Media Molecule. With a team of just 25 and a borrowed staff of testers and a stable of eager gamers (and media), LittleBigPlanet is rapidly becoming the darling of Sonyís eye. Numerous times throughout the PlayStation Day presentations, the game was focussed on for its creativity and pure gameplay Ė and rightly so.

The latest build picks up where the Tokyo Game Show build left off, demonstrating improvements to all areas of the game. According to technical director Alex Evans, when he looks at the game however, all he can see these days is things to do, things to refine and things to fix. Maybe thatís fair enough then; with a delay now official (donít expect to be playing this until October), Alexís small team can focus on refining the controls, interface and physics engine even further.

Alex was on hand with two of his teammates, demonstrating the versatility of the construction tools and physics engines. Objects were generated on the fly, customised, rotated, coloured in, tweaked, launched, placed, linked together, stacked, compressed and toyed with. And, delightfully, everything worked together in harmonious simulated physics. Watching the throngs of hardcore gamers, eyes glued to the screens we were playing on spoke volumes of the appeal and quality of this game.

Sack-boy is back; the now-iconic figure was joined by three other players all working their way across a lush, iconic stony field, full of obstacles to be overcome. Piles of beanbags, boulders, walls, tennis balls, hinges, pulleys, hanging ornaments like stone crescent moons and many others dotted the path forward as we got used to the controls Ė which are fundamentally the same as they have been in the past. This time, however, activating the jetpack and flying upwards felt much more accurate and solid; just a tad less floaty with better response to our turns and banks.

Teamwork still reign on levels like this. Three players grappled with a large weighted stone, needed to lift a massive teetering block that prevented passage. With two, the stone barely moves; with three, progress is slow but steady. With four, the weight is divided further and the group can pull the object along (and through the air) with ease.

At its most simplistic, this is the most flexible and open-ended sandbox game of this generation. It hails back to The Incredible Machine on PCs Ė a game that took the same DIY mentality to gamers back in the mid-90s. However, the promise of being able to upload, download and display your creations Ė be them fully-fledged levels, obstacle courses, Rube Goldberg machines, deathtraps or just fun levels to fool around in Ė just makes us more excited. Surely, as Sony has been touting, LittleBigPlanet will foster a community of eager designers.

Thereís a feeling out there that LittleBigPlanet is a return to gameplay that will inspire creativity, rather than simply force-feeding pre-made levels. Itís this creativity that will sell the game to many. However, there are a full 50 maps of increasing size and complexity (with pits of fire, towering mounds and winding passages) planned for the final game, designed with meticulous attention to physics and more importantly, fun. The Sack-boys will reign.

While none of this is particularly new from the team, the demonstration did show exactly how refined the game already is. Visually, the engine now sports even more subtle depth-of-field effects, soft light blooming, lovely fabric ruffles, clouds of volumetric smoke and animation that strictly adhereís to Newtonís laws. More than that, however, the framerate is now locked in somewhere between 30 frames per second and buttery. Itís got the trademark quality of a triple-A game and we canít help but expect great things come October.


05-08-2008, 08:14 PM
Dnt u just love it :D

05-08-2008, 10:40 PM
can't wait til october....

05-09-2008, 12:19 AM
And IGN has been pretty negative towards all things PS3. If IGN is excited about something, it must be pretty good. LOL


05-09-2008, 04:51 PM
haha so true everyone always says theres no ps3 games out there but its early i mean come on good games take time not like the crap xbox bring out within 4months so wait till late this year they will all have ps3s :)

05-10-2008, 01:24 PM
...:D this is great!

05-11-2008, 02:06 PM
Mybe LBP will be the starting game to make ps3 history xD

05-11-2008, 08:57 PM
Mybe LBP will be the starting game to make ps3 history xD

no resistance was...