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ClankXIII
10-18-2008, 07:47 AM
One thing that bothers me about the enemy system is that you can only defeat an enemy by jumping on its brain, right? I wish you could tweak the brain so that you could give it a health bar, and to defeat it you damaged the enemy by either slapping them or using some sort of device to shoot them. I feel that this would make things more challenging, or more interesting than the simple, standard, jump-on-their-head to kill them.

Has anyone invented anything so that you could beat an enemy in a different way than just jumping on their brain?

TheArmedReaper
10-18-2008, 07:54 AM
Here's an idea! You have to put a key in a small place that's challenging and then lets out the monster? ANd then you have to use a key to kill the monster..

Killian
10-18-2008, 08:07 AM
It can be killed by dangerous elements as well.

ClankXIII
10-18-2008, 08:10 AM
Here's an idea! You have to put a key in a small place that's challenging and then lets out the monster? ANd then you have to use a key to kill the monster..

If you knew a monster was in there, why would you let it out? I'm sure you meant for that to make sense. lol :p


It can be killed by dangerous elements as well.

Yes.

Killian
10-18-2008, 08:14 AM
You could put a layer of polyester around your monster and make a cannon to fire a few shots at it until you penetrated it.

ClankXIII
10-18-2008, 08:18 AM
What would the polyester represent? I'd still like the enemies to look good you know.

flakmagnet
10-18-2008, 08:27 AM
A shield? You could still sticker the polyester to look better...

Killian
10-18-2008, 08:28 AM
What would the polyester represent? I'd still like the enemies to look good you know.

I'm not sure, maybe its fur or something. You could always make it look good with some stickers. And maybe, to make the layer thinner, you could use a tougher material.

ClankXIII
10-18-2008, 08:30 AM
A shield? You could still sticker the polyester to look better...

Let's think about animals for a moment. How would you get around that one? "Oh, it's a Roman lion, so it has a shield." lol

Killian
10-18-2008, 08:37 AM
Let's think about animals for a moment. How would you get around that one? "Oh, it's a Roman lion, so it has a shield." lol

Or a helmet... :)

flakmagnet
10-18-2008, 08:47 AM
Do I see anything in your OP saying animal? Nope. I thought it was a worthwhile suggestion!

If you're thinking animal, coat the polysterene with fur or somesuch, then you have to get through the fur layer to get at it's organs. Or, make the polysterene look like scales for a lizard, or a shell for a turtle.

panzer3000
10-18-2008, 10:37 AM
my idea would be to put more then one brain in their, my other idea is that you have to destory key parts of the monster and the brain is protected till u destroy all key parts

Callahan90
10-18-2008, 10:46 AM
This sounds a bit weird but it might work... Monsters with monsters inside them so they have like 3 lives... If you get my groove...

Will.

Cartoonguy
10-18-2008, 08:19 PM
in a level in the beta i think created by aeroblue it had some boss like enemy that had two brains attached to it so you had to hit each area before it died. you could but as many brains on the enemy giving it sort of a life bar.

Mark D. Stroyer
10-18-2008, 08:41 PM
Remember the Shadow of the LittleBigColossus level? That boss at the end actually required the player pull a switch on the head to kill it, but the brain was embedded inside the body. Expand on that idea.

gevurah22
10-18-2008, 08:42 PM
Well, I came up with a rather crude way of defeating a large enemy when I made my big dragon in the beta.

R_ETYyLuTSc

The boss fight is at the end, starting from 5:00 on.

It does involve destroying multiple parts in order to get to the weak point, but what I found was that attaching a brain to something that large just didn't work. I have encountered some enemies in the retail version that had multiple brains though and the final boss was definitely something interesting as well in those regards.

I'd have to test how the destruction and placement of multiple brains affect a "complicated" monster, but at least I know it's possible.

OverWork
10-18-2008, 08:44 PM
in a level in the beta i think created by aeroblue it had some boss like enemy that had two brains attached to it so you had to hit each area before it died. you could but as many brains on the enemy giving it sort of a life bar.

Yeah i remember that dang thing i thought i killed it only to have it drop down and kill me.:(

ClankXIII
10-19-2008, 12:49 PM
Well, I came up with a rather crude way of defeating a large enemy when I made my big dragon in the beta.

http://www.youtube.com/watch?v=R_ETYyLuTSc

The boss fight is at the end, starting from 5:00 on.

