View Full Version : LittleBigAvatar

03-05-2010, 04:41 PM
http://img63.imageshack.us/img63/7817/lbaw.jpgLoosely based on the James Cameron flick, but geared towards gameplay more than movie accuracy.

So far it has **** with 50 plays, so can't be bad :)

Sorry about the bad screens, my phone camera sucks.

Enjoy :)

03-05-2010, 05:26 PM
Looks interesting! I've been waiting for an Avatar level to show up. :)

I'll check it out tonight for sure.

03-05-2010, 06:52 PM
I seen this somewhere else... I'll be sure to check it out!

03-05-2010, 07:27 PM
I actually saw this on littlebigworkshop and did play through it. (sadly that site is broken in chrome so I could not give you a review.) Now I did like some things with it like the beginning but felt as the level progressed less and less work was put into it. I felt that you could have used a lot more stickers in the tree sections and the end I also felt was somewhat tacked on. Overall I gave it 3 stars.

03-06-2010, 02:14 PM
I'm not really sure what stickers would have been suitable in the treetop section, there's not a lot to stick them to?

Perhaps I'll touch it up a bit someday... annoying that I'd lose my ratings to do so :(

04-24-2010, 04:21 PM
Since my latest level has been frying my brain in create mode, I went back and gave this level a complete overhaul. Will upload it as soon as bug testing is complete... would you guys suggest replacing the first version, or uploading this as 1.1 or something?

04-24-2010, 04:34 PM
taffey are you currently making any new level i have played all your levels to death and want a knew one to play :)

04-24-2010, 04:45 PM
Since my latest level has been frying my brain in create mode, I went back and gave this level a complete overhaul. Will upload it as soon as bug testing is complete... would you guys suggest replacing the first version, or uploading this as 1.1 or something?I guess it depends on how significant the changes are. If there are a lot of significant fixes with regards to gameplay and visuals, publish it as a new level and showcase thread. If the fixes are relatively minor, just post the updates here.

taffey are you currently making any new level i have played all your levels to death and want a knew one to play :)Yep, I am slowly but surely working on my next creation. I won't have anything ready to publish for quite some time yet, but I'm at least making progress. :)

04-24-2010, 04:51 PM
Yep, I am slowly but surely working on my next creation. I won't have anything ready to publish for quite some time yet, but I'm at least making progress. :)

Great to hear im sure every one is eager for a knew good level please check out my new series sackboy shorts it F4F:cool:

05-01-2010, 09:59 AM
Hey I've seen the film, and one of the things it strikes on is the look of the film. I didn't like the story though, and I played a lot of levels, which focuses too much on the story on the PS3. This is the first one based on Avatar I've tried on the PSP. The visuals of your level isn't the best. Personally, I'm not so interested in visuals, but when you try to make an tribute to Avatar, then you should've focused more on the looks, because it's a major part of the Movie.

The tools and possibilities in LBP PSP are few compared to the PS3 version, so it's nearly impossible to make as good levels and especially in visuals making(We doesn't even have a photo tool). I think this has done well though, because I didn't think it was this good. And one thing too, I don't like the use of basic wood for tree's.

I've played a lot of levels lately on the PSP, and I've seen a lot of great character making. Even though the tools are few, it is possible to make great characters. When you're making a tribute, the character's should also be sharp. I didn't think your Navi's were as good as they could be.

With that said, this isn't a bad level. Gameplay is fun, and I like the Bulldozer. No complaints there. It's challenging at parts, but not too challenging overall. Great level and I rated it 3 stars. (would've prefered 3.5, if it was possible)

I'm not master on making Visuals myself, still got a lot of place to improve there. But wouldn't you try my level, even though you don't do F4F. I'm not forcing you to, but I'll be glad if you would try my The Gardens PSP or my Find the Four Eggs. You can find them on my Creation(under my icon)

05-06-2010, 02:14 PM
Thanks for all the constructive comments - I have taken all the comments into consideration and will be releasing a vastly improved version right after I finish my other current project :)

05-06-2010, 02:16 PM
Hidy Ho Bovrillor!

Wow, I'm only 3 months late to giving feedback :( Sorry about that.

So, let's get to feedback...

Going into Avatar the movie, I was very skeptical. I was expecting a feast for the eyes, but a terrible movie in every other category. I was very surprised to find it to be a movie that I really enjoyed!

