View Full Version : Action/Mini RTS

07-22-2010, 04:09 AM
I like RTS games, but i don't like having tons of characters so that everyone get's drowned out. I thought i'd simplify it a little bit, possibly making it more suitable for LBP.

Basically what i plan on doing is having a Rock/Paper/Scissors arrangement, or something similar, with no more than 3-4 characters.

- The brawler character would be able to fire bombs to destroy certain walls and large amounts of certain enemies easy. If i remember materials are tweakable so you can control which are destroyable.

- The soldier character fires a machine gun, paintballs, which destroy other types of enemies that need more precision like armoured enemies.

- The support character could do a variety of things, such as creating cover and healing. Maybe even hacking computers which could be the grounds for defensive challenges.

- And finally an Engineer could move certain objects and create/move turrets that either sweep with bullets or auto-aim. Turrets would be less efficient at shooting but it keeps the Engineer out of harms way while the turrets take damage.

The idea with not having many characters is that you can develop them individually like you would with any rpg. And developing the individuals in a story would be a lot better.
Upgrades could work as upgrade points that you spend on whichever character you want. You could choose to buy a weapon upgrade for your Soldier, or a defense upgrade for the Brawler for example.

Oh and the campaign levels would work basically like any other level, get from point A to B with the least bumps and scratches, with secrets and whatnot along the way. More focused on branching linear paths rather than an open world to maintain some strategy, bottlenecking into enemies and finding secret paths to extra upgrade points.


It's basically an rts stripped down to a more basic form, if you could even call it an rts at this point. I think this would be a lot more fun and manageable within LBP, with an easier emphasis on the story.

Oh and as a last thought, ideally there would be 4 different characters. So 4 players can control one each and go co-op in the campaign levels!

Any thoughts? :)

07-22-2010, 05:30 AM
Ohhh that sounds cool. You just inspired me a ton! It sounds very manageable too. Just make sure your used to the new tools first.

07-22-2010, 05:46 AM
I like you use your new art program to draw demonstrations for LBPC.
This does seem like it can be made.
Best of luck!

07-22-2010, 10:10 AM
I like you use your new art program to draw demonstrations for LBPC.
This does seem like it can be made.
Best of luck!

Nah this isn't my new program, just scribbling in Flash as usual :3

07-25-2010, 03:20 AM
Thought threw some ideas, sketched some cool things down. I'm keeping it neat in spoilers this time, be sure to check out the enemies! :p

- Shoots weak projectiles very fast.
- Effective at killing separated enemies.
- Effective at killing fast moving enemies.
- Required to kill precision-armoured enemies.

- Shoots bombs very slowly.
- Effective at taking out tight groups of enemies.
- Required to take out soft-armoured enemies.
- Can destroy certain walls

- Can move objects about to create cover.
- Can move explosives.
- Can heal teammates(?).
- Required to move certain objects out of your path.
- Is small(?) Sneak through smaller passages.

- Can create turrets.
- Can operate computers to;
> Open doors.
> Control enemy turrets.
> Rig Explosives.
> Drop force fields.

Sorry I made the image a little too small. Shows the very basic enemies, with a small look at how crazy the designs could get!

This is meant to be a sketch up of the tutorial level. Teaching various tactics for basic enemies.
Again i made the image a little too small D:

07-25-2010, 04:22 AM
Kewl. I hope you're successful with this, because it looks really fun!

07-25-2010, 07:49 AM
Cool! Looking forward to playing it.

07-25-2010, 01:26 PM
yeah i like it and your thread stands out because of the pics also id be the support so i can protect my cookies:p:p

07-25-2010, 02:48 PM
Character names are too generic. May I suggest 'commando', 'mountain', 'architect', and 'builder' as replacement names?

As for the actual game, yes, that sounds awesome. Good luck with that.

07-25-2010, 04:05 PM
Character names are too generic. May I suggest 'commando', 'mountain', 'architect', and 'builder' as replacement names?

As for the actual game, yes, that sounds awesome. Good luck with that.

Commando's not too bad but the rest are a little cheesy xD

They're just the class names, i'll probably give them real names at some point. Never really struck me as the type of game that needed character development but i'll definitely think about it.

07-25-2010, 04:25 PM
Nice job with the pictures :) Sounds really cool!!!!

07-25-2010, 04:38 PM
i'll probably give them real names at some point.

Thought of a possible name for the brawler! Accompanied by flashy image.

They probably won't look like this in-game, depending on how awesome Mm are! I could have these guys in cutscenes i suppose.

07-28-2010, 04:22 PM
wow the dyno/brawler guy looks great and so does the game, i hope you succeed with making this, because it would be loads of fun

07-30-2010, 02:19 AM
Sounds awesome, but will it be an actual RTS with multiple unit selection and whatnot? Or just a top-down strategy game?

07-30-2010, 08:10 AM
The 4 characters are your units. I have other ideas though depending on what's possible, like being able to control what the engineer creates :p