View Full Version : Making Sackbots Have Superjump?

Cronos Dage
01-11-2011, 01:09 AM
Can you perhaps make it so a sackbot you control can have high jumps without the use of glitches? Using any sort of logic make it so it jumps fairly high while staying the same size of a normal sackperson. I know you can perhaps attach a rocket to a sackbot then make it whenever you jump away from the ground or press R1 the rocket activates, but that's plain simple, doesn't work well, and doesn't look nice. How may I do this?

01-11-2011, 01:12 AM
You can put a gravity sensor on your sackbot so he's semi weightless - tweak the anti grav numbers till it's what you want - can make for huge jumps.

01-11-2011, 01:14 AM
or yuo can use movers going up that will keep it falling at the same speed as a normal sackboy...

01-11-2011, 01:20 AM
yes you can with a few tweaks using logic.

01-11-2011, 01:51 AM
This is an extremely easy-to-do logic fix. I would recommend movers, since gravity tweakers give the sackbot a more "floaty" feel... which doesn't seem to be as realistic.

Cronos Dage
02-10-2011, 02:00 AM
Thanks. I don't think I had the game at the time of writing so I had no idea. Thanks!