View Full Version : Yes, use F4F Absolute Zero

10-16-2010, 01:42 PM
Absolute Zeroradishlord
A routine hot air balloon flight goes wrong, and now you are stuck in a frozen wilderness. But this place holds a dark secret that you might uncover...
This is my second full level, and I think it's the better of the two. I went for a simpler visual style and eerie atmosphere this time, sort of the opposite of my previous level. I have to say thanks to LBPC on this one, as you guys helped me fix this when it got the 160 hour bug. Without you, this level would never have been finished.:)
P.S I will post pics as soon as I can get hold of a USB stick

10-16-2010, 06:24 PM
Looks fun, I'll check it out as soon as my internet works again. Expect feedback by tomorrow night. :)

10-16-2010, 07:22 PM
Okay, do you have a level you want feedback on?

10-17-2010, 03:18 PM
I just played your level

-I like the ice theme a lot. Always wanted to make a winter level.
-The choice of the material is good
-Some very nice effects. I especially liked the ice lifts where you get inside and get kinda blown upstairs. Cool thing!
-Atmosphere is good. You really think you are in icy mountains.
-The boss was good

-Some passages are really hard. E.G. the passage where a big burning rock rolls down and you have to get behind it by hiding in 3 small doors. These doors a way too little. You should make them a bit bigger so it's a little easier to slip into them when the rock rolls by. Took me a while to get through this. The camera angle doesn't help :)

-Boss: The small ice things that fell from above kept falling down the platform so i didn't really had to so something against them very often.

Overall a good and entertaining level with good gameplay

4 stars

10-17-2010, 07:17 PM
Thanks, I did think some parts were too hard, and as for the boss did they actually fall off the platform entirely? Because I can probably fix that.
Edit: how about I make the rocks slightly less frequent?

10-17-2010, 07:48 PM
Okay, I've done my best to fix those problems, hope you like it more. :)
I've also improved some minor things that were bugging me.

10-20-2010, 01:53 AM
Here's some feedback:

+Great texture choice
+Nice music
+Fun gameplay
+I like the things that suck you up and function as an elevator :P
+Good story

-could do with work on graphics, such as using rockets to make a snowy blizzard effect, that would be cool.
-the boss could improve in a few areas, maybe move the paintinator switch to the body and move the platform back, and make the boss move more. :)

Overall, :star::star::star::star:. Pretty fun. :)

10-20-2010, 06:52 AM
Yeah, my friend thinks it's hilarious that you attack his knee :)
But to move it back I'll have to rethink it quite a lot, same with making the boss more dynamic. I'll give it a go.

10-20-2010, 04:43 PM
ok so I played your level and heres my feedback!
+the scenery is quite well detailed and pretty, nothing looks out of place.
+the levels platforming is fast paced, and provided a fun challenge at the start.
+the waterfall was quite pretty.

-the layer change jump with the hole in the wall was a little bit hard.
-in the shed with the blood where those gondalas come from its hard to see that touching the wall will kill you, so I walked right into it and died :'(
-the plasma platform bit inside that base was a little bit too hard, it felt unfair that if I tried to take my time on it and stop to get each jump perfect, then the door would close and I would be unable to get through. maybe try and make the third one a bit shorter or make the second one less close to the first.
-the boss was a little bit static. maybe try to get him to move a bit more to make it more exciting.

but, overall, a very good level. 5 stars from me.

10-20-2010, 07:58 PM
Thanks, I'm working on improving the boss right now, but it's a lot of work. It's also hard to get the difficulty right because it's my level and I know how to do it all so easily. Well I'll take your suggestions into account and do what I can.

10-21-2010, 12:08 AM
The level was pretty good overall, I especially liked the beginning cinematic entrance you had going on. The snow base look very good and the platforming and traps were nice. I like the boss you had, but I ended up finding a major flaw, whenever the boss sucked me in, I jumped and ended up being flung way past the boss and falling to the scoreboard, my advice would be to put some invisible gas there so that won't happen to anyone, great level overall. Feedback my level in my sig, Ashton Chronicles 1: Hidden Water Temple please:)

10-21-2010, 03:10 AM
Alright, sorry for the late review, I've been VERY busy lately, just got time to play it now.

