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View Full Version : Making Extreme Camera Angles



warlord_evil
07-10-2010, 09:23 PM
This is how to make a camera angle in a extreme angle, that breaks what LBP can normally do.

1. Place a camera tool, and set it max to a angle, like point it all the way left or right.

2. Place a magic mouth, set it to cutscene, and give it any text you want, make sure the cutscene is doing the same thing as the magic mouth.

3. Activate both at the same time, and you'll see this:


http://i301.photobucket.com/albums/nn65/warlord_evil/APhoto_4.jpg

http://i301.photobucket.com/albums/nn65/warlord_evil/APhoto_3.jpghttp://i301.photobucket.com/albums/nn65/warlord_evil/IMAG0162.jpg
I'm looking at a absolute left of the level, if it weren't for the fog, I could see all the way to the end.


Horrible quality video: http://www.youtube.com/watch?v=XlQNoc8YX_M

JspOt
07-10-2010, 09:39 PM
Thanks! Too bad you can't move while using this.

eagerneph
07-10-2010, 09:49 PM
Dang! That's a pretty awesome find there!

warlord_evil
07-10-2010, 11:14 PM
I got a video: http://www.youtube.com/watch?v=XlQNoc8YX_M
That is, if you can see anything...you can see most at the end. I don't know why acramodon popped a MW2 sticker at the last moment... :)

JspOt
07-11-2010, 12:57 AM
How do you move with that?

supersonic56
07-11-2010, 01:24 AM
How do you move with that?
probably the same except left is up and right is down.
and of course the glitch is going to be useless when lbp2 comes out:D.

wolverine_2008
07-11-2010, 01:47 AM
I've played a glitch level that had this in it but I didn't really have any use for it so I just didn't pay attention until I did it on accident in one of my lvls xD if anyone knows any good use for this without revealing the other parts of your lvl please message me :) I would love to hear your suggestions because I have no clue on what to do with it.

warlord_evil
07-11-2010, 02:00 AM
A device with a toggle switch could always be built, where you tap R1 to change directions. And you ride on it.

Sehven
07-11-2010, 02:19 AM
It could be used for a timing based (rather than aiming based) shooting mechanic, since the grab function still works when a cutscene camera is active. A kind of wait until the target enters your firing line and pull the trigger kind of thing.