View Full Version : Designing levels around the create capabilities of LBP2?
05-17-2010, 01:27 AM
Since LBP2 doesnt come out till winter, i think its time to start creating our lbp2 levels, but while leaving out all of lbp2's features until the game comes out and then inputing them.
Ex: create a level that is meant to have use for the grappling hook, and leave spaces where the bounce pads would be. and leave blank spaces where sackbot tunnels would be, you get the idea.
05-17-2010, 06:42 PM
I don't know about actually making it in LBP yet, but I've definately started planning (drawing sketches etc) of a project in LBP 2 ^_^
05-17-2010, 07:00 PM
I though about that but it would probably be too difficult as we don't know enough about the new features e.g. how far grapple hooks can go, how big bounce pads are and how high you can bounce off them etc. I need more info on lots of things first.
05-17-2010, 07:15 PM
Why not just make the level regularly like you would and upgrade it once LBP2 reaches?
That'd be easier and better as you know exactly what to do and don't hang around speculations only.
I mean what if something is removed or if X feature or Y tool don't work as you predictesd.
Then you have to pretty moch re-do everything and all that time making the level's now gone to waste.
So while you coul've build a good LBP1 level you built a broken LBP2 level...
05-17-2010, 07:59 PM
As long as you don't try to take advantage of any glitches, should work, but if you want to use the revamped logic system of lbp2 rather than lbp1's logic system, then that means leaving out all logic until lbp 2 comes out, and that's just 1 example of a large number of things you'd probably rather wait on...
Personally, I am going to build objects for levels (without logic) with lbp1 materials that I think are good, but even those could (and some probably will) change...just the materials themselves!
So I don't think I'll be doing anything like building entire levels for lbp2 without the game first
05-17-2010, 08:26 PM
I'm going with plasmavore, I've sketched our ideas for my miniature game "Media Molecule's Castle" and also a level in which people can share their custom music, creativity, and also logic with others, called "A Happy Gadder's Resource Center". Plus, I got an idea on making an easy-to-build and fully-funtioning menu that works using a direct control seat, a "high lighter", and an "action button diagram", and when I'm finished with it, I'll put it in my resource level for others to use!
Powered by vBulletin® Version 4.1.12 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.