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View Full Version : Wow... I feel so unprepared!



ZachAttack
11-14-2008, 05:08 AM
I see so many people posting these AMAZING levels, and I figure "dang they must be super exp'd!" and I realize that's like their FIRST OR SECOND LEVEL!
I'm like WHAT! HOW?
I tried to make a level but I failed so hard.

How did you get so good at this?
Also did you use the tutorial because I kind of skipped through that a bit so maybe that's why...

So tell me!

Stix489
11-14-2008, 06:05 AM
It comes naturally really ;)

Once you keep practicing, it just becomes second nature :D

DarkDedede
11-14-2008, 06:55 AM
Start small. Learn the tools. Pracice and experiment with different ideas.

My first level ended up being a simple claw game. I learned a lot about the different tools from that.

Also, you can always get inspiration from other people levels as well. You can get ideas of some things that you can do (and sometimes what not to do).

Level design is a long process. So don't expect to get it all done in one sitting. Take it one step at a time.

Whalio Cappuccino
11-14-2008, 07:14 AM
If you want to make a great level. Prepare, draw blueprints of your level, basically have to know what you are doing before you start creating, and above all learn your tools.

aer0blue
11-14-2008, 07:16 AM
I usually think up of one big idea--one concept...then I break it into tiny parts and start working little by little.

Voltiare
11-14-2008, 07:20 AM
Watch these videos.

Yr6dwoOTZCw

DhlK8i_NuJg

It helped me with the basic tools and provides a mindset into what a level is supposed to do.

- Being fun and having the right difficulty.
- Using audio to enhance the mood.
- Using camera zones and hints to guide the player.
- Putting yourself in the player's shoes and eliminating potential game breakers.
- Providing a good climax at the end.

OCK
11-14-2008, 07:23 AM
Some advice:

1. Watch all the tutorials

2. While playing through story mode make a note of how things work. MM intentionally left all switches visible so the player could learn/get inspired by what MM created.

3. If your making a level have a second BLANK level that you use to make objects/contraptions etc. After making your object, capture it and put it into the level you are developing. When working in a blank level which is completely empty I find it a lot easier to move things around, tweak etc and since there is no other scenery the view is optimal.

4. Check the following threads under thr HELP! section:

Ultimate Level Creation Guide
Creator Tips Guide

Both have a lot of useful information that should server you well in creating your level. Ultimately though you will get better the more play around with the creation system. Just expect a lot of trial and error :)

tedalaki
11-14-2008, 09:01 AM
The tutorials are a fantastic tool to have at hand and I suggest you have a good look so you know exactly what is available to you. Although they won't help with level design, as such, they will show you how to implement your ideas.

I can only second what other people have said when it comes to actual design, have some sort of idea or theme and take it from there. When I started I found my self staring at the screen trying to put a level down so after reading some posts on here I decided to draw up some plans first which helped a lot.

It takes time too, I've still not published my first level and I've had the game a week and a half now. There is light at the end of the tunnel, I've persevered and have become familiar with the game and I find its a lot easier now.

Anyway, Good Luck mate.

docpac
11-14-2008, 07:51 PM
Great advice. Take everything said and apply. :)


While you're building you will notice what will and won't work, gain experience with the tools, and learn cool tricks. You can almost see the learning curve in one of my levels. By the time you're done, you're going to look back at the early parts of the level and say "hey, I can do that better".

Maedhros
11-14-2008, 08:00 PM
I watched all of the tutorials, and started by recreating a scene from something I was familiar with.

Conall-Star
11-14-2008, 09:21 PM
i'll echo what most people are saying. plan out your level. the tools take time to learn but that's just raw brain power and logic, and we're all smart cookies right? you can power through that. what i find the most daunting is level design and layout. what makes something FUN? how do you string together what is just essentially a lot of moving left and right and jumping so that it feels original, well paced and fun. that's a very mysterious art...