View Full Version : Yes, use F4F Sackboy Short 2

04-27-2010, 08:51 AM
Sackboy Short 2natty_boi
A saw edition of the sackboy shorts
:)this is actually a special edition that i made the real sackboy short 2 will become there number 3. The only problem is the fact that when u are turning off the pistons they may end up together not apart if anyone could tell me how i would be grateful

04-27-2010, 09:58 AM
Did you just publish this? And if so, did you download the 2.05 update? I'm just confused, because it seems as if most people who downloaded the update cannot access the community moon anymore, so I was wondering how you were able to publish. Maybe the problem isn't as widespread as the internetz led me to believe, and those of us who are experiencing a problem are just extra vocal ;)

As for the problem that you asked about in your post, it is a bit vague for me to answer without playing the level (which I can't do until I can access the community moon). If you want an answer sooner, then please explain the problem in more detail :D

04-27-2010, 12:18 PM
Well i didn't know there was an update lucky i posted this on lbpcentral a week after i published it i have not updated and cannot access the community moon to see the progress of this level but maybe updating will sort it out but also when you update it will take a while to be able to access community moon anyway.
Oh poo do you have a hacked psp?

04-27-2010, 01:57 PM
Okey Dokey, well I'm here to leave feedback, but first of all I want to ask why you asked this question:

Oh poo do you have a hacked psp?

The answer is no. Why do you ask?

So, on to feedback:

- I loved the start of the level. I was very intrigued right off the bat :) For a short, this level has a descent story!

-When I took the wooden platform that was moving up and down, I was able to step off of it between floors and get outside of the level :-( Was there a reason that you didn't enclose this area, or did you just not expect players to be idiots like I am ;)

- At the starting gate of the first game, I kept dying when I walked against the wall by the gate. I have no idea why because the spikes seem pretty far away.

- Is this part with the spikes the part that you were asking about for shutting the pistons off? If so, you could have a static block with another dynamic block (make the dynamic block out of dissolve material) attached to the static block by a piston. Have a Magnetic Switch on the Static block (and have the switch set to "Directional"), and have a Magnetic Key of the same color on the dynamic block. Wire the Magnetic key to one of the pistons with the spikes on it, so that when the dynamic block moves away from the static block, the spikes will move in, and when the dynamic block moves toward the static block, the spikes will move out. Now set the speed of the piston attached to the dynamic and static block to a relatively high speed, and make it so that it pauses for a little while (change the pause setting) so that the spikes will move in and out the way that you want them to. Lastly, wire the 2-way switch that you have up to the dissolve material that the Magnetic Switch is on, so that the block will disappear when the switch is flipped (if the switch is already flipped, then the block will disappear when you wire it up, so make sure to have the switch OFF when you wire it to the block). This way, when the switch is flipped, the Magnetic Key disappears, and the Spikes will permanently be pulled inward :-) You will want to make this whole set up twice, once for the right set of spikes, and once for the left since you have two different 2-way switches.

- When I grabbed the key, I had a hard time telling that anything had happened. Can you have a magic mouth with a Cut-scene camera angle to show me that a door has opened?

- All around the next area you could see outside the background. it would be good to extend the background so that the player cannot see out.

- The part with the background I just mentioned was a nice simple challenge :)

All in all, this is another great short level. I really am enjoying this series :D Keep up the great work, and feel free to message me about the switch system that I wrote about above for the spikes :)

04-27-2010, 05:20 PM
i wondered if u had a hacked psp cus i cannot hack mine as i am on a 3000

04-28-2010, 12:53 AM
I would highly advise AGAINST hacking. It can cause a lot of issues with signing into PSN, which would make it impossible to access the community moon :-( I know a few people around the forums who have hacked systems, and they are basically useless in the PSP community because they cannot access the community moon.