View Full Version : real life pysics

10-15-2008, 03:48 PM
i dont know if their is what i mension in the game but still i going right ahead, what would be cool is when they add water it react differenly to different thing like, fire for example, when water make contact with fire it turns into steam,

this can be but into other stuff, like floating on water, and heat transfer, so you could have a pot made out of metal, and when you heat it up it become a killer or even heat water up to kill or turn into steam.

another one would be electricty, be know certain things conducts electrity like metals ect, if electricy touchs something that conduct electrity that become dangerous.

fire would be intresting, bcause you could make it so if a wooden vichel touchs fire it self set on fire, so things like this

if you dont want things to act like this you can set a fameable, conduction ect rating, to object so wood is not effected by fire

10-15-2008, 03:59 PM
Things already catch on fire when they collide.

Not to mention all the proper motors that could be achieved with water/steam.

10-15-2008, 03:59 PM
Uhm, yes this has been thought of before. I think that would suck if it were like that because it could cause things that you didn't mean to happen and really screw up your level. :P

10-15-2008, 04:06 PM
oh, never knew, i know that the game has weight physics