View Full Version : Speed Run for points...

11-16-2008, 09:09 AM
Morning everyone, i am trying to make my first level. I wonder if anyone knows of a way where you can set up a race with .. say 90 seconds on the clock.. and when you finish you get points relative to the time it took (to the nearest second?) The options on the race pieces are slim... i have no idea how to do it :(

Any help is appreciated. My PSN handle is Rizzrat if anyone wants to come help me out in game too.

11-16-2008, 09:11 AM
You place the start and stop gates...I think. I haven't yet done that in any of my stages O_o

11-16-2008, 09:14 AM
Yeh i have done that but it seems to allocate points for 1st 2nd 3rd 4th as opposed to a timed result.

Surely MM have thought about this, timed runs are perfect for LBP. I want people to try and ace my level as fast as possible for the #1 spot on the leaderboard.

11-16-2008, 09:15 AM
Try tweaking the settings then...?

11-16-2008, 09:21 AM
The only setting on the race gate is time allowed = XXs. Then you get 1800 pts for 1st etc..

I was just wondering if anyone has figured out a way to get around it using the tools.. I am new to level creation so dont know much about fiddling with stuff.

11-16-2008, 09:23 AM
Hmm, if possible then, try having different gates, very close to each other. That way if a player finishes first, he will have used the first gate, and so on and so forth. The try rigging these gates to one time sensor switches that ate attached to bubble prize emitters, or something like that ;)

11-16-2008, 01:57 PM
the winnings are just bonues to what you get for completing the race in a certain amount of time.

11-16-2008, 02:39 PM
I could try that multiple gate thing, will let you guys know how it turns out.

11-16-2008, 06:21 PM
well you can only use seconds as the points the more seconds you have the more points possible. and each second is equivilent to 100 points so if you have like 300 then you should start out with 30,000 possible and it would go down. since every second is 100 then that means that the tens place (100) represents tenths of a second (1.00) and the ones place (100) represents hundredths of a second (1.00) so now i hope this helps you understand why the developers have it they way that they do


11-16-2008, 08:56 PM
Thanks for all your help. It turns out i got it all round my neck and a standard race will translate time into points once you cross the finish line. So there is no need to emit point bubbles at all :)

I have completed and published the level. Check it out via my username if you want "quake 3 speedrun"