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View Full Version : Sack Figther concept



mattbru77
08-21-2010, 11:30 PM
If any part of this is impossible, just tell me.

Fighter sackbots will have various punch/guard animations wired to the DC (guard high, punch high, guard low, ect.)

the sackbots circuits will contain logic for magnetic key switches/keys (keys can be on the sackbots body/arm instead of his board?)

these keys/switches will all wired up to detect if

1. a punch connected
2. if the other player is guarding the punched area

then switches will dish damage out to a health-bar, accordingly.

Combos could be coded in,


but is there a way to make it look like sack-bots look like they have been hit/knocked over?

foxxtrot05
09-05-2010, 03:07 AM
I don't know but that sounds like some hard to program logic.

shade_twisted
09-05-2010, 04:33 AM
If that is possible, that is going to take a handful of correct logic.

majormel84
09-05-2010, 04:36 AM
great idea but its best not to focus on the logic now.but if you have the beta i guess its alright

Bluetoes1
09-05-2010, 10:27 AM
It's defiently possible, i've seen something like this in LBP1 even and it worked perfectly, only thing it needed was a direct control seat,