It does involve destroying multiple parts in order to get to the weak point, but what I found was that attaching a brain to something that large just didn't work. I have encountered some enemies in the retail version that had multiple brains though and the final boss was definitely something interesting as well in those regards.

I'd have to test how the destruction and placement of multiple brains affect a "complicated" monster, but at least I know it's possible.

Holy crap! That was you?! Nice. :)

panzer3000
10-19-2008, 01:00 PM
is it possible to make an enimie that changes after every part you destory, for exmaple my be a boss and you could destory the bottom half by hitting the brain but know it can float about
.

if im not making sence im sorry
imagine a boss, bottom it like a crab, it body like human, it arms are like the haunter from pokemin head like lion and wings like a bird, could i makle it so that their different stages where first you have to destory the crab part, but once that happen i can make him fly about, droping bombs, next i destory the body and it a head floating with hands and so on

ClankXIII
10-19-2008, 01:12 PM
is it possible to make an enimie that changes after every part you destory, for exmaple my be a boss and you could destory the bottom half by hitting the brain but know it can float about
.

if im not making sence im sorry
imagine a boss, bottom it like a crab, it body like human, it arms are like the haunter from pokemin head like lion and wings like a bird, could i makle it so that their different stages where first you have to destory the crab part, but once that happen i can make him fly about, droping bombs, next i destory the body and it a head floating with hands and so on

I have a pretty good example of this actually.

hSoTMn5i4yQ

As you take out different parts of its body, its attacks change.

Linque
10-19-2008, 02:06 PM
With a bit of tinkering, it's definitely possible to make enemies that change patterns when different parts are destroyed. It just takes a lot of time and patience to get everything working as intended. And lots of triggers.

DrunkMiffy
10-19-2008, 02:35 PM
That dragon was AWESOME.

gevurah22
10-19-2008, 04:46 PM
That dragon was AWESOME.

Hehe, thanks! I got a couple ideas that I'm working on that should blow it away though.

flakmagnet
10-19-2008, 05:09 PM
No spoilers, but there are a few enemies in game with more than one brain that needs to be killed, so you should be able to get some ideas from them with any luck.

12454522412412
10-19-2008, 10:32 PM
give it multiple brains...

ive done it before

Code1337
10-19-2008, 10:45 PM
Wait a second... you made that!?! Props man, I played it, and I can safely say that that was one of my favorite levels from the beta.

Snrm
10-19-2008, 11:16 PM
maybe add a tool to make an object shoot somthing. you could make a Co-Op map where one person drives the car and one person in the back on a turret gun short of thing that shoots like balls that hurts enemies

dorien
10-19-2008, 11:26 PM
does any one know if other objects can break the brains or is it just the sackboy jumping on it that kills a brain. So for example if a block of wood fell on a brain would it destroy it. If so i have some great ideas for some bosses.

ClankXIII
10-19-2008, 11:56 PM
does any one know if other objects can break the brains or is it just the sackboy jumping on it that kills a brain. So for example if a block of wood fell on a brain would it destroy it. If so i have some great ideas for some bosses.

I doubt it, but I wish...

OverWork
10-20-2008, 12:02 AM
does any one know if other objects can break the brains or is it just the sackboy jumping on it that kills a brain. So for example if a block of wood fell on a brain would it destroy it. If so i have some great ideas for some bosses.

good question, in a level of mine i have a spot where you need to kill the boss with bombs and though im not sure if it was a bomb that sqashed the brain or a piece of the monster between the bomb and brain but i have seen the brain pop!

qrtda235566
10-20-2008, 01:01 AM
One thing that bothers me about the enemy system is that you can only defeat an enemy by jumping on its brain, right? I wish you could tweak the brain so that you could give it a health bar, and to defeat it you damaged the enemy by either slapping them or using some sort of device to shoot them. I feel that this would make things more challenging than the simple, standard, jump-on-their-head to kill them

Has anyone invented anything so that you could beat an enemy in a different way than just jumping on their brain?

Dropping a boss into a pit of fire! :D

12454522412412
10-20-2008, 01:40 AM
anything can break the brian... ever played dragon siege?

the only way to kill the dragon is to shoot wood blocks into its throat

flakmagnet
10-20-2008, 04:44 PM
Just tried dropping blocks onto brains. No damage. Will try other methods soon. Any other suggestions?