Aesthetics: :star::star::star::star:

I liked the look of it, especially the snow base and snow cave, but I felt the beginning could use a little touch up, as the only material you used was the Snow Paper, which looked a little bland. I've found what works with most levels is to find a base material, and a 'trim' material that compliments it well. The Rock (not sure what it's called, you used it in the snow cave) would work well here, maybe jut a little ridge of it in the back? But for the most part it was good.

Gameplay: :star::star::star:

It had some solid gameplay, but nothing that was too astounding. The basic jumps works good most of the time, but I felt some puzzles would have worked well for this level. One thing that also bugs me (but is probably too late to fix now) is the amount of deaths as a means of a teleportation device. It felt as if I was always killed when I changed areas. I realize the level has been completed and changing this would be very hard now, but being teleported has always been a pet peeve of mine.

Creativity: :star::star::star:

There was nothing that was all that eye-popping, but I felt some parts showed some thought. The boss was fun (if a bit repetitive) and had some original ideas, but I just don't feel comfortable giving it four stars.

Final Thoughts: Overall, a solid level, but I just don't feel comfortable giving it four stars, so I will have to say :star::star::star:. I wish I could give it three 1/2, but I can't. One thing I should point out though is a level hole. At the waterfall, if you move to the back plane and jump behind the waterfall, you can get out onto the top of the snow base and see some logic if you drop down further. This would be easily fixable by just extending the gas out one more layer. :)

EDIT: You don;t have to give feedback on any of my levels. seeing as I have none.:blush:

10-21-2010, 07:09 AM
my advice would be to put some invisible gas there so that won't happen to anyone
Actualy I had some, must have been deleted when my ps3 crashed.

One thing I should point out though is a level hole. At the waterfall, if you move to the back plane and jump behind the waterfall, you can get out onto the top of the snow base and see some logic if you drop down further. This would be easily fixable by just extending the gas out one more layer. :)

Thanks, I had to remake some parts because of the 160 hour bug and I must have forgotten that.

10-21-2010, 03:17 PM
I liked the introduction but I found it stopped too fast (and seeing the dissolve materials disappear is not very smooth).
In general your shapes are too simple (some grounds are too plain particularly at the begining).
However you put some terrific ideas on your level, for instance the air-lift (it reminds me the ones of New new York in Futurama ^^).
Good job !

10-21-2010, 05:35 PM
I've improved some things, tweaked the difficulty, changed the boss and removed some level holes.
Edit: Replaced the bosses minions with a better attack inspired by damaz10's boss :)
Added to the visuals at the start (waterfall, stone trim in places)
Sped up the bosses attack pattern slightly.

10-24-2010, 01:34 AM
Just played your level and i thought it was pretty awesome, i loved the texture, definitely felt like i was in on icy mountain, was really creative and the boss was fun =). The only thing i would really comment on was the graphics, but besides that overall the level was great fun which is all it needs be. =) :star::star::star::star:

10-24-2010, 09:09 AM
What was wrong with the graphics in particular? I've got plenty of thermo left to add new peices

10-24-2010, 09:17 AM
What was wrong with the graphics in particular? I've got plenty of thermo left to add new peices

Its seems a little plain, maybe some more decorations and stickers might spruce it up a bit. i found with my icy level i had the same problem with it looking a little plain and almost dull, and i found creating a sort of frozen water look with the glass material really gave it that icy mountain touch. Just a suggestion =) i mean the level is overall awesome and fun just something that might help you out =D. If you want to get an idea of what i mean try my level out maybe it might give you some idea's, would be great to here some feedback if you end up playing it =D all the best!


10-24-2010, 09:45 AM
I'll experiment with decorations, but stickers just look terrible on the snow material.
And yes I was planning on playing your level, I'll get around to it sometime.

10-24-2010, 09:48 AM
agree with the stickers, i didn't like it either. The only thing that i found kinda worked was putting a white sticker on glass, kinda gives off a snow effect i thought it looked pretty good but besides that they all looked terrible. Thanks =) Good luck with your level!

10-24-2010, 10:14 AM
Cleared your level yesterday. It was pretty cool!
Platforming was nice, The atmosphere was very right for this level and boss was best part of this level.
The battle was little long, but It's not problem from my vision.
Secrets were hard to find ( in good way ) and kept me busy looking for those!
4 stars! :D

I'd like you to try my "Old Pyramid" level for feedback.

10-24-2010, 07:11 PM
The whole level looks a tiny bit better, nothing too drastic but the beginning has more detail now. Also I covered up most of the stitches on the sponge.