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nyok0
01-21-2011, 04:46 PM
I've been having problems with this... as there isn't any tool that can change the direction of an object from left to right or vice versa.
So I tried creating a switch that would destroy the current object leaving a small circuit with an emitter that would create a copy of the same object.
In theory and in practice this seems to work for a while... but after some re-creations the newly spawned objects would have emitters with past objects until the last emitter has nothing inside...
I find this really weird, even after resetting the device with new emitters it keeps happening.

If there is any way to currently do this? or I'm doing something wrong? :confused:

tdarb
01-21-2011, 04:50 PM
could you use a direction combiner coming off a selector to switch the direction of movement?

nyok0
01-21-2011, 04:56 PM
I do not want to change the direction of the object, I want it to mirror itself into to another direction, for example if you have a tank or something that has a cannon to the left there should be a way to change the sprite to the right...

nyok0
01-22-2011, 04:16 AM
Well... after a lot of tinkering with the controlinator logic, some floating emitters and two separate models of the original object I was able to do the trick. :)