Tyler
10-20-2008, 05:21 PM
You CAN invent new ways to defeat enemies, actually... just takes a bit of imagination.

dorien
10-20-2008, 05:41 PM
Just tried dropping blocks onto brains. No damage. Will try other methods soon. Any other suggestions?

Thanks for trying!!!
But reading some of the other peeps are saying they have maybe seen this happen. Did you remember to enter play mode instead of create mode, as i think even in create even when not in floating mode you don't kill brains???? or maybe you need more force in the objects you are dropping on to the brains
Also try maybe explosives??
Thanks!!!!!!:)

qrtda235566
10-20-2008, 07:41 PM
Just tried dropping blocks onto brains. No damage. Will try other methods soon. Any other suggestions?

You should try putting a magnetic key switch on the brain, then put magnetic keys on the blocks, setting off hidden explosives right underneath the brain.

gevurah22
10-20-2008, 08:36 PM
anything can break the brian... ever played dragon siege?

the only way to kill the dragon is to shoot wood blocks into its throat

That's not true. Brains are rather resilient when it comes to anything outside of Sackboy's touch. Dragon Siege just involves getting the bomb to hit a trigger that blows it up. If you look at my YouTube - LittleBigPlanet - Red Rings of Burninating at 00:45, you'll see explosions do not affect the brain of the 360 controller monsters. In fact, the brain can be dislodged from the enemy with the enemy still functioning.

qrtda235566
10-21-2008, 02:15 AM
I sure wish that you could turn brains off with a switch.

flakmagnet
10-21-2008, 06:28 AM
I sure wish that you could turn brains off with a switch.

You could, make the enemies out of dissolve material, sticker them up so they look good, put the switch where you like, then dissolve most of the enemy and jump on the brain to finish it off.

PinkyLaRue
10-21-2008, 08:22 AM
No, you can drop objects on the brains, I think... I'll check when I get home (In school now.) I'm about 90% sure.

Linque
10-21-2008, 01:57 PM
To people with the game, could you please give a clear yes/no answer to this question:

Is it possible to make a trigger destroy an enemy brain, for example a trigger that activates a piston which will applies strong pressure to the brain, making it pop?
donkey show, you said they're "quite resilient", but are they impenetrable by anything else than sackboy?

flakmagnet
10-21-2008, 02:01 PM
To people with the game, could you please give a clear yes/no answer to this question:

Is it possible to make a trigger destroy an enemy brain, for example a trigger that activates a piston which will applies strong pressure to the brain, making it pop?
donkey show, you said they're "quite resilient", but are they impenetrable by anything else than sackboy?

It may be possible. So may dropping objects such as blocks on them. Some idiot tested it and stayed in create mode. I'll test when I get home.

Linque
10-21-2008, 02:16 PM
I'm sorry, but I have to point out that 'It may be possible' is not a clear yes/no answer. It doesn't help. It doesn't provide me any information. Again, I apologize that I had to write this, because I know you're just trying to help, but really, a vague answer like that doesn't help at all...

qrtda235566
10-21-2008, 08:51 PM
Then again, think about it, is it really necessary for an enemy to have a brain anyway? I made a yeti in my first level (which was taken out later) which started out having a brain, but then I found out it was useless as I used an explosive to blow up the brain, so instead I used the explosive to just blow him up.

gevurah22
10-22-2008, 05:27 AM
To people with the game, could you please give a clear yes/no answer to this question:

Is it possible to make a trigger destroy an enemy brain, for example a trigger that activates a piston which will applies strong pressure to the brain, making it pop?
donkey show, you said they're "quite resilient", but are they impenetrable by anything else than sackboy?

Short answer... no. I'll give the long answer later on after some needed sleep. Believe me though, I've tried everything from high velocity explosives to thwomp-like smashing.

Linque
10-22-2008, 06:35 AM
Then again, think about it, is it really necessary for an enemy to have a brain anyway?

You don't really need a brain, that's true. But you do need one to be able to use the movement patterns based on the player's position. For example if you want an enemy to follow the player in either direction, you can't do it without a brain.

Stationary bosses don't really need brains that much, it's often easier to make them 'die' with ordinary triggers. That way it's easier to make them last multiple hits as well.

PinkyLaRue
10-22-2008, 12:17 PM
No, you can't kill them by dropping a block on their head, I tested it thoroughly last night.

