mattbru77
08-21-2010, 11:30 PM
If any part of this is impossible, just tell me.
Fighter sackbots will have various punch/guard animations wired to the DC (guard high, punch high, guard low, ect.)
the sackbots circuits will contain logic for magnetic key switches/keys (keys can be on the sackbots body/arm instead of his board?)
these keys/switches will all wired up to detect if
1. a punch connected
2. if the other player is guarding the punched area
then switches will dish damage out to a health-bar, accordingly.
Combos could be coded in,
but is there a way to make it look like sack-bots look like they have been hit/knocked over?
Fighter sackbots will have various punch/guard animations wired to the DC (guard high, punch high, guard low, ect.)
the sackbots circuits will contain logic for magnetic key switches/keys (keys can be on the sackbots body/arm instead of his board?)
these keys/switches will all wired up to detect if
1. a punch connected
2. if the other player is guarding the punched area
then switches will dish damage out to a health-bar, accordingly.
Combos could be coded in,
but is there a way to make it look like sack-bots look like they have been hit/knocked over?