View Full Version : Sack The Legendary continues in lbp2?

06-22-2010, 07:47 PM
I cant wait to change the somewhat lifeless morbids into "Morbots"..
that would give me so much freedom when the Morbid wars start to take epic proportions..
Especially when the Morbid Boss finally shows his face..

I am only concerned about the bg's and some of the glitches that have helped me a lot in the original sack levels. (material and layer glitch mostly),
but I am sure that lbp2 has so much for me to use that it overcompensates in a good way :)

This will mean that not all 13 parts will be for lbp.
I will release three more levels for StL in lbp1. (level 6 being two parts and a "special" level that will be the cliffhanger for the 7 levels yet to come.. and hopefully find the time to redo level 1).

I could just choose to create all the levels for lbp, but I want to step into lbp2 as soon as possible to stay on the "top of my game" so to speak.

Since the Morbids are preparing a full blown assault on the Fire Ant Hive..
I think all the new cutscene tools, the Sackbots and everything else I have seen so far in lbp2...
Would really bring these last 7 levels to the next level.

I have some other things I want to do with lbp2,
but Ill keep them a secret untill I got it all worked out..
I might need quite a team for it..

thats about it I guess,

06-22-2010, 07:50 PM
Yes, he continues!

06-22-2010, 08:25 PM
Cool :P can't wait for the new lvls.

06-23-2010, 11:04 AM
Correcct if I'm wrong because I don't really know much about the technical side of games.
But if LBP2 is backwards compatible and doesn't have the 3D layer glitch couldn't it still be created in LBP1 then moved to LBP2, or will LBP2 ruin all the LBP1 levels that used the glitch?

06-23-2010, 11:41 AM
I only heard roumours that both the material-porperty glitch and 3d glitch will not work in lbp2,
in that case almost all my levels are unplayable in lbp2.
Heck, I assume half the levels wont be playable :p