coasterfreak1235
05-15-2010, 08:48 PM
^^ Sorry for the typo there ^^
I hope they reprogram it too. In LBP1, I really can't imagine how ONE emiter emitting an grabbable cube with an flashing light on it, the logic of it made with a piston, a chunk of DM and Dissolve, and a Magne Switch and Key, with one existing at a time with lifetime infinite, with emitting being controlled by a Grab Switch, HOW CAN IT EAT A 1/4th OF THE THERMO? That's ridiculous. OK, perhaps it was a little more complicated, but still, 1/4th. :moody:
And another thing; the new kind of On/Off option for them. Imagine having an emitter emitting a slab of the ol' DM. When a swich turn the Emitter on, it starts emitting the slab. When Emiter gets set off, it will stop emitting that poor slab. It CAN be done ät the time, and even go around the annoying nose and smoke when demitting, but it would be more simple and thermo-saving. After all, Mm made the Bounce Pad too! :D
I hope they reprogram it too. In LBP1, I really can't imagine how ONE emiter emitting an grabbable cube with an flashing light on it, the logic of it made with a piston, a chunk of DM and Dissolve, and a Magne Switch and Key, with one existing at a time with lifetime infinite, with emitting being controlled by a Grab Switch, HOW CAN IT EAT A 1/4th OF THE THERMO? That's ridiculous. OK, perhaps it was a little more complicated, but still, 1/4th. :moody:
And another thing; the new kind of On/Off option for them. Imagine having an emitter emitting a slab of the ol' DM. When a swich turn the Emitter on, it starts emitting the slab. When Emiter gets set off, it will stop emitting that poor slab. It CAN be done ät the time, and even go around the annoying nose and smoke when demitting, but it would be more simple and thermo-saving. After all, Mm made the Bounce Pad too! :D