ClankXIII
10-22-2008, 01:45 PM
You don't really need a brain, that's true. But you do need one to be able to use the movement patterns based on the player's position. For example if you want an enemy to follow the player in either direction, you can't do it without a brain.

Stationary bosses don't really need brains that much, it's often easier to make them 'die' with ordinary triggers. That way it's easier to make them last multiple hits as well.

You mean like just blowing them up with explosives?

flakmagnet
10-22-2008, 02:12 PM
You mean like just blowing them up with explosives?


That definately works. Impressive too if it's done right. I won't spoil anything, but one of the in game bosses does that, and it was good.

Linque
10-22-2008, 02:16 PM
Here's an example of an enemy taking three hits:

Set three pressure triggers on the boss. Hitting the first one opens the route to the second trigger. Hitting the second trigger opens up the route to the third one. Hitting the third one activates the 'death sequence', which can be whatever you want - shutting down emitters, making the enemy dissolve if it's made of dissolvable materials, setting off explosives within the boss or any other way of killing the enemy.

Being inventive, you can even have different ways of killing a boss. For example, you can have a grab trigger that Sackboy has to grab on to for a long enough time to kill the boss or score a hit.

GuyWithNoEyes
10-22-2008, 09:07 PM
I've always found it annoying that you can only jump on it's brain.

Then again, it's basically that in Mario.

Maybe you could have like multiple switches attatched to your enemy and then you would have to kill it while its attacking you by pulling and hitting the multiple switches around it's body?

gevurah22
10-22-2008, 10:32 PM
Being inventive, you can even have different ways of killing a boss. For example, you can have a grab trigger that Sackboy has to grab on to for a long enough time to kill the boss or score a hit.

LOL, that's exactly what I did in my updated version of LittleBigPhantasy Part 1.

ClankXIII
10-22-2008, 10:57 PM
When I was in the beta, I never made a single enemy. I forgot to play around with it. :o

The only thing I was able to think of are different devices that shoot or activate an explosive in some way.

If anybody has played Ratchet & Clank Future: Tools of Destruction, I was thinking of recreating the boss battle with that huge robot controlled by the Kerchu. My idea! :p

Snrm
10-23-2008, 01:33 AM
that would be a sweet boss Clank. that boss was fun hard angering but mostly fun :)

ClankXIII
10-23-2008, 01:36 AM
Yeah, the missile chase scene on the grind rails was cool too. (I'll be including that part too. :))

PinkyLaRue
10-23-2008, 12:47 PM
Ze Dude!
Spoilers be here!
Oh yeah!

That was one awesome boss fight!

If you defeat the last boss without dying, you unlock YellowHead
Spoilers be here!

ClankXIII
10-23-2008, 12:57 PM
Ze Dude!
Spoilers be here!
Oh yeah!

That was one awesome boss fight!

If you defeat the last boss without dying, you unlock YellowHead
Spoilers be here!

lol. been there, done that. ;)

BloodFlameX
11-02-2008, 07:13 PM
Yeah that is true, but how would it kill you? It usually has spikes on the sides of it?

panzer3000
11-02-2008, 07:23 PM
isnt their like any way you could make it so you have to fire a cannon a couple of time you get to the brain

RockSauron
11-02-2008, 07:52 PM
isnt their like any way you could make it so you have to fire a cannon a couple of time you get to the brain

Sure, surround the brain by polyestrane or some similar soft material and fire the cannon at it.

But if there's a brain in there, you'd need to jump on the brain after wards. so, if you don't want that, hm...

Probably, you'd need to make the brain unprotected, and includebombs in there that will explode and destroy the thing.

Maybe... a switch trigger may work? Connect them to impact explosives, and then when the cannonball is close enough it'll make it explode... just some random thoughts.

FlowersInHisHair
11-04-2008, 12:30 PM
If you're creative, surely there are lots of ways to kill an enemy. The way that springs to mind is to hide the brain in a box inside the enemy's body. Then set other tasks which must be completed in order to make the brain accessible before you can smash it in. A bit like Shadow of the Colossus!

Pulov Yuran
11-09-2008, 12:26 AM
Yeah, multiple brains, that's the only thing I can think of. Also, Donkey show has the most incredible enemies I've seen thus far. His dragons are massive obstacle courses!

