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Schacksen
02-18-2011, 04:46 PM
I've tried countless things in the attempt of removing the sound from when your sackboy spawns at the start of the level.

Anyone figured this out yet?

munrock2
02-18-2011, 05:18 PM
Set the sound effects volume to 0 for the level. Use a global sound modifier to bring it back when you want sound restored. If you want sound restored instantly, a player detector covering the entrance will go off after the entrance sound has fired.

Schacksen
02-18-2011, 06:19 PM
I've tried that already - Still makes the swoosh sound when the level loads. The level Skunk Factory has no sound when starting up, if you need reference.

munrock2
02-18-2011, 06:29 PM
Isn't skunk factory a movie? If you set your level's gameplay type to movie then it might silence the level entrance, but I've no idea what other behaviours it would introduce.

Schacksen
02-18-2011, 06:33 PM
oh yea you're absolutely right munrock! Thanks a bunch for pointing that out. I guess I will have to link levels then if I want a level introduction without that sound.

munrock2
02-18-2011, 07:03 PM
Well in one of my levels I wanted a silent opening, and as you can tell by my first reply I'm so used to the entrance gate noise that I didn't even realise it wasn't muted! Consider that most players will be used to the noise, they won't consciously pay attention to or be distracted by it, and it probably has a useful role in that it lets players know when the level is loaded and that it's time to watch the screen. With all of those factors it might not be worth causing the player a second loading screen just to avoid the sound :)

Schacksen
02-18-2011, 07:13 PM
Thank you for your advice <3