Tango Charlie
11-07-2008, 12:46 AM
I would like to create little cannons that fire 10 point bubbles when someone jumps on a switch. It seems like this should work, but in practice it's not.
I create an emitter, and assign it to shoot point bubbles.
I tweak the velocity and set the frequency low, like 0.2.
I set the lifetime of the point bubbles to be infinite (or "oo")
Then, I set the max emitted to 10 and the number you can have at a time to 10, and it just doesn't do anything.
I try hooking up a red switch to the emitter, and of course it still doesn't work.
Any suggestions?
Again, the goal is to "fire" this cannon, have a bunch of point bubbles shoot out, and then the cannon cannot be fired again.
Thank you in advance for any help!
I create an emitter, and assign it to shoot point bubbles.
I tweak the velocity and set the frequency low, like 0.2.
I set the lifetime of the point bubbles to be infinite (or "oo")
Then, I set the max emitted to 10 and the number you can have at a time to 10, and it just doesn't do anything.
I try hooking up a red switch to the emitter, and of course it still doesn't work.
Any suggestions?
Again, the goal is to "fire" this cannon, have a bunch of point bubbles shoot out, and then the cannon cannot be fired again.
Thank you in advance for any help!