Dexiro
07-22-2010, 04:09 AM
I like RTS games, but i don't like having tons of characters so that everyone get's drowned out. I thought i'd simplify it a little bit, possibly making it more suitable for LBP.
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Basically what i plan on doing is having a Rock/Paper/Scissors arrangement, or something similar, with no more than 3-4 characters.
- The brawler character would be able to fire bombs to destroy certain walls and large amounts of certain enemies easy. If i remember materials are tweakable so you can control which are destroyable.
- The soldier character fires a machine gun, paintballs, which destroy other types of enemies that need more precision like armoured enemies.
- The support character could do a variety of things, such as creating cover and healing. Maybe even hacking computers which could be the grounds for defensive challenges.
- And finally an Engineer could move certain objects and create/move turrets that either sweep with bullets or auto-aim. Turrets would be less efficient at shooting but it keeps the Engineer out of harms way while the turrets take damage.
The idea with not having many characters is that you can develop them individually like you would with any rpg. And developing the individuals in a story would be a lot better.
Upgrades could work as upgrade points that you spend on whichever character you want. You could choose to buy a weapon upgrade for your Soldier, or a defense upgrade for the Brawler for example.
Oh and the campaign levels would work basically like any other level, get from point A to B with the least bumps and scratches, with secrets and whatnot along the way. More focused on branching linear paths rather than an open world to maintain some strategy, bottlenecking into enemies and finding secret paths to extra upgrade points.
http://img269.imageshack.us/img269/6159/rtsi.png
It's basically an rts stripped down to a more basic form, if you could even call it an rts at this point. I think this would be a lot more fun and manageable within LBP, with an easier emphasis on the story.
Oh and as a last thought, ideally there would be 4 different characters. So 4 players can control one each and go co-op in the campaign levels!
Any thoughts? :)
___________________________
Basically what i plan on doing is having a Rock/Paper/Scissors arrangement, or something similar, with no more than 3-4 characters.
- The brawler character would be able to fire bombs to destroy certain walls and large amounts of certain enemies easy. If i remember materials are tweakable so you can control which are destroyable.
- The soldier character fires a machine gun, paintballs, which destroy other types of enemies that need more precision like armoured enemies.
- The support character could do a variety of things, such as creating cover and healing. Maybe even hacking computers which could be the grounds for defensive challenges.
- And finally an Engineer could move certain objects and create/move turrets that either sweep with bullets or auto-aim. Turrets would be less efficient at shooting but it keeps the Engineer out of harms way while the turrets take damage.
The idea with not having many characters is that you can develop them individually like you would with any rpg. And developing the individuals in a story would be a lot better.
Upgrades could work as upgrade points that you spend on whichever character you want. You could choose to buy a weapon upgrade for your Soldier, or a defense upgrade for the Brawler for example.
Oh and the campaign levels would work basically like any other level, get from point A to B with the least bumps and scratches, with secrets and whatnot along the way. More focused on branching linear paths rather than an open world to maintain some strategy, bottlenecking into enemies and finding secret paths to extra upgrade points.
http://img269.imageshack.us/img269/6159/rtsi.png
It's basically an rts stripped down to a more basic form, if you could even call it an rts at this point. I think this would be a lot more fun and manageable within LBP, with an easier emphasis on the story.
Oh and as a last thought, ideally there would be 4 different characters. So 4 players can control one each and go co-op in the campaign levels!
Any thoughts? :)