View Full Version : Urban Pipe-Dream
10-25-2008, 07:43 PM
This isn't quite the Azure Palace, but this is my first level! It took about 8 hours to put together and takes up half the thermometer. Feel free to post comments.
10-26-2008, 04:58 AM
That's pretty neat. A bit random at some parts, like near the end o_O but I liked the whole look of it, for some reason... xD
10-26-2008, 05:18 AM
i'm just seeing a white square. can anyone give me a link?
EDIT: after i posted it worked. lol
EDIT 2: awesome level. i look the look of the level and the platforming was really cool. :)
10-26-2008, 11:46 AM
Some great work for a first level!
10-26-2008, 03:09 PM
Thanks for the feedback guys. It all goes towards improving my technique.
10-26-2008, 03:15 PM
It's pretty neat but you need to work on the atmosphere in the level. At the begining I thought it was pretty good but at the end It kinda vanished. Also the camera zooms in and out all the time which can be irritating. Gameplay wise it was pretty good I think!
10-27-2008, 12:04 AM
That is a great level. I havnt played any other levels because i dont have it yet,but it look good. Was that one giant bubble at the end? 4 thumbs up
10-27-2008, 12:22 AM
Not that bad actually for the first time! At first it does seem very urban like, but than it tends to stray away from the urban feeling. Also, the level does seem a little short, and some passages look a little hard to enter.
However it looks very good for a first time, and I will be sure to get it when LBP comes out!
3/5 - Some random parts, and a bit too short.
10-27-2008, 03:30 AM
I'm actually adding lots of stuff it now. Thanks for the input!
10-27-2008, 03:42 AM
Nice one, i liked it !
Mark D. Stroyer
10-27-2008, 03:58 AM
Nice level, there. But yeah, you might want to trim some unneeded things. For example, that "stair car" thing was interesting, particularly in how it reorients itself, but it's simply useless in the position it's in. If you made a separate branching path off that, with the main path as the level currently is, that could extend it better. Also, watch having barriers that you come straight up to and dissolve. It's not the best effect, really, and not that useful. It'd be better to have a more distant trigger to dissolve it, which you then come back to in order to proceed.
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