View Full Version : Yes, use F4F Holland versus Helsacks

02-12-2011, 09:23 PM
If you like good levels, you don't want to miss this one! It has great gameplay and a good visual style, some fans tell me it should be a MM-pick level. But for this I need your help, Play my level and leave a comment at my level or here at LBPcentral.

I have spend a few weeks on this level and I even got the '7500 minutes creating' badge! I hope you will like it, as I spend a lot of
time creating. It is worth the try, that's a prommise! Thank you for playing!

UPDATE: I won the contest with this level! I didn't become first but i've won Killzone 3. Thanks for your help!

Here I got some pictures to get you in the mood.
I hope you will play my level.

I edited my level and tried to fix al the little bugs and made some waymarks at some puzzles so you know what to do.

02-12-2011, 11:03 PM
Visual a master piece! :D

02-12-2011, 11:32 PM
Great level and and great style !! Well done I'm glad I'm not one of the judges.

02-12-2011, 11:35 PM
Haha thank you, all I need is some more plays!

02-12-2011, 11:36 PM
More plays would be nice, but winning this contest would even be better, good luck to all.

02-12-2011, 11:43 PM
I hope I win, my Ps3 is getting more and more "freeze's"

02-12-2011, 11:48 PM
I rather win then get more plays!

02-13-2011, 04:53 PM
Played your level by now and i really liked it.

Pos: Gameplay variety
Design / Decoration kept the same the whole level and the look was outstanding

Neg: Gameplay and story doesn't have to do much witch each other imo.

Overall: Great level, gave it a :)

02-15-2011, 08:40 AM
Just played the level, great level overall. As stated before, I don't think the story tied in with the gameplay that well. Still both very well designed though.
Oh and one last thing that annoyed me slightly, incorrect spelling on some words :P

02-15-2011, 03:56 PM
Queued! Looks great visually from those pics. Check out my sig for F4F, thanks :)

02-15-2011, 11:28 PM
Wow, amazing level. I like the art design and the obstacles are fantastic, especially the spinning platform. It did take a minute for me to figure out that i have to fall to get to the button that opens up but the arrow helped. Also a sound plays every time the button is pressed, not just one, but i'm not sure if that was on purpose. The second level was also very good. You may want to add a paintinator to the checkpoint halfway up the red wall. I did not finish that level because I didn't know how to get past the next blue wall.

If you get a chance check out http://lbp.me/v/xmqpfj

02-16-2011, 12:52 AM
Just finished the level and I really enjoyed it because the gameplay was very good.
The visuals seemed a little bit lacking though, and the constant interruption at the beginning was really annoying.
Those are just minor issues though, overall a great level!

Here's my F4F: http://www.lbpcentral.com/forums/showthread.php?49159-Prius_Eco-Adventure-(With-Pics-and-Video!)

02-16-2011, 04:01 AM
This level is alright. The level itself is fun but at the beginning (not sure if it's intentional) you can entirely skip the tour where you go up. If that was intentional, cool, just letting you know.

But this level needs some serious Grammar and spelling corrections. There are tons of errors and it sticks out like an 8 year old wrote everything.

Level = Fun, but fix the grammar.

F4F: Dizzy Wheel Challenge in my signature.

02-16-2011, 06:24 AM
Thanks for the feedback, I know there are some grammar errors, but English is not my native language so I don't know where the errors are. If anyone wants to help me with these errors please add me.

02-16-2011, 06:17 PM
Hey dude, checked out your level. Some thoughts:

- Art design is absolutely superb, can really tell you spent hours on it
- I loved the section with the moving vertical obstacles and switches which turned on the neon lights and opened a new path
- Excellent use of animations for the checkpoints, consistent with the level theme
- Ending was very amusing the way the planet just explodes

But on the negative side:

- Don't want to flog a dead horse as others have mentioned but grammar and spelling needs serious work. Appreciate English isn't your native language though
- Checkpoint placement is a bit hit-and-miss, there were a couple of bits were I died and was sent back to an earlier checkpoint which frustrated me a bit. One of these was the very, very fast spinning wheel in part 1; everytime I died there (and it was a few...) I went back to the wheel section before it. It's always better to have too many checkpoints than too few whenever you're offering infinite lives
- Wasn't overly keen on the use of the paintinator, would have been nice to see the Creatinator used instead in some way
- The actual Helghast themselves never really made much of an appearance which was disappointing given all the hype of Part 1 about going into the battlefield

Overall I enjoyed the level and appreciate all the time you put into the art in particular. If you choose to make a sequel I would work on those issues I mentioned.

