Sack-Jake
07-15-2010, 10:09 PM
Any of you fans of the hugely popular online fps, Team Fortress 2? If so, this project is for you!
http://img714.imageshack.us/img714/9913/lbpfortress2.png
LittleBigFortress 2 is a third-person sidescrolling shooter being built specifically for LittleBigPlanet 2.
There will be a series of Adventure Levels that takes each class through a series of intense combat areas and class-specific puzzles in order to stop the Blu Team from launching a Nuclear weapon that could destroy all of Australia! Saxton Hale will help you on your journey.
As you progress through the story, you will unlock new multiplayer maps and modes.
-Deathmatch- Whichever team gets the most kills in a set number of time wins.
-Control Point- The team holding the most control points in a set time wins.
-Payload- One team tries to push a bomb cart to the opposite team's base in a set number of time.
Onto the classes.
In the Adventure, there will be one level designated to each class. In 2 vs. 2 multiplayer, there will be a menu that pops up before you spawn prompting you to pick a class. It will then force the player into a Controllinator and emit the corresponding Sackbot class into the map.
-Scout- Runs faster than any class. Has very little health. Can only equip a Paintinator.
-Engineer- Normal health and speed. Can place Sentry Guns which track the opposite team and shoot paintballs. He can also place simple Sackbots that relentlessly attack the opposite team no matter what. Very easy to kill.
-Heavy Weapons Guy- Walks slower than any class. Has a ton of health. Has the ability to emit paintballs much like a machine gun.
-Soldier- Walks slow and has quite a bit of health. Can emit explosive rockets, but has a cool-down time.
-Medic- Normal health and speed. Can throw down a Health Grenade that gives health to a small area.
-Demoman- Normal health and speed. Can throw timed explosives and Sticky-Grenades that explode when you press R2.
-Spy- Normal health and speed. Not sure what kind of powers he'd have yet, but he could probably look like an enemy for a short period of time.
-Sniper- Normal health and speed. Camera zooms out for him a lot. Can shoot a fast projectile that is a one-hit-kill if it makes contact with an enemy.
-Pyro- Normal health and speed. Shoots fire bullets.
Feel free to post suggestions and comments! If you'd like to help out by testing, voice acting, building environments, or taking care of logic, then leave a comment!
I'd really like this project to be successful, as I think it's something that can be done easily with the power of LBP2. :)
http://img714.imageshack.us/img714/9913/lbpfortress2.png
LittleBigFortress 2 is a third-person sidescrolling shooter being built specifically for LittleBigPlanet 2.
There will be a series of Adventure Levels that takes each class through a series of intense combat areas and class-specific puzzles in order to stop the Blu Team from launching a Nuclear weapon that could destroy all of Australia! Saxton Hale will help you on your journey.
As you progress through the story, you will unlock new multiplayer maps and modes.
-Deathmatch- Whichever team gets the most kills in a set number of time wins.
-Control Point- The team holding the most control points in a set time wins.
-Payload- One team tries to push a bomb cart to the opposite team's base in a set number of time.
Onto the classes.
In the Adventure, there will be one level designated to each class. In 2 vs. 2 multiplayer, there will be a menu that pops up before you spawn prompting you to pick a class. It will then force the player into a Controllinator and emit the corresponding Sackbot class into the map.
-Scout- Runs faster than any class. Has very little health. Can only equip a Paintinator.
-Engineer- Normal health and speed. Can place Sentry Guns which track the opposite team and shoot paintballs. He can also place simple Sackbots that relentlessly attack the opposite team no matter what. Very easy to kill.
-Heavy Weapons Guy- Walks slower than any class. Has a ton of health. Has the ability to emit paintballs much like a machine gun.
-Soldier- Walks slow and has quite a bit of health. Can emit explosive rockets, but has a cool-down time.
-Medic- Normal health and speed. Can throw down a Health Grenade that gives health to a small area.
-Demoman- Normal health and speed. Can throw timed explosives and Sticky-Grenades that explode when you press R2.
-Spy- Normal health and speed. Not sure what kind of powers he'd have yet, but he could probably look like an enemy for a short period of time.
-Sniper- Normal health and speed. Camera zooms out for him a lot. Can shoot a fast projectile that is a one-hit-kill if it makes contact with an enemy.
-Pyro- Normal health and speed. Shoots fire bullets.
Feel free to post suggestions and comments! If you'd like to help out by testing, voice acting, building environments, or taking care of logic, then leave a comment!
I'd really like this project to be successful, as I think it's something that can be done easily with the power of LBP2. :)