Anyway, I was excited to see how well your level captured elements of the movie, and overall, I would say that you did a great job!

I loved the platforming, the challenges, and even the little bit of backtracking was really good. Also, you implemented the story into the level in a great way, and even added little changes to make the level better.

I thought that the scenery was excellent in a lot of part of the level, but there were also a few parts where it was just bland and empty. I think that it would be good if you could add scenery to all parts of the level.

The only issue I had with the platforming was when you are destroying the ships at the end. You end up bouncing on the creature brain, but then when the ship dies, you just fall to your death. I felt a little cheated there when I thought I was doing the right thing.

Lastly, there are a lot of winches that were set to On/Off which I would have liked to have seen set to Directional. It seemed that all the winches were always moving, and you were always wondering if they would come back down. It would be good to use a grab switch set to directional attached to the winches to make them work better for the player and make the play experience smoother.

But don't let those little gripes get you down! This was an awesome level, and one of my favorite movie tie-in levels (discounting the awesome star wars ones that are all over PS3 and PSP).

Keep up the awesome work!

05-06-2010, 02:49 PM
Thanks 'Poo, coming from you that praise means a lot!

It's actually possible to bounce off the ship brains onto the rope swings, preventing death... however I wasn't happy with that section anyway, and it won't feature in the final version of the level.

I've also added scenery & stickers all over the level, given every Na'vi their own distinct look, fixed all the logic (direction switches, 2-in-3-out switches etc), added set-pieces and much more... It'll probably be ready by the weekend :)

I still can't figure out how to wire the winch that goes up the big tree. The direction switch bit is easy, but I don't want it to move at all until you've 'unlocked' it with the hidden lever... I suppose I could just block it with some dissolve but I'm sure there's a better way.

edit: I intend to relaunch it with a new name... something comical perhaps, as it was supposed to be a parody as much as a tribute. Suggestions are welcome since I'm hopeless with naming stuff. The tracks on my latest album were all called 'ummm' and 'sdlghsdlgh' etc. until my friends gave me some input! :P

05-06-2010, 03:01 PM
Yeah, you just need a "and" switch. Have two pieces of dynamic sponge that are attached to pistons and the sponges are pointing toward eachother so that when the piston extends, the sponges will be close to eachother, and when the pistons are not extended, the sponges are far away. Have a magnetic key on one sponge, and a magnetic switch on the other, so when both pistons are extended, the key sets off the switch, but when one of the pistons (or both) are not extended, then the switch will not be activated.

Then have the switch that sackboy flips make one of the pistons extend, and have the other piston be extended when sackboy is on the lift and grabbing the inside of it. This way, when he grabs the lift initially, it won't work, but when he grabs it after the switch id pulled the lift will go up when it is grabbed.

You will still have issues with the lift going down when the player lets go. You might want to use a proximity switch instead of a grab switch, but you will have to mess with it some.

Hope that that at least gets you thinking :D

05-06-2010, 03:35 PM
That's absolutely genius! I'll definately try it out... as for the lift going back down, that's ideal anyway :)

05-07-2010, 12:17 PM
That's great to hear. By the way, for future reference, I LOVE tech stuff like this, so if you EVER have a question then just shoot me a PM and I will be glad to help you out. I'll even take pictures and make a short tutorial for you if you every have a hard time understanding since some tech can be very hard to explain :D

05-09-2010, 08:27 PM
Hey Bovrillor-

I really liked the actual Avatar movie, and I also enjoyed this level too. First off, I like all of the plant life, especially the trees near the eginning, excellent use of the black gradient sticker.

I like how in some parts, you had to go back to previously visited areas, it sort of reminded me of Amazingflyinpoo's levels. So that was another plus.

The bulldozer is interesting, I like how it travels slowly, it adds a decent amount of tension, and it reminded me of the actual movie a whole lot.

I like the part where you had to complete the specific challenges to make yourself a tribe member, it was really cool. One small criticism that I would like to add is maybe to change the tribe leader, you could give him a crown, or perhaps a few tatoos. It would help players to distinguish him from the common tribe members.

I also really like the boss battle, it had the just right amount of challenge. The music and material choices were nice in this area. The ending was good too.

Overall, this was a really interesting level based on a really interesting movie. I truly loved it, keep up the great work Bovrillor.

I rated it :star::star::star::star::star:.