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Shiwayari
11-01-2008, 07:56 PM
So now that a lot of you already have LBP (I still don't), I thought I'd make another topic for my beta-made level, because I never got any opinions at all and because noone will ever look into the archives and find my topic - let alone send me a pm about it (I hope this is allowed though?).

The level is not as much about platforming, as it is about puzzles, though there are only 2 (or 3 if you want). At the beginning I thought they were too easy, but it seems they're not easy at all since noone got to the end while the beta was still active **(or maybe noone played the beta at the last day? I doubt that's the case though). I really tried to make them explain themselves without much text, but it wasn't that easy. I also realized that the rooms are quite a bit too small, but I didn't have any time to improve things.
Some more information in the original post: http://www.lbpcentral.com/forums/showthread.php?t=2986

And also a video, of course containing the solutions to the puzzles, which might destroy the fun:
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Feel free to use the video as a walkthrough if you can't solve the puzzles.
I'd really like some opinions/suggestions on the door puzzle, especially if it's too hard to get or how to improve the "explanation" (more like indications) without a lot of text.

Edit:
** Also see http://www.lbpcentral.com/forums/showthread.php?p=67770#post67770 regarding this..

Snrm
11-01-2008, 08:08 PM
that was a very interesting level

i liked the beginning alot

FlowersInHisHair
11-02-2008, 01:10 AM
I love the spinning box, how you kept the player revisiting it from different angles...

Mod5.0
11-02-2008, 02:22 AM
nice creation looks difficult

Shiwayari
11-03-2008, 08:26 PM
I love the spinning box, how you kept the player revisiting it from different angles...
I hope my planned level "The wheel" (buried somewhere in the Ideas section) will turn out much more awesome, as the idea for that box is from there. I also love those kinds of rotating rooms xD.


nice creation looks difficult
It kind of was diffucult, but mostly because nothing was planned at all. I was sitting in front of a paper for hours to come up with a way to actually make the door puzzle solveable for example, but then it was made pretty fast ingame. Though I have to admit the "reset" button for the doors was not too easy to pull off.