elihuaran
07-19-2010, 07:54 PM
After finishing my last level and publishing it, I realized: I have the creating fever.
I also now recognize (thanks to feedback) that my last level wasn't as fun as I had hoped, but I am still a newbie to this create business. I also recognize that I do have a fair ways to go when it comes to creating a top-notch piece of work. That being said, I am going to extensively research fun levels, and also attempt to come up with new and fresh ideas that might have only been rarely seen in a level.
I already have a rough idea as to what my next level is: I call it: "The Forked Path".
It will feature multiple paths to the same destination, that is definitely the main focus of the level, but unlike "The Gears of Life", there won't be a ton of different "forks in the road", there will only be two or three paths available, each offering a unique path, encouraging replayability. I'm pretty sure that I want to block off access to the paths once you've chosen one, so that people aren't attempting to go back for being a perfectionist/completionist.
It will not be just solid platforming, but it should feature one or two large puzzles per path, or several small-ish ones.
I should also state that the level won't be completed until I manage to finish the Story (That shouldn't be too long, I'm almost done with Tinsel town), as I want to have a look-see at all of the available backgrounds/stickers/materials before I start doing all of the hard work.
Advice and feedback on the idea would be appreciated.
Thanks! :)
Elihu Aran
I also now recognize (thanks to feedback) that my last level wasn't as fun as I had hoped, but I am still a newbie to this create business. I also recognize that I do have a fair ways to go when it comes to creating a top-notch piece of work. That being said, I am going to extensively research fun levels, and also attempt to come up with new and fresh ideas that might have only been rarely seen in a level.
I already have a rough idea as to what my next level is: I call it: "The Forked Path".
It will feature multiple paths to the same destination, that is definitely the main focus of the level, but unlike "The Gears of Life", there won't be a ton of different "forks in the road", there will only be two or three paths available, each offering a unique path, encouraging replayability. I'm pretty sure that I want to block off access to the paths once you've chosen one, so that people aren't attempting to go back for being a perfectionist/completionist.
It will not be just solid platforming, but it should feature one or two large puzzles per path, or several small-ish ones.
I should also state that the level won't be completed until I manage to finish the Story (That shouldn't be too long, I'm almost done with Tinsel town), as I want to have a look-see at all of the available backgrounds/stickers/materials before I start doing all of the hard work.
Advice and feedback on the idea would be appreciated.
Thanks! :)
Elihu Aran