View Full Version : Points related triggers

11-17-2008, 04:06 PM
I would like to have a trigger that acts differently depending on the amount of points you have. If set to an analog mode (speed), it would go faster the more points you have (with max speed on X points, where X is amount you can set). If set to on/off, it would only activate if you had at least that many points. Also, I would like to be able to deduct points from a player from a trigger. This way you could for example "buy" stuff in a level, if you have enough points.

11-17-2008, 07:18 PM
Sounds like a cool idea/concept. But i do not even know if this is possible, but good luck anyway.:)

11-18-2008, 02:48 PM
You could I guess have sticker switches create some of the illusion of "buying things" or whatever. Have the sticker in a prize bubble at some point they have to get to, then activate it on a sticker switch to "buy" an object from an emmiter or something that drops from unseen dissolvable material.

I hope that makes sense... but it might kind of destroy the replay of a level... I guess though it depends how it's all incorporated.

As far as I know you can't directly interact with the amount of points a player has otherwise though, apart from a high score list. The code would need to be changed, but it sounds like a pretty cool change. :)

11-18-2008, 02:55 PM
Good idea, I want this too.

Hopefully DLC will have new create tools like this, and not just costumes...

Night Angel
11-18-2008, 11:05 PM
Yeah, RockSauron, I'm pretty sure they will...eventually.

I believe you can basically set up the same scenario with trigger stickers and such. That gives me a good idea for some type of "Store" level :)

11-18-2008, 11:08 PM
You could always make a fake "inventory" and make your own currency, like the fake "keys" that unlocked doors.