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View Full Version : AND Selection On Magnetic Keys.



floor3013
11-04-2008, 10:15 PM
A Thought has struck. In the mechanical blueprint for my blackjack minigame, I have to use a set of mock weighing scales to count, but this could all be averted if there was just a simple option to select a quantity of keys when tweaking. The default would be 1, but could be customized up to 99. It would work so that the switch could only activate when a certain number of the same keys were in an area. Now I know I could use an AND switch, but this would be impossible as the sources use emitters and are varied every time.

Thoughts:confused:

UmJammerSully
11-04-2008, 11:24 PM
I THINK I see where you're coming from, I suppose it's certainly a possible future DLC as I can see a lot of potential with it but I wouldn't hold your breath for it either.

neonrage0
12-16-2008, 10:48 AM
I had a similar idea at one point.
Basically, it was a switch that counted on other switches assigned to it, if they were all within radius, or not, depending if you set it to inverted or not, it would do something.

These, I would call:
Multiple Gate Switches.
1: Just being lazy, the assigned will be Magnetic Keys, the Multiple Gate Switch will be told how many it is looking for before activating.
2: If set to visible, there will be a small number above it saying how many is remaining.