View Full Version : Arcturian Egg Timer
Arcturian
11-20-2008, 06:39 PM
Figured it should go in here anyway, since the level of the same name ("Item - Arcturian Egg Timer") is mere a showcase/tutorial for the item itself. It's an easy-to-use set of triggers that essentially allows the user (level makers) to create a vast sequence of events in any order or timing desired out of just one player-activated event. If you don't want to do the tutorial, you can just enter the level and grab it.
It's really quite useful, I hope you guys can use it more efficiently than I did. :p
defleopard98
11-20-2008, 08:50 PM
Seems very cool, I will check it out soon and give my impressions then.
Night Angel
11-20-2008, 09:37 PM
Sounds like a good item. Hope to check it out once I get the game
whatisnarwhal
11-22-2008, 01:50 AM
Works pretty well, good work. :p
Arcturian
11-22-2008, 11:25 PM
Thank you kindly.
Walter-Kovacs
12-01-2008, 04:23 AM
Sounds useful.
muttjones
12-01-2008, 05:27 AM
i'll have to check this out it looks really useful. thanks :)
Whalio Cappuccino
12-01-2008, 05:31 AM
I'll check it out, once I check out the Home beta I was just kindly invited to :) No but seriously, I'll check it out, mainly to have it but yeah.
Arcturian
12-11-2008, 06:06 PM
So what'd you guys think? :D
Hexagohn
12-12-2008, 12:40 AM
I'm gonna look into it, for me its usefulness will depend greatly upon customization potential.
Dude, this thing is going to be super helpful, you can tweak linear velocity on the emitters that spawn the keys to make the set event happen at a more specific time, nice work. Will work quite well for things like cut scenes, close calls with explosive getaways, ect.
Arcturian
12-25-2008, 04:41 AM
Dude, this thing is going to be super helpful, you can tweak linear velocity on the emitters that spawn the keys to make the set event happen at a more specific time, nice work. Will work quite well for things like cut scenes, close calls with explosive getaways, ect.
Yep, that's pretty much what I made it for. Make it bigger or smaller for proportionally-sized time phases, and you can link multiple timers together to even have the entire level be timed out.
RAINFIRE
12-25-2008, 06:51 AM
it will work nice in move style action sequences, thank you, i will check it out in the morning
BassDeluxe
12-25-2008, 06:59 AM
I'm going to check this out tomorrow, it could come in handy with the stage I'm making.
Rhcpmikey
12-25-2008, 08:12 AM
Gonna check it later today!
Oh boy, i must make a list with all the levels i want to check. Haha. :P
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