Pete1991
02-15-2010, 11:04 PM
I've seen peoples levels where they have made short cutscenes where the camera moves around to show different areas to where the sackboy actually is using the Cutscene Camera option on magic mouths (A good example of this is Cosmic Pinball by Maboe84)
How do these work, because I want, as a part of my story, for my sackboy to walk past someone, and then as they've gone about 2-3 (scaled) metres away, for the character to call back, but I want to speech bubble to come from the character and not at the point where the sackboy is standing. I tried using a proximity sensor to trigger the magic mouth but to no avial, and I know somehow this must be possible, because, like I said above, I have seen other creators use it.
If this doesn't make sense please let me know and I will try and go into further detail.
Thanks, Pete1991
How do these work, because I want, as a part of my story, for my sackboy to walk past someone, and then as they've gone about 2-3 (scaled) metres away, for the character to call back, but I want to speech bubble to come from the character and not at the point where the sackboy is standing. I tried using a proximity sensor to trigger the magic mouth but to no avial, and I know somehow this must be possible, because, like I said above, I have seen other creators use it.
If this doesn't make sense please let me know and I will try and go into further detail.
Thanks, Pete1991