Bloppyblue
11-09-2008, 02:56 AM
How about luring an enemy off the edge or something? xD

ClankXIII
11-10-2008, 11:31 PM
How about luring an enemy off the edge or something? xD

Actually, if you play Super_Sonic5411's Sonic's Aid level, at the very beginning there is an enemy that cannot be killed until you draw it to another area.

gevurah22
11-11-2008, 12:37 AM
Yeah, multiple brains, that's the only thing I can think of. Also, Donkey show has the most incredible enemies I've seen thus far. His dragons are massive obstacle courses!

LOL. My next goal is to make one an entire stage. >=D

Bokchoykn
11-13-2008, 12:05 AM
I'm a huge fan of epic boss fights but not a fan of just jumping on a bunch of bubbles to beat them.

The good news is: There ARE many ways for a boss to die. You just have to build it.

On the first level I built, the boss encounter works like this:

-There's a health meter on the top right of the room. It's actually a yellow & red block, controlled by a winch.

-Under a certain condition, the health meter gradually and slowly depletes.

-The health meter has a key switch attached to it, and once the boss is out of health, you win.


More specifically:

-The theme of the level is "Minotaur's Labyrinth", and the boss is a giant dog who wondered into the Minotaur's explosives storage and ate all the explosives. The Minotaur asks you to rid him of the animal.

-The dog sits atop a conveyor belt and regurgitates bombs at you that you have to avoid. I did not use a creature brain.

-The dog's tail wagging downward at you, but out of your reach. There are disappearing/reappearing platforms that you have to climb to reach the tail. Grabbing the tail causes the health meter to go down but grabbing for more than 5 seconds makes him fart toxic gas at you, so you have to let go after 5 seconds, and then climb the platforms again to get at its tail.

-4 to 5 full tail grabs will deplete his health meter. Once his health is empty, the dog explodes, and a passage opens up, leading to the end of the level.

BerkleyJ
11-13-2008, 04:31 PM
It's all possible manually

Elbee23
11-16-2008, 07:14 AM
A "monster" does not need to have a creature brain to be an enemy. Think of the final boss of the canyons, killed by multiple explosives. Or the final bosses of the metroplis, killed by bouncing the shot back to hit a button.

As others have said, you can attach multiple brains. There is a simple creature in the canyons with three brains that all must be popped before it dies. I am sure you could work this idea into a multiple health system.

You might also want to experiment with painted disolve material. They could disolve by impact, switches, sensors... There are more ways to kill objects - I mean "monsters" or "bosses", than just by hitting one preprogrammed destructable head. Be creative people!

Xuiryus
11-16-2008, 11:34 PM
I've just recently noticed - although not directly related to killing the monster - that the speed in which you can set a monster move (using a brain) is really really slow!

Is there a way around this or am I just doing something wrong? I think the maximum speed is 4.0. This is especially annoying since its easy to overtake a fleeing monster.

LittleBigUniverse
11-17-2008, 12:04 AM
you can uhh ... have something on fire and throw it at the enemy , ( with a jet pack ) but there is a safe place to grab onto

Zorez
11-17-2008, 07:19 PM
Yea i agree, there should be multiple ways to kill a enemy. But there are a lot of great suggestions so far...:)

Stuff
11-17-2008, 10:05 PM
LOL. My next goal is to make one an entire stage. >=D

Not if I beat you to it! GO!

ClankXIII
11-18-2008, 11:49 PM
I've just recently noticed - although not directly related to killing the monster - that the speed in which you can set a monster move (using a brain) is really really slow!

Is there a way around this or am I just doing something wrong? I think the maximum speed is 4.0. This is especially annoying since its easy to overtake a fleeing monster.

Don't use the legs or wheels they give you to be controlled by the brain. Make your own.

Sonic5411
01-02-2009, 10:48 PM
does any one know if other objects can break the brains or is it just the sackboy jumping on it that kills a brain. So for example if a block of wood fell on a brain would it destroy it. If so i have some great ideas for some bosses.

The paintinator

moleynator
01-02-2009, 10:56 PM
The paintinator

It wasnt even out when that post was made. Nice bump...

Foofles
01-02-2009, 11:17 PM
You can attach any one shot switch to a protected brain, so you can pretty much do whatever you want to kill an enemy.

