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View Full Version : Singe Ruins (my second level)



Tyler
11-02-2008, 01:40 AM
This isn't all of the level... there's a 2-player challenge and some unlockables I missed! Enjoy, built this level over 3 days. Lots of time went into this.

eEqWecD-o7w

Mod5.0
11-02-2008, 01:48 AM
nice video dude

Gondito
11-02-2008, 02:02 AM
hey its pretty good!! what about music? i didnt notice much indian music, and that seemed to be the theme. i wish i could post a video of my levels, but all i have is a sucky camera :(

Stuff
11-02-2008, 02:43 AM
nice, im glad you signed up for my clan, haha. Hey have you played my new Trouble in Sackville? Its a little glitchy, but with enough tries its beatable.

aer0blue
11-02-2008, 03:08 AM
I liked it, Tyler. Awesome, really. I really liked the part with the cart-thingies? Heck, it inspires me to do something similar. Ideas suddenly coming to mind! :]

ryryryan
11-02-2008, 01:04 PM
Now this is what i like to see! A good video of a good level :) Very well designed. The consistency is there and thats what makes the presentation so high :) I'd heart you.... but i have no game D:

floor3013
11-02-2008, 01:13 PM
I think this is one of the best levels I've seen so far. Great presentation, atmosphere and general gameplay :)

lordflash11
11-02-2008, 01:17 PM
Nice work dude, roughly, how long would something like that take you to make?

scooby4953
11-02-2008, 01:30 PM
I like it, well designed m8. Can I ask how much of your thermometer was used up on it? Just interested, as I've not got the game yet, althougyh that should change this coming week ;)

Tyler
11-03-2008, 01:21 AM
I think this is one of the best levels I've seen so far. Great presentation, atmosphere and general gameplay :)
Seriously? Wow, thanks!

Stuff
11-03-2008, 01:30 AM
But what is the theme exactly?

scooby4953
11-03-2008, 01:34 AM
But what is the theme exactly?

Why does a level have to have a theme? Can't a level just be a fun level?

Tyler, I'd still like to know how much of your thermometer was used up.

UmJammerSully
11-03-2008, 01:38 AM
Hearts, favourites, buddie'd, whatever the hell there is, it's coming your way as soon as I have the game, Tyler. :P

Tyler
11-03-2008, 10:26 PM
Why does a level have to have a theme? Can't a level just be a fun level?

Tyler, I'd still like to know how much of your thermometer was used up.I'd say... 65% maybe? It barely moved up anymore halfway through, though. New materials and objects seemed to make it go up the most.

And the theme? Just an abandoned Indian temple, really. I dunno.

dorien
11-03-2008, 10:39 PM
Really nice level dude
Well presented and looks really professional
Well done:)

Tyler
11-05-2008, 03:39 AM
Really nice level dude
Well presented and looks really professional
Well done:)
Thanks a ton.

I wanna try to make a mini-story mode now...

Whalio Cappuccino
11-05-2008, 04:02 AM
Tyler, any tips on how to make my level as polished as yours? The concept is there, and it's difficulty is up there with expert? Probably, been working on it for a day. But I need help on polishing, any tips? It just looks so plain and bland, all the materials I used are together as a theme, just the main fact as polishing like yours was amazing. So tips please? Or care to look at my level and give me some tips from there?

Tyler
11-05-2008, 04:32 AM
What I did with this level was only use materials from the Temples theme. Same with decorations and stickers.

Whalio Cappuccino
11-05-2008, 04:58 AM
You saw my level, what theme would it go under? Even though you saw like 15% of the level... ( so far )

Tyler
11-10-2008, 12:27 AM
I'd like this to have a little more attention... I worked hard on it.

azbgamer
11-10-2008, 12:32 AM
Really Cool Level. Good Job!:)

OCK
11-10-2008, 07:16 AM
Played and hearted earler today. Great job Tyler:) Some parts are really punishing but who doesn't like a good challenge? lol

Gilgamesh
11-16-2008, 04:54 PM
Hey, nice level, unfortunately I came across a rather annoying bug in it. The little critter that generates platforms for you to stand on was stuck at the left, and would continually just place the next piece on top of the existing one and never moved from there. Still, up until that point it was pretty fun, good work :)

azbgamer
11-16-2008, 06:10 PM
Wow cool level:)

Tyler
11-16-2008, 07:30 PM
Hey, nice level, unfortunately I came across a rather annoying bug in it. The little critter that generates platforms for you to stand on was stuck at the left, and would continually just place the next piece on top of the existing one and never moved from there. Still, up until that point it was pretty fun, good work :)
I fixed it, didn't realize that happened when I last published it!

Gilgamesh
11-17-2008, 11:06 PM
I fixed it, didn't realize that happened when I last published it!

Cool, will try it again then :)