Anyways, check out level in my sig when you get the chance, thanks! :)

02-17-2011, 01:20 PM
This level was really fun. It was beautifully made, and the materials looked very nice. The obstacles were really fun, too. They were hard, but not so hard that they weren't fun. Also, I really liked the part when turning on the two switches made the neon bevel glow. This level was great, but as others have said, there is a grammar mistake in the beginning with the switch. Instead of saying: "The switch is OFF and you need to turn it on", you said: "The switch is OF and you need to turn it on".

02-17-2011, 01:31 PM
This was very usefull feedback. I asked some people if they wanted to help me fix the spelling/grammar, but none replied. About the checkpoints, I thought there would have been to much checkpoints if I placed them after every obstacle. And btw, the spinning wheels are not that hard :)

You're right that there are not much helghast, but I found it hard to make gameplay elements with helghasts.

Thanks for the feedback. I'm going to make another level soon so keep up to date!

02-17-2011, 01:33 PM
Also thank you leafy101, i'm going to fix it straight away!

02-17-2011, 05:57 PM
Its kinda funny to see a fellow dutchman not only incorporate something dutch, but also the (dutch) game-studio a few of my friends worked at when working on killzone 1.
the gameplay could be more polished and be slightly more focussed on fun, but all in all it plays nice and I wasnt tempted to ragequit even though some parts got to me a bit more than others.

Kev, keep up the work! keep improving yourself and keep having fun in this game!

02-17-2011, 06:21 PM
This was very usefull feedback. I asked some people if they wanted to help me fix the spelling/grammar, but none replied. About the checkpoints, I thought there would have been to much checkpoints if I placed them after every obstacle. And btw, the spinning wheels are not that hard :)

You're right that there are not much helghast, but I found it hard to make gameplay elements with helghasts.

Thanks for the feedback. I'm going to make another level soon so keep up to date!Well if you still want help with the grammar, I would be glad to help. PSN is EinRobot

I have played your level and thought it was very good. also, it may seem like too many checkpoints but I think some people would be bothered more by having to go back so far when they die. Keep cracking at it, I like your style.

02-18-2011, 06:34 AM
Thank you I will ad you!

@luos, I'm going to use your feedback for my new level. It could take a while before I upload my new level, as i'm totaly out of ideas

02-18-2011, 07:08 PM
I was able to play your level a few days ago, but only now am I getting to write the feedback.

I thought you did a very nice job on the visual style. It seemed consistent throughout. The environment felt right for a secret training facility and was dynamic enough to be interesting. Some of the platforming was fun, and I liked how it interacted with the environment.

As of a few days ago, there were grammar mistakes, but it sounds like some of those have been fixed.

I understand this level was created for a contest, however I think adhering to that theme actually hurt the level. If you were to republish it with a bit of a different theme and atmosphere it might be better. For example, I'm not familiar with Killzone, so I didn't fully understand the references. The place seemed pretty empty too. Imagine if it were themed as a secret hideout that you discover, and the place is a little bit broken down. It didn't make sense that I'd have to turn on the power to an active site, but it would for an abandoned one. I also felt that parts of the level didn't have much going on... I wasn't exploring and coming back with something or jumping across challenging obstacles (there were parts like that, just not all parts). Personally, I'm not a huge fan of the "welcome to training" levels. This might also be fixed by a re-theming.

As another said, you trained and trained and then didn't really fight anyone. You might consider having some armed enemies that shoot at you but flee as you approach. That way you don't have to have them do much but at least keep a little more of the theme.

Overall I thought the level was pretty good. I can appreciate how much effort went into. Keep up the good work.

02-19-2011, 01:51 PM
Thanks for the feedback.

It's hard (and takes a long time) to republish this level with a new theme so im not going to do that. I'm going to use your feedback in my new level. I allready learned a lot making this level so i'm going to use all feedback i've had in my new level. The fact you mentioned about training and not fighting anyone is because I added the whole training programm after a finished my level. I had time to edit my level before the deadline of the contest, so that's why I did so. My second level is overheated so I really cant edit it, just some smaller things, so that's no option to.

Anyway thanks for the feedback, it will use it for my next level.