Elbee23
01-03-2009, 03:48 AM
You can attach any one shot switch to a protected brain, so you can pretty much do whatever you want to kill an enemy.

Well, this would really help with making it look like falling objects are killing a monster. Use a magnetic key pair that's hidden and that would kill anything. ;)

As moley said, the paintinator did not exist when this thread was made, and I don't think anyone even considered attaching a one shot switch to a protected brain before it. It was... not obvious. :blush:

RAINFIRE
01-03-2009, 07:36 AM
hey good news, you can now use the Paintanator and paintanator switches to kill enemies and makes for some interesting boss fights.

Cheers!

Arven7
01-06-2009, 10:59 PM
well since the metal gear expansion came out, there's an unlockable with the health bar and you can tweak it to how many shots you want it to take to kill it with the paintinator. Just attach it to your creature, then attach the switch to the creature. Then maybe add a brain that's hidden in the creature that only comes out after it's health bar is depleted and that's my theory. Lol

ClankXIII
01-06-2009, 11:04 PM
Alright, this thread was made well before the MGS packs. In fact, it was a week before the US release date of LittleBigPlanet. No more mentioning of the Paintinator. Yes, it can obviously be used as a new means of defeating enemies, but this thread is to come up with ways besides jumping on the Brain, and now, using the Paintinator. This whole deal with the Paintinator is just getting annoying now.

Trap_T
01-06-2009, 11:13 PM
For a boss you could make the brain unreachable and have some way to release something from the ceiling to hit it on the head?

ClankXIII
01-06-2009, 11:23 PM
For a boss you could make the brain unreachable and have some way to release something from the ceiling to hit it on the head?

Only a player can hit a Brain to kill an enemy. :/

Trap_T
01-06-2009, 11:40 PM
Only a player can hit a Brain to kill an enemy. :/

oh really? I swear I've flipped an enemy over and the brain got squished when it rolled over it.... maybe I'm going crazy

ClankXIII
01-06-2009, 11:43 PM
oh really? I swear I've flipped an enemy over and the brain got squished when it rolled over it.... maybe I'm going crazy

Nope, can only be done by a player or with the Paintinator.

Actually, now that I think about it, something like that might be possible. With the new discovery of being able to capture a paintball, a paintball could be emitted to hit a Brain. However, I don't believe anyone has tested to see if a paintball that is not shot from the Paintinator will destroy a Brain.

Trap_T
01-07-2009, 12:29 AM
tested! (my video)
YouTube - LittleBigPlanet - Emitted Paint vs. Creature Brain

RAINFIRE
01-07-2009, 12:51 AM
Alright, this thread was made well before the MGS packs. In fact, it was a week before the US release date of LittleBigPlanet. No more mentioning of the Paintinator. Yes, it can obviously be used as a new means of defeating enemies, but this thread is to come up with ways besides jumping on the Brain, and now, using the Paintinator. This whole deal with the Paintinator is just getting annoying now.

Oh hahaha, my bad, sorry about starting that entire thing, someone neg repped me :( oh well, i am sorry to whomever that hurt/offended in anyway, but hey it came out it can make for interesting boss fights with a bunch of those things all over it with one hit each, and a small part falls off, each time you hit it.

Ok time to stop talking about the paintinator. but here is an interesting theory, what if you were to make an enemy out of, a really light material to say, and you activate a switch which make a giant metal block fall out of the sky, and that thing gets completely squished and it breaks under the pressure of it. ;)

Cheers!

Elbee23
01-07-2009, 08:03 AM
Ok time to stop talking about the paintinator. but here is an interesting theory, what if you were to make an enemy out of, a really light material to say, and you activate a switch which make a giant metal block fall out of the sky, and that thing gets completely squished and it breaks under the pressure of it. ;)

Cheers!

I'll personally verify that this works. I will be using it in my upcoming level. I have a creature with an invulnerable brain, but at some point a giant block of cement comes down and crushes the creature. The whole thing disappears.

So yes, it's entirely possible to do this, even with invulnerable brains.

Pinchanzee
01-07-2009, 06:22 PM
Can't help but think "slapping" a huge demi-god boss would feel a bit... out of place.
You'd never get the slap system to work, and if you were doing it multiplayer and you kept slapping your friends by accident it'd get really annoying.
But I agree, only being able to jump on there brain (/use paintinator now) is a bit lame, needs a better combat interface.