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platinumdragon7
08-14-2010, 01:18 PM
I'm worried about the way the top down mechanic works. So far I've only seen top down games done from a control seat. So will you be able to make top down games with water? I'm hoping to make a top down boating game with islands you can visit. So I dunno, just looking to see if anyone has any thoughts on this.

comphermc
08-14-2010, 01:27 PM
There is an animated water texture, which you can see in the Creator Jam video. It's pretty good when viewed up close, but a little "washed out" when zoomed out far.

platinumdragon7
08-14-2010, 01:31 PM
Can I give the sackboy the ability to walk on a vertical plane or will we have to have them in a control seat to maintain a top down appearance?

SmallLargeEarthling
08-14-2010, 09:49 PM
According to information and footage that has been released until now, we've only seen it with a Controllinator, and I also thought I heard Mr. Evans say that the topdown leveles only looked top down because of the controllinator.

TheChannel
08-14-2010, 10:14 PM
There is an animated water texture, which you can see in the Creator Jam video. It's pretty good when viewed up close, but a little "washed out" when zoomed out far.

Can i have a link to the Creater Jam video please?

ViniciusBR11
08-14-2010, 11:53 PM
Just search for Creator Jam in youtube and it's th first video:
http://www.youtube.com/watch?v=LrsCNFo9qBY

platinumdragon7
08-15-2010, 02:14 AM
So now I'm wondering if I can restrict the player to a controllinator in specific areas?

My level will have both land and sea areas. It's going to be played from a top down perspective. I could make a small platform with a controllinator on it for walking on land and hopefully I can restrict it to land. Then for the sea a boat with a controllinator.

Then I wonder if there's a way to save progress within a user created level. I would think that if Media Molecule wants to make this a "platform for games" they would have something like that available.