View Full Version : need beta testers

11-23-2010, 04:32 AM
i need beta testers, the level is called: beta testing.
the code is: 2,8, (picture of a) donkey, 3
the level will be called: jetpack'n adventures

11-24-2010, 02:15 PM
I'm in, but you gotta do beta testing4f :) I'll go play it now.

11-24-2010, 02:56 PM
Ok, here's beta testing feedback. I had no clue what this level was. The dialogue you had was incomplete and made no sense. Is it supposed to be a maze? here are some things I think you should change before release:
1. keep all logic out of visibility
2. Your dialogue about the cieling in the beginning made no sense. I suggest you make diaglouge in the beginning to explain what the level is. I suggest making a colorful character who says a few things to clear up the purpose of the level. Also, make sure you leave all speech mouths invisible.
3. Jet pack adventures isn't a very good title. It sounds more like a noob level from somewhere on teh community moon, which is far worse than what this level really is. I suggest making the title something like, "Exploring the labyrinth", and then in the description put stuff about 'wielding your jetpack to explore this colorful maze!
4. At the part where you wait to are running on the circle to get into the maze, try adding in a race gate to make it more of a race to get out of the maze. This would add much more replay value, and adds much more excitement. I also suggest adding in a few more bubble combos.
5.Make sure material covers up all of the blue background, I saw a few spots where I could peek through.
6. there were a few spots with grab pads to give you bubble bonuses. I suggest making them a little thinner or covering up most of them so it is harder to see. Not necessary, but it usually just turns out better if you do.
7. Try to expirement with camera zone to somtimes 'point' you to the way to go. I had a few issues with getting lost where it was unnessesary.
8. Please xplain the floaty circle puzzle a bit better so you know what to do.
9. I'm just going to be frank. The ending with the scoreboard was terrible. You always want the beginning to be bery scenic to leave a good first impression, and have a very nice looking ending, becasue it is the last thing they will see and will spend about 30 sec looking at it while the score board does its stuff.
10. You have gotten so much better at your corner editing since locoroco! I could tell how great you rounded off edges and such! The only downfall I saw was in the rotating hypnotic whheel thingy, you should definitely go back to that and make it look better and more symetric with itself (make it look more smooth and less blobby?
I guess)
I gave the level so far 3 stars and a heart, and if you follow all the feedback up top I see at least a spotlight nod coming your way! Keep it up!

11-24-2010, 04:34 PM
About beta testing, its generally done via PMs, so the whole community doesn't know how to hack into your level. However if want everyone to help you out thats great. :D I would test it but I have got no wifi at the moment. Good luck with your level!

11-24-2010, 04:58 PM
Oh yeah, I forgot to tell you but if you would like a better lock I've got a dissolve based sticker lock box I could send to you.

11-24-2010, 05:43 PM
Those are quite easy to hack unfortunately. All you have to do is keep sticking stickers on till something beeps. :/

LittleBigLock is the most secure way to keep your levels safe. Its pretty unbreakable. :)

11-25-2010, 03:48 AM
@dizzy: the locks are dissolve so once a sticker is placed you can't put any more in.
@ricky: thx for the review, but the magic mouths through the level will be deleted (they were just asking the testers a few things), the ending won't be there, the level will be expanded (I have more then half thermo left) what should be next? :)

11-25-2010, 09:51 PM
I will help Testing, after thanksgiving dinner i will return with my feedback.

11-25-2010, 10:07 PM
Well...I'm a BETA tester....but I don't have a PSP, so...what now? :p


11-26-2010, 03:53 AM
@jimmy: Since you are newer I suggest experimenting with slightly advanced logic. I think by this time you should let go of the jetpack and try some unique platforming with some logic puzzles involved. That kind of stuff always attracts alot of attention and play if done well.
@Dizzy: The key to making good dissolve-based sticker locks is you make the dissolve, add the specified sticker switch, then add an unspecified sticker switch to it so it dissolves no matter what sticker placed, but only activates if the right one is. You think hook up a dissolve based AND and add 3 more sticker lock peices. That way it works even better than those rotating wheel oes becasue you